Patent classifications
A63F2300/577
Livestreaming Interaction Method And Apparatus, Electronic Device, And Computer Readable Storage Medium
The disclosure provides a live streaming interaction method and apparatus, an electronic device, and a computer-readable storage medium. The method comprises: receiving an invitation request from a first terminal; transmitting the invitation request to a second terminal, and receiving an acceptance information for the invitation request that is returned by the second terminal; and on the basis of the acceptance information, transmitting to a viewer terminal a connection instruction used for connecting with a second GS so that the viewer terminal stops the connection with a live streaming server and connects to the second GS so as to control a character of the same game as an anchor terminal. In the live streaming interaction method disclosed in the disclosure, a game can be combined with live streaming.
SYSTEM AND METHOD FOR CAPTURING AND SHARING CONSOLE GAMING DATA
A system and method for capturing and sharing console gaming data is described. Embodiments capture gameplay data directly at the gaming console, without the need for external hardware. This allows users to easily capture rich console gaming experiences and share them across a variety of outlets. In one embodiment, the methods described herein can be implemented with a patch or driver on the operating system of the user device, rendering it unnecessary to heavily modify the source code of the game.
Drama engine for dramatizing video gaming
A method for dramatizing video gaming is disclosed. The method includes receiving over a network from a client device contextual data corresponding to game play of a player playing a gaming application. The method includes identifying an event of dramatic significance is occurring or likely will occur in the game play based on the contextual data and historical data of a plurality of game plays relating to the gaming application. The method includes generating information dramatizing the event of dramatic significance. The method includes surfacing the information in connection with the game play.
METHOD AND APPARATUS FOR GAME LIVE STREAM INTERACTION, ELECTRONIC DEVICE AND STORAGE MEDIUM
A method and apparatus for game live stream interaction, an electronic device and a storage medium are disclosed. The method includes: displaying a live video resource and an interactive control corresponding to the live video resource, where the interactive control is configured to enable an audience end to select a virtual prop in a game live stream, and a selection range of virtual props at the audience end is identical to a selection range of virtual props at a corresponding live streamer end; determining prop selection information of the audience end in response to a triggering operation of the audience end on the interactive control; sending an interaction request to a live stream server, where the interaction request comprises the prop selection information of the audience end; and displaying interaction response information sent by the live stream server.
Methods and systems for improving spectator engagement in a video game
Methods and systems for improving engagement metrics of a spectator include identifying a group of spectators watching game play of a video game and generating an aggregate group profile for the group. Engagement metrics for the group are analyzed to identify engagement level of the group toward the game play of the player. One or more suggestions are provided to adjust game play of the video game so as to improve engagement level of the group toward the game play of the video game.
INFORMATION PROCESSING DEVICE AND VIDEO EDITING METHOD
A ring buffer 136 records a game video provided by a running game software 110 together with time information. When an unlock condition of a trophy that is a virtual award is satisfied, a trophy processing section 124 gives a trophy to a user playing a game. A video acquiring section 140 reads, from the ring buffer 136, the video including the game image that is at a time when the unlock condition becomes satisfied, and records the video in a second recording section 160. A video processing section 152 carries out an editing process on the video recorded in the second recording section 160.
Media appliance
A media appliance comprising: video apparatus for outputting signals to a screen; a control device allowing a user to control the output of signals from the video apparatus to the screen, thereby selecting a viewing activity; a network interface for accessing a packet-based network; a memory storing a communication client application; and processing apparatus, coupled to the memory, network interface and video apparatus, and arranged to execute the communication client application; wherein the client application is configured so as when executed to allow the user to conduct bidirectional communications with other users via the packet-based network, and output notifications to the user of incoming communication events received from other users over the packet-based network; and wherein the client application is further configured to defer one or more of said notifications of incoming communication events received during said viewing activity, determine a delineation in the viewing activity, and automatically output the one or more notifications to the user following said delineation.
Information processing system, information processing apparatus, computer-readable storage medium having stored therein information processing program, and information processing method
A plurality of game apparatuses function as a master, a client, and an audience. The master and the client register each other by performing therebetween an authentication process. The authentication process is not performed between the master and the audience. The audience receives a beacon from the master and registers the master in an own apparatus while the audience is not registered in the master. The master and the client execute a predetermined program, exchanging data by communicating with each other. The audience receives the data exchanged between the master and the client, and executes the predetermined program using the received data, thereby watches a game which is progressed between the master and the client, as a spectator.
Game system, game controlling method, and game controlling program
Methods and apparatus for controlling a game include: controlling a game based on gameplay of a game player; receiving instructions from the game player and forwarding the instructions for controlling the game; and setting respective viewpoints, from among a plurality of viewpoints, serving as bases for generating respective watching screens for viewing the game offered to respective watching players, among a plurality of watching players, different from the game player, where at least one of: (i) the setting includes employing watching player conditions regarding each of the plurality of watching players for each of the plurality of viewpoints; and (ii) the setting includes employing one or more predetermined conditions in setting one or more of the respective viewpoints.
System and method for improving the graphics performance of hosted applications
One or more hardware components identify a bottleneck stage within a processor pipeline that processes frames of a video stream. The bottleneck stage has a first clock. An upstream stage receives a feedback signal from the bottleneck stage. The upstream stage has a second clock and the feedback signal includes information as to time required by the bottleneck stage to operate on data and information as to time the data spent queued. The upstream stage adjusts the speed at which the upstream stage operates and queues data to approximate the speed at which the bottleneck stage is operating and queuing data.