A63F2300/575

ENABLING AN IM USER TO NAVIGATE A VIRTUAL WORLD
20180011841 · 2018-01-11 ·

A user is enabled to interact with a virtual world environment using an instant messenger application by enabling a user to enter the virtual world environment using the instant messenger application that includes an instant messaging (IM) user interface, generating and managing an avatar to represent the user in the virtual world environment, monitoring a sub-portion of the virtual world environment corresponding to a current location of the user in the virtual world environment, determining descriptions of activities taking place in the sub-portion of the virtual world environment based on the monitoring, and providing the user with the determined descriptions of activities taking place in the sub-portion of the virtual world environment via the IM user interface.

GAME DEVICE HAVING IMPROVED SLIDE-OPERATION-DRIVEN USER INTERFACE
20230233934 · 2023-07-27 · ·

Provided are a program, a control method, and an information processing apparatus which may provide an improved user interface on which a user may easily and efficiently execute various processes on a game content. The information processing apparatus may be caused to execute a game content specifying step of specifying a selected game content on the basis of first input operation data from an operation unit, a step of retrieving information from a storage unit, a step of specifying a direction from a start point to an end point of a second input operation on the basis of second input operation data from an operation unit, and an execution step of executing one process associated with the direction from the start point to the end point of the second input operation in the information from the storage unit on the selected game content.

Method and device for acquiring probability information of gacha system, and computer program
11565186 · 2023-01-31 · ·

A method of acquiring probability information of a gacha system includes: acquiring, by a first user terminal, second gacha event information that is information about a gacha event occurring in a second user terminal; acquiring, by the first user terminal, third gacha event information that is information about a gacha event occurring in a third user terminal; acquiring probability information of the gacha system based on the acquired second gacha event information and third gacha event information; and displaying the acquired probability information of the gacha system.

PROVIDING VIRTUAL ITEMS BASED ON LOCATION-BASED ACTIONS

A method of providing virtual items based on location-based action is disclosed. An indication is received of a performance of a location-based action by a player of a computer-implemented game. A virtual item is provided based on the receiving of the indication of the performance of the location-based action by the player of the computer-implemented game. The virtual item may be usable within the computer-implemented game.

Player device proximity detection for a location-based game
11701593 · 2023-07-18 · ·

A client device associated with a player of a location-based game detects client devices associated with other players which are within proximity of the player device. This detection of other player client devices may result in various game actions occurring, such as an exchange of game elements between players, game progress for a player, access to a game feature, or establishing a connection between players. Detection of player devices may be performed using personal area network devices of the client devices, such as Bluetooth. Proximity detection can occur when player client devices are disconnected from an online system hosting the location-based game with the detection later being reported to the online system by one or both devices.

Processing system, computer-readable non-transitory storage medium having stored therein processing program, processing apparatus, and processing method

A plurality of characters with which outer appearance images and game parameters are respectively associated, even several characters having the same outer appearance images are individually managed, and a game is executed using the plurality of characters possessed by a user. For a specific character designated by the user among specific characters for which a change allowing condition for the outer appearance image is satisfied, the outer appearance image is changed to a first image set in advance in association with the specific character or a second image that has become selectable by the change allowing condition being satisfied, on the basis of a user's instruction. Further, the game parameters of all the specific characters for which the change allowing condition is satisfied are changed.

Virtual reality control system

Provided is a virtual environment control system for providing a virtual image related to at least part of virtual environment to a player who plays in a plurality of divided spaces through a wearable display device which the player is wearing, including: at least one first detecting device getting first detecting data related to a first play space; at least one second detecting device getting second detecting data related to a second play space; at least one auxiliary computing device generating a first virtual image and a second virtual image; a first wearable display device displaying the first virtual image to a first player located in the first play space; a second wearable display device displaying the second virtual image to a second player located in the second play space.

Systems and methods for facilitating transactions of virtual items between users of an online game

Systems and methods for facilitating transactions of virtual items between users of an online game are disclosed. Exemplary implementations may: receive a sales request that indicates a selling user will be offering for sale a particular virtual item from a seller's inventory through an online sales platform; assign the ownership of the particular virtual item temporarily to a holding account; publish a sales listing of the particular virtual item on the online sales platform; receive sales information from the online sales platform indicating whether the particular virtual item has been purchased; assign the ownership of the particular virtual item to the buyer's account; and transfer at least a portion of a sales amount received from the buying user to the seller's account.

System and method for providing in-game pricing relative to player statistics
11511197 · 2022-11-29 · ·

One aspect of the disclosure relates to providing players pricing of in-game virtual items associated with their experience and their progress in the game. For example, the first player and the second player may have similar triggers, similar in-game events, and actually have different prices and currencies inside each story depending on each player's progress in the game, thus creating an individualized experience that may alter from player to player.

Systems and methods for multi-currency utilities in an online game supporting different player types
11511201 · 2022-11-29 · ·

Systems and methods to facilitate usage of multiple currencies having different utilities for different types of players within an online gaming platform are disclosed. Exemplary implementations may execute instances of a game; control player accounts associated with the players; facilitate usage of a first currency that is exchangeable for a first set of utilities by players of a first player type, including a first player; facilitate usage of a second currency that is usable to upgrade players from the first player type to a second player type, wherein upgrading unlocks additional utilities; receive an upgrade instruction from the first player; perform an in-game action falling within the additional utilities on behalf of the first player, wherein the in-game action is performed by virtue of the first player having been upgraded to the second player type; and/or other steps.