A63F2300/5586

FEEDBACK ORIENTED GAMEPLAY SESSIONS IN VIDEO GAMES
20230048303 · 2023-02-16 ·

Systems and methods are described herein for monitoring a gameplay session for violations of a policy and creating a remediation gameplay session through which remediation can be provided to players or player accounts that violate gameplay policies. The systems and methods can create a remediation gameplay session based in part on the game state data of the gameplay session during which the violation occurs.

Method and system for automatic and interactive model training using domain knowledge in video games

A computer-implemented method is provided of allowing a user to automatically transform domain knowledge into a machine learning model to be used in real-time operation of video games. The method comprises providing a user interface which allows a user to define domain knowledge relating to a video game by specifying one or more labeling functions; transforming the labeling functions into executable code; labeling raw data relating to the video game using the executable code to obtain labeled data; and applying an automated machine learning module to the labeled data to obtain a machine learning model.

Feedback oriented gameplay sessions in video games

Systems and methods are described herein for monitoring a gameplay session for violations of a policy and creating a remediation gameplay session through which remediation can be provided to players or player accounts that violate gameplay policies. The systems and methods can create a remediation gameplay session based in part on the game state data of the gameplay session during which the violation occurs.

REDUCING LATENCY IN ANTICHEAT DATAFLOW
20230016152 · 2023-01-19 ·

Systems and methods for generating and storing metrics are described herein. In particular, a game server may receive game activity data from one or more client devices connected to the game server via a network. The game server sends the activity data to an anticheat server that uses one or more nodes to each calculate a portion of the activity data to generate one or more metrics. The metrics may indicate whether the data is indicative of cheating behavior within a parallel reality game. The nodes add their respective generated metrics to a relational database using prepared insert statements. The anticheat server may instruct the game server to take action with respect to one or more client devices if the metrics indicate that cheating behavior was exhibited within the data.

SYSTEMS AND METHODS FOR BEHAVIOR-BASED CHARACTERIZATION OF AVATARS IN A COMPUTER-GENERATED ENVIRONMENT
20230014321 · 2023-01-19 ·

Systems and methods for a computer-based process that detects improper behavior of avatars in a computer-generated environment, and marks these avatars accordingly, so that other users may perceive marked avatars as bad actors. Systems of embodiments of the disclosure may monitor avatar speech, text, and actions. If the system detects behavior it deems undesirable, such as behavior against any laws or rules of the environment, abusive or obscene language, and the like, avatars committing or associated with this behavior are marked in some manner that is visually apparent to other users. In this manner, improperly-behaving avatars may be more easily recognized and avoided, thus improving the experience of other users.

Implementing an achievement platform using a database system

An achievement platform may be maintained using a database system. A user interface may be displayed on a device of an authorized user of the achievement platform. The user interface may be configurable to allow the authorized user to create or modify customizable awards that are achievable based on customizable logic definable by the authorized user. The authorized user may be affiliated with a first one of a plurality of organizations implementing an application or service. Input, to create a first award based on first customizable logic may be processed. The first customizable logic may be configured by the authorized user such that satisfaction of conditions causes designated users associated with the application or service to be presented with the first award. It may be determined that a first user affiliated with the first organization has satisfied the conditions. The first user may be presented with the first award.

CARD GAME MATCHUP SYSTEM
20230010603 · 2023-01-12 ·

A card game matchup system includes a first acquiring portion configured to acquire a first image obtained by imaging a first field where a game card of a first player is placed to play a card game. The system also includes a second acquiring portion configured to acquire a second image obtained by imaging a second field where a game card of a second player is placed. The system also includes a first state recognizing portion configured to recognize a first game state by performing image recognition on the first image using artificial intelligence, a second state recognizing portion configured to recognize a second game state by performing image recognition on the second image using artificial intelligence, and a judging portion configured to judge a state of the card game in accordance with a rule of the card game based on the first game state and the second game state.

Method to detect and counteract suspicious activity in an application environment

Aspects of the subject disclosure may include, for example, comparing an input received from a peripheral device associated with an execution of a gaming application with a threshold value, wherein the threshold value is based on a first identification of a first user, a second identification of the peripheral device, and a third identification of stimuli presented as part of the execution of the gaming application. Responsive to the comparing, a determination may be made that the input exceeds the threshold value. Responsive to the determination, a validation request may be transmitted to a user device of the first user. Other embodiments are disclosed.

System and methods of virtual world interaction

Systems and methods of virtual world interaction, operation, implementation, instantiation, creation, and other functions related to virtual worlds (note that where the term “virtual world” is used herein, it is to be understood as referring to virtual world systems, virtual environments reflecting real, simulated, fantasy, or other structures, and includes information systems that utilize interaction within a 3D environment). Various embodiments facilitate interoperation between and within virtual worlds, and may provide consistent structures for operating virtual worlds. The disclosed embodiments may further enable individuals to build new virtual worlds within a framework, and allow third party users to better interact with those worlds.

GAME SYSTEM, COMPUTER-IMPLEMENTED METHOD OF OPERATING GAME SYSTEM, AND NON-TRANSITORY COMPUTER-READABLE RECORDING MEDIUM
20220362678 · 2022-11-17 · ·

A game system includes one or more memories configured to store instructions and one or more processors communicatively connected to the one or more memories. The one or more processors are configured to execute the instructions to: select one of a plurality of modes including a first mode and a second mode; execute authentication processing using biometric information of a player; permit the player to play a game without requiring the authentication processing in the first mode; and permit the player to play the game subject to success of the authentication processing in the second mode.