A63F2300/516

Control of Mobile Game Play on a Mobile Vehicle
20230001306 · 2023-01-05 ·

In one embodiment, a system and method for controlling mobile gaming on a vessel may have a plurality of mobile gaming devices, a location server operable to track a device position of each of the plurality of mobile gaming devices and track a vessel position of the vessel, and a mobile gaming management server configured to communicate with the location server and a gaming server, the mobile gaming management server operable to individually control whether each of the plurality of mobile gaming devices is permitted to play a game of chance based on the device position and the vessel position.

Modular augmented and virtual reality ride attraction

An amusement park system includes a modular attraction system having a ride vehicle having seats to accommodate passengers, an on-board system integrated with the ride vehicle and having on-board game systems connected via a network. Each on-board game system is configured to provide an augmented reality (AR) experience, or a virtual reality (VR) experience, or both, via a respective visual experience generator device. The AR experience, or the VR experience, or both, is provided within a game shared between the on-board game systems. The on-board game systems are integrated into the ride vehicle, and are connected via the network to one another in a manner that allows for ready removal of all or a portion of one of the on-board game systems without affecting operation of the remaining on-board game systems.

System and method for emulating an electronic game to play in a physical gaming environment

A physical gaming environment of an electronic game includes at least one gaming device, a plurality of zones where each zone includes sensors for sensing a second information associated with at least one gaming device, a display for providing a status of the electronic game or a score of a user to users and/or spectators, a combination of a light system, a multimedia system and at least one speaker for providing audio-visual effects, and a computing arrangement communicably coupled with the at least one gaming device, the plurality of sensors, the display, and the combination of the light system, the multimedia system and the at least one speaker, where the computing arrangement receives a user position and triggered events as inputs from the plurality of sensors located at each of the plurality of zones and emulates at least one element in the physical gaming environment, for the user.

MODULAR AUGMENTED AND VIRTUAL REALITY RIDE ATTRACTION

An amusement park system includes a modular attraction system having a ride vehicle having seats to accommodate passengers, an on-board system integrated with the ride vehicle and having on-board game systems connected via a network. Each on-board game system is configured to provide an augmented reality (AR) experience, or a virtual reality (VR) experience, or both, via a respective visual experience generator device. The AR experience, or the VR experience, or both, is provided within a game shared between the on-board game systems. The on-board game systems are integrated into the ride vehicle, and are connected via the network to one another in a manner that allows for ready removal of all or a portion of one of the on-board game systems without affecting operation of the remaining on-board game systems.

Modular augmented and virtual reality ride attraction

An amusement park system includes a modular attraction system having a ride vehicle having seats to accommodate passengers, an on-board system integrated with the ride vehicle and having on-board game systems connected via a network. Each on-board game system is configured to provide an augmented reality (AR) experience, or a virtual reality (VR) experience, or both, via a respective visual experience generator device. The AR experience, or the VR experience, or both, is provided within a game shared between the on-board game systems. The on-board game systems are integrated into the ride vehicle, and are connected via the network to one another in a manner that allows for ready removal of all or a portion of one of the on-board game systems without affecting operation of the remaining on-board game systems.

WATER RIDE ATTRACTION INCORPORATING INTERACTIVE GAME PLAY
20230020423 · 2023-01-19 ·

A waterslide attraction is provided that incorporates at least one waterslide element and at least one storyline element. Riders typically ride in a ride vehicle that may incorporate controls that may provide responses to stimuli presented during the ride. A user's responses to the stimuli are used to alter the storyline presented and may also alter ride characteristics. At the conclusion of the ride, a user is presented with a score.

Control of mobile game play on a mobile vehicle

In one embodiment, a system and method for controlling mobile gaming on a vessel may have a plurality of mobile gaming devices, a location server operable to track a device position of each of the plurality of mobile gaming devices and track a vessel position of the vessel, and a mobile gaming management server configured to communicate with the location server and a gaming server, the mobile gaming management server operable to individually control whether each of the plurality of mobile gaming devices is permitted to play a game of chance based on the device position and the vessel position.

Water ride attraction incorporating interactive game play
11389719 · 2022-07-19 ·

A waterslide attraction is provided that incorporates at least one waterslide element and at least one storyline element. Riders typically ride in a ride vehicle that may incorporate controls that may provide responses to stimuli presented during the ride. A user's responses to the stimuli are used to alter the storyline presented and may also alter ride characteristics. At the conclusion of the ride, a user is presented with a score.

SYSTEM AND METHOD FOR EMULATING AN ELECTRONIC GAME TO PLAY IN A PHYSICAL GAMING ENVIRONMENT

A gaming system includes a computing arrangement that is connected, when in operation, via a data communication network arrangement to an environmental unit and at least one gaming device that is spatially local to the environmental unit, characterized in that the gaming system is implemented in an environment to emulate an electronic game to play in a physical gaming environment by its one or more users, wherein the gaming system is arranged such that: (i) the at least one gaming device includes a first sensing arrangement for sensing a first information comprising inputs from at least user while playing the electronic game and generating at least one first event by processing the first information, (ii) the environmental unit includes a second sensing arrangement for sensing a second information associated with the at least one gaming device while playing the electronic game and generating at least one second event by processing the second information associated with the at least one gaming device, wherein the at least one first event and the at least one second event are provided as input to the computing arrangement and (iii) the computing arrangement including a processor that, when in operation, implements a set of first rules to: determine a modification to at least one of: (a) a first parameter by processing the at least one first event, or (b) a second parameter by processing the at least one second event, based on a set of second rules of the electronic game; and generate commands to implement modifications to at least one of: (a) the first parameter in the at least one gaming device, or (b) the second parameter in the environmental unit for compensating at least one element of the gaming system for a predefined period of time and for enabling the at least one user to play the electronic game in the physical gaming environment with the improved user experience.

System and method for emulating an electronic game to play in a physical gaming environment

A gaming system including a computing arrangement that is connected, when in operation, via a data communication network arrangement to an environmental unit and at least one gaming device that is spatially local to the environmental unit, characterized in that the gaming system is implemented in an environment to emulate an electronic game to play in a physical gaming environment by its one or more users, wherein the gaming system is arranged such that: (i) the at least one gaming device includes a first sensing arrangement for sensing a first information comprising inputs from at least user while playing the electronic game and generating at least one first event by processing the first information, (ii) the environmental unit includes a second sensing arrangement for sensing a second information associated with the at least one gaming device while playing the electronic game and generating at least one second event by processing the second information associated with the at least one gaming device, wherein the at least one first event and the at least one second event are provided as input to the computing arrangement and (iii) the computing arrangement including a processor that, when in operation, implements a set of first rules to: determine a modification to at least one of: (a) a first parameter by processing the at least one first event, or (b) a second parameter by processing the at least one second event, based on a set of second rules of the electronic game; and generate commands to implement modifications to at least one of: (a) the first parameter in the at least one gaming device, or (b) the second parameter in the environmental unit for compensating at least one element of the gaming system for a predefined period of time and for enabling the at least one user to play the electronic game in the physical gaming environment with the improved user experience.