A63F2300/554

Information processing apparatus and inputting apparatus for sharing image data

Methods and apparatus provide for: generating image data for an application to be displayed on an output device; recording the image data generated by the image generating unit; and receiving operation information from an input device, where the recording includes storing the image data for an application for a predetermined period of time up to the point in time at which operation information is received during the receiving operation information from a specific input unit provided in the input device while displaying an application image.

DATA PROCESSING METHOD AND APPARATUS FOR VIRTUAL SCENE, ELECTRONIC DEVICE, AND STORAGE MEDIUM
20230043203 · 2023-02-09 ·

This application provides a method for processing data associated with a virtual scene. The method includes: receiving a save request for progress data of the virtual scene; the save request being generated in a process in which a target user performs a virtual scene operation on the virtual scene, and being used for requesting to save progress data corresponding to current operation progress of the virtual scene operation; generating, based on the save request, an archive file used for indicating the operation progress of the virtual scene operation; generating and storing, based on the archive file, a data snapshot of the progress data corresponding to the operation progress; and returning the data snapshot in a case of receiving an acquiring request for the progress data of the operation progress, so as to present, based on the data snapshot, a picture of the virtual scene corresponding to the operation progress.

SYSTEM AND METHOD FOR CAPTURING AND SHARING CONSOLE GAMING DATA

A system and method for capturing and sharing console gaming data is described. Embodiments capture gameplay data directly at the gaming console, without the need for external hardware. This allows users to easily capture rich console gaming experiences and share them across a variety of outlets. In one embodiment, the methods described herein can be implemented with a patch or driver on the operating system of the user device, rendering it unnecessary to heavily modify the source code of the game.

Non-transitory computer-readable storage medium, terminal device, and information processing system
11517823 · 2022-12-06 · ·

A non-transitory computer-readable storage medium storing a program configured to cause a terminal device to execute a game in communication with a server device, the program includes: a first storing step of receiving from the server device at least one token generated and stored in the server device to store the token in a terminal storage unit; a transmitting step of transmitting to the server device information-to-be-transmitted including an updating instruction of game data of a user and encrypted information obtained by encrypting information-to-be-encrypted at least including the token; and a deleting step of deleting the token stored in the terminal storage unit, wherein the updating instruction includes a first instruction to update the game data stored in the server device when the token extracted by decrypting the encrypted information and the token stored in the server device are matched.

Web-based game controller

A video game system includes a video server system (VSS) having a first network address. The VSS pairs a game controller having a second network address with a display system having a third network address. The VSS receives controller data packets directed to the first network address from the game controller over a first communication channel. The controller data packets include the second network address and information for updating a game state of a video game. The VSS decodes the controller data packets and directs generation of an updated game state of the video game using information within the controller data packets. The VSS generates a video stream of the video game using the updated game state. The VSS transmits the video stream to the display system at the third network address over a second communication channel. The first and second communication channels differ by at least one network segment.

Server-based video help in a video game

Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data indicating completion of the activity. The identifier can be predefined in program code of the video game. The identifier and completion data can be received based on an execution of the program code. The event data is processed to provide assistance videos to improve activity completion rates in the video game. The videos may be presented on the plurality of user devices.

INFORMATION PROCESSING APPARATUS AND FILE GENERATION METHOD
20230053330 · 2023-02-23 ·

An output processing unit 112 generates image data of a game being played by a user. A ring buffer 118 records the image data generated by the output processing unit 112. A file generation unit 124 generates a map file which is used to reproduce the image data recorded on the ring buffer 118 in the order in which the image data has been recorded on the ring buffer 118, and then records the map file on a file recording unit 126.

RELEVANCY-BASED VIDEO HELP IN A VIDEO GAME

Techniques for improving a user video game experience are described. In an example, a computer system accesses videos showing separate completions of an activity by a plurality of video game players. From a definition of the activity, it is determined that the activity is a parent of sub-activities. Links to video portions of the videos are generated, wherein each video portion corresponds to a sub-activity. A score is generated for each video portion based on a relevance of each video portion to a user. The links are presented in a user interface to the user based on the score for each video portion, wherein upon selection of a first link, the user interface displays a first video to the user starting at a first video portion showing a completion of a sub-activity by a video game player.

System for processing gaming activity
11571616 · 2023-02-07 · ·

Embodiments of the present invention are directed to a gaming device configured to record gaming activity, a method of processing the recorded gaming activity to analyze player behavior, and a system including the gaming device. The gaming device may include a gaming display to display gaming events played on the gaming device by a player during a gaming session, a player interface panel including a plurality of gaming buttons and a game initiating button configured to initiate the gaming events, and a game processor configured to record each activity between the player and the gaming device, wherein each recorded activity is associated with a time stamp.

Game state save, transfer and resume for cloud gaming

A system and method of pausing a game in a cloud gaming system including playing a game on a first game computer included in the cloud gaming system, pausing the game at a selected point in the game and capturing game state data for the paused game. The paused game can be resumed by retrieving the game state data and applying the game state data to a selected game computer and resuming the game at the selected point in the game on the selected game computer.