Patent classifications
A63F2300/5513
SYSTEM FOR PROVIDING ITEM GENERATION SERVICE FOR GENERATING ARTIFICIAL INTELLIGENCE-BASED DYNAMIC GAME ENVIRONMENT
Provided is a system for providing an item generation service for generating an artificial intelligence-based dynamic game environment, the system comprising: a space database unit that collects topography and weather information of at least one area, converts the collected topography and weather information into 3D content, stores the 3D content, and includes a user interface for designing and setting a real estate object corresponding to at least one building or land; a character setting unit including a user interface for setting the gender, height, weight, and body type of a character, and setting a growth rate according to a training level; an item generation service providing server including an item generation unit for generating an item having the desired size, weight, design, resistance, hardness, and durability by combining at least one type of material; and a user terminal for defining and designing each of at least one attribute forming a space, a character, and an item in the item generation service providing server, and selling, purchasing, and exchanging a completed item.
Processing system, computer-readable non-transitory storage medium having stored therein processing program, processing apparatus, and processing method
A plurality of characters with which outer appearance images and game parameters are respectively associated, even several characters having the same outer appearance images are individually managed, and a game is executed using the plurality of characters possessed by a user. For a specific character designated by the user among specific characters for which a change allowing condition for the outer appearance image is satisfied, the outer appearance image is changed to a first image set in advance in association with the specific character or a second image that has become selectable by the change allowing condition being satisfied, on the basis of a user's instruction. Further, the game parameters of all the specific characters for which the change allowing condition is satisfied are changed.
SYSTEMS AND METHODS FOR AUTOMATIC ADMINISTRATION BASED ON LEDGER-SPECIFIC POPULATIONS OF UNIQUE DIGITAL ARTICLES
Systems and methods to automatic administration based on ledger-specific populations of unique digital articles in an online gaming platform are disclosed. Exemplary implementations may manage user accounts associated with users of an instance of a game, including a first user account having a first account inventory that includes a first unique digital article; determine a size of a set or population of unique digital articles that include the first unique digital article; determine a fraction of the set or population of unique digital articles recorded on a private decentralized ledger; determine eligibility for the first unique digital article and/or the first user to receive one or more rewards; adjust the one or more rewards based on the determined fraction; provide the adjusted rewards.
PROGRAM, TERMINAL, AND GAME MANAGEMENT APPARATUS
A program causes a computer to function as a game element acquisition unit which acquires a game element, a first gift item acquisition unit capable of acquiring a first gift item every time the game element is acquired, and a second gift item acquisition unit capable of acquiring a second gift item when the number of game element acquisition times reaches a predetermined value.
LOCATION-BASED TRIVIA GAME PLATFORM
A location-based trivia system is described herein that leads a player through a treasure hunt game to a variety of real-world locations, where the location is the answer to one or more trivia questions. The system determines the player's initial location to determine where the game will start for that player. The game then asks the player a trivia question, where the answer is a location. When the player successfully answers the question by arriving at the correct location, the game advances to the next goal, which may be either another trivia question or the conclusion of the game. Thus, the location-based trivia system guides players through an exciting trip around their city or other location, and the players compete based on their ability to correctly answer the questions.
CROSS-CHANNEL BLOCKCHAIN AND METAVERSE INTEGRATION SOLUTIONS FOR GAMING SYSTEMS
Systems and methods are provided for gaming solutions across different gaming channels, different entities, and different environments using non-fungible token (NFT), blockchain, and/or metaverse components and/or functionality. A gaming device in a physical gaming environment can be synced with a gaming device in a metaverse gaming environment. NFTs can be associated with users, gaming devices, gameplay outcomes, and/or vouchers. NFTs can be actioned to players in a gaming computing environment through one or more gaming channels. NFTs can be actioned across different gaming channels, different entities, and different environments. A cross-channel application can pair a user computing device with a first gaming channel and apply a non-fungible token for personalization of the first gaming channel. The cross-channel application can pair the user computing device with a second gaming channel and a apply the NFT for personalization of the second gaming channel.
Systems and methods for sharing user inventory information to initiate a peer-to-peer exchange of a non-fungible digital asset
Systems and methods for sharing user inventory information to initiate peer-to-peer exchanges of digital assets that are usable within an online gaming platform are disclosed. Exemplary implementations may: receive a sharing request for information regarding a first user inventory; access a blockchain to obtain asset information; transfer the asset information in response to the sharing request; receive an offer request for the transfer of ownership of a first digital asset from a first user to a second user; if the offer according to the offer request is accepted, receive a transfer request and transfer the ownership of the first digital asset as requested.
Systems and methods for dynamic access to program features
The multimedia client-server system provides a multimedia client program with a set of features and a server system that creates feature access information that determines which features are to be made available to a particular user. The server system may send the feature access information to the user such that the information is accessible to the multimedia client program. The multimedia client program may dynamically control the user's access to the program's feature set by using the feature access information to validate and verify the user. In addition, the feature access information may be accessible to the server system, such that the server system may periodically update the feature access information, such as, for example, when the user accesses the server system to download multimedia content.
Methods and systems for updating in-game content
Systems and methods for updating content of a mobile video game allow for mobile communication devices to receive updated content for video games that operate on the devices. The updates may be promotional in nature, and may be pre-selected based on the device type, service, or service provider. The game may contain instructions that cause the mobile communication device to contact an interface and/or server to receive updated content. After the updated content is received by the mobile communication device, the content may be displayed in-game. The user of the mobile communication device may be provided with one or more options that affect the frequency or ability to receive or display updated content. In addition, the server may track what content has already been received by the mobile communication device.
SYSTEMS AND METHODS FOR CONTROLLING AN AUTOMATED ELECTRONIC NETWORKED CENTRAL CLEARINGHOUSE FOR NON-FUNGIBLE DIGITAL ASSETS
Systems and methods for controlling an automated electronic networked central clearinghouse for clearing and reversing reversible exchanges of digital assets are disclosed. Exemplary implementations may: execute an instance of a game; receive an exchange request that indicates a first user offers a first digital asset for a reversible exchange on a fiat-currency-based online exchange platform; access a decentralized database to obtain asset-specific distribution rights for the first digital asset; generate publication information of the first digital asset for publication on the online exchange platform; receive exchange information regarding the reversible exchange; temporarily transferring the ownership of the first digital asset; determine whether to reverse the reversible exchange, and either (i) transfer the ownership of the first digital asset to the first user, or (ii) clear the reversible exchange by non-temporarily transferring the ownership to the exchanging user, and by distributing benefits in accordance with the asset-specific distribution rights.