A63F2300/5553

METHOD AND APPARATUS FOR DISPLAYING EXPRESSION IN VIRTUAL SCENE

This disclosure is directed to a method and apparatus for displaying an expression in a virtual scene. The method includes: displaying a virtual scene; displaying an expression selection region at a first target position in the virtual scene in response to a drag operation on an expression addition icon; and displaying the first target expression in the virtual scene in response to a selection operation on a first target expression in a plurality of first candidate expressions.

Virtually modeling clothing based on 3D models of customers

Three-dimensional models (or avatars) may be defined based on imaging data captured from a customer. The avatars may be based on a virtual mannequin having one or more dimensions in common with the customer, a body template corresponding to the customer, or imaging data captured from the customer. The avatars are displayed on displays or in user interfaces and used for any purpose, such as to depict how clothing will appear or behave while being worn by a customer alone or with other clothing. Customers may drag-and-drop images of clothing onto the avatars. One or more of the avatars may be displayed on any display, such as a monitor or a virtual reality headset, which may depict the avatars in a static or dynamic mode. Images of avatars and clothing may be used to generate print catalogs depicting the appearance or behavior of the clothing while worn by the customer.

ENABLING AN IM USER TO NAVIGATE A VIRTUAL WORLD
20180011841 · 2018-01-11 ·

A user is enabled to interact with a virtual world environment using an instant messenger application by enabling a user to enter the virtual world environment using the instant messenger application that includes an instant messaging (IM) user interface, generating and managing an avatar to represent the user in the virtual world environment, monitoring a sub-portion of the virtual world environment corresponding to a current location of the user in the virtual world environment, determining descriptions of activities taking place in the sub-portion of the virtual world environment based on the monitoring, and providing the user with the determined descriptions of activities taking place in the sub-portion of the virtual world environment via the IM user interface.

ROLL TURNING AND TAP TURNING FOR VIRTUAL REALITY ENVIRONMENTS

Technologies are described for providing turning in virtual reality environments. For example, some implementations use roll turning that involves rotating around an outer edge of a control input, some implementations use tap turning to move directly to a location indicated by a control movement, and some implementations involve combinations of roll turning and tap turning.

SYSTEM AND METHOD FOR PROVIDING A COMPUTER-GENERATED ENVIRONMENT
20230001304 · 2023-01-05 ·

A method and system for transition between three dimensional computer-generated environments comprises generating a first three dimensional computer-generated environment including a player avatar controllable by a user within the first three dimensional computer-generated environment, displaying, within the first three dimensional computer-generated environment, a portion of a second three dimensional computer-generated environment at a location visible to the player avatar, accepting interaction by the player avatar with the portion of the second three dimensional computer-generated environment indicating that the player avatar wishes to join the second three dimensional computer-generated environment, and causing the player avatar to transition from the first three dimensional computer-generated environment to the second three dimensional computer-generated environment in response to the interaction.

Video modification and transmission using tokens

Computer-readable storage media are disclosed storing instructions, which when executed, cause a processor to: distribute, toward a terminal device of a viewer via a communication line, a first video including an animation of a first avatar of a distributor generated on the basis of motion data or the motion data; distribute, toward the terminal device of the viewer via the communication line, a second video related to a game generated on the basis of operation data by using a received web page; receive, from the terminal device of the viewer via the communication line, token data indicative of providing a token to the distributor from the viewer viewing the second video; and distribute, toward the terminal device of the viewer via the communication line, the second video including a game object set on the basis of the token data.

VIDEO MODIFICATION AND TRANSMISSION
20230226444 · 2023-07-20 · ·

Methods and apparatus are disclosed for video transmission. In one example, computer-readable storage media store instructions cause a processor to: generate first motion data; distribute, toward terminal devices of a plurality of viewers via a communication line, the first motion data; receive a web page; receive first operation data from a user interface; generate a second video related to a computer-implemented game on the basis of the first operation data by using the received web page; distribute the second video toward the terminal devices of the plurality of viewer; receive viewer data regarding a plurality of viewers; extract a selected game object out of a plurality of game objects to be used in the game; calculate a control parameter related to the selected game object on the basis of the viewer data; generate the second video including the selected game object; and distribute the second video toward the terminal devices.

USER OPTIONS IN MODIFYING FACE OF COMPUTER SIMULATION CHARACTER

A technique presents on a display a computer game character and a first scannable code (SC) scannable by a camera of at least a first user apparatus to cause a server to download to the first user apparatus a photo app operable to generate a photo of a first user and send the photo to the server, which alters the character in accordance with the photo. The character with the face altered is presented along with a second SC that can be scanned to cause the server to download to the first user apparatus a share app operable to select a second user apparatus to send an image of the character with the face altered in accordance with the photo such that the second user apparatus can display the character with the face altered in accordance with the photo. User options may be provided to alter the character or game.

METHODS, SYSTEMS, APPARATUSES, AND DEVICES FOR FACILITATING PROVISIONING OF A VIRTUAL EXPERIENCE

A system, includes a memory in communication with a processor, the memory storing instructions that when executed by the processor cause the processor to receive a first location of a real vehicle, receive an updated location of the real vehicle, compute, utilizing at least the first location and the updated location, a future location of the real vehicle at a predetermined time in the future and output data to a display device adapted to display to a user of the display device at the predetermined time a mixed reality representation of an environment surrounding the real vehicle as viewed from the future location.

IMAGE PROCESSING METHOD AND APPARATUS, COMPUTER DEVICE, AND STORAGE MEDIUM

An image processing method and apparatus, a computer device, and a computer-readable storage medium. The image processing method includes: displaying a first application page, the first application page including an original role object and a face fusion control; acquiring a user face image of a target user in a case that the face fusion control is triggered; and displaying a target role object on a second application page, the target role object being obtained by fusing the user face image and the original role object, a display angle of the target role object matching posture information of the target user, and the posture information of the target user being determined according to the user face image.