A63F2300/6045

PICTURE DISPLAY METHOD AND APPARATUS, TERMINAL DEVICE, AND STORAGE MEDIUM
20230046042 · 2023-02-16 ·

A picture display method includes receiving a game picture of a target game from a target container in a process of running the target game, the target game being a cloud game running on the target container; obtaining a control operation on the target game performed on the terminal device, and locally drawing an operation animation according to the control operation; and superposing the operation animation on the received game picture, and displaying, on a user interface, the game picture on which the operation animation is superposed.

DISPLAY APPARATUS AND OPERATING METHOD THEREOF
20230048793 · 2023-02-16 ·

Provided are a display apparatus and/or an operating method thereof. The display apparatus may include: a display; a memory storing one or more instructions; and at least one processor configured to execute the one or more instructions stored in the memory to identify a device controller activated on the display apparatus and a device activated on the display apparatus, determine whether the identified device controller is compatible with the identified device, control, when it is determined that the identified device controller is compatible with the identified device, a control signal from the device controller to be directly provided to the device, and convert, when it is determined that the identified device controller is incompatible with the identified device, the control signal from the device controller into a control signal recognizable by the device, and control the converted control signal to be provided to the device.

METHOD AND APPARATUS FOR USING VIRTUAL ITEM, DEVICE, AND STORAGE MEDIUM
20230044770 · 2023-02-09 ·

This application provides a method and apparatus for using a virtual item, a device, and a storage medium, and belongs to the field of application programs that support a virtual chessboard. The method includes displaying a virtual chessboard and a virtual item bar in a user interface, a virtual chess piece located on the virtual chessboard and being a virtual character having permission to use a first virtual item, and the first virtual item being displayed in the virtual item bar; moving the first virtual item on the user interface following a drag operation, the drag operation being on the first virtual item; and assembling the first virtual item to the virtual chess piece and performing a first vibration reminder in response to the drag operation being stopped in a display range corresponding to the virtual chess piece.

Information processing method and apparatus, storage medium, and electronic device

An information processing method and apparatus, a storage medium and an electronic device are provided. A first preset area is provided on a graphical user interface (GUI). A virtual joystick control is provided in the first preset area. In response to a first touch operation in the first preset area, the virtual joystick control is controlled according to the first touch operation. In a process of executing the first touch operation, in response to at least one second touch operation in the first preset area, an initial position of the at least one second touch operation is acquired. When the initial position is located in a second preset area, it is determined that the at least one second touch operation is an invalid operation. When the initial position is located in a third preset area, the virtual joystick control is controlled according to the at least one second touch operation to control the movement of the virtual character. The present disclosure improves the operation efficiency of a game as well as the experience of a player during game playing.

ROLL TURNING AND TAP TURNING FOR VIRTUAL REALITY ENVIRONMENTS

Technologies are described for providing turning in virtual reality environments. For example, some implementations use roll turning that involves rotating around an outer edge of a control input, some implementations use tap turning to move directly to a location indicated by a control movement, and some implementations involve combinations of roll turning and tap turning.

Game systems and methods
11529555 · 2022-12-20 ·

Example game systems and methods are described. In one implementation, a sensing device determines an identity of a game piece in a physical space and detects a movement action associated with the game piece. A computing device calculates a distance and direction associated with the movement action and determines a result of the movement action based on the distance, the direction, and the identity of the game piece.

Interactive environment with virtual environment space scanning

An interactive environment image may be displayed in a virtual environment space, and interaction with the interactive environment image may be detected within a three-dimensional space that corresponds to the virtual environment space. The interactive environment image may be a three-dimensional image, or it may be two-dimensional. An image is displayed to provide a visual representation of an interactive environment image including one or more virtual objects, which may be spatially positioned. User interaction with the visualized representation in the virtual environment space may be detected and, in response to user interaction, the interactive environment image may be changed.

GAME CONTENT CHOREOGRAPHY BASED ON GAME CONTEXT USING SEMANTIC NATURAL LANGUAGE PROCESSING AND MACHINE LEARNING
20220387887 · 2022-12-08 ·

A module that implements a state machine generates a first environmental condition experienced by a player in a video game. The first environmental condition is produced by the module operating in a first state of the state machine and the first state is associated with a first natural language tag. The state machine transitions from the first state to a second state based on a semantic similarity of an input phrase and a second natural language tag associated with the second state. The module, while operating in the second state, generates a second environmental condition experienced by the player in the video game. In some cases, the module selects the second natural language tag based on a ranking of tags for a plurality of states on their semantic similarity to an input phrase. The ranking is generated by a semantic natural language processing (NLP) machine learning (ML) algorithm.

Information processing method and electronic device
11491396 · 2022-11-08 · ·

An information processing method and an electronic device are provided. The method includes: acquiring an instruction for processing an image including a plurality of objects; in response to the instruction for processing the image, obtaining one or more objects, wherein a first object among the one or more objects has an object type consistent with a type of the image; and generating an interactive interface including the one or more objects and the interactive interface being configured for selecting a target object.

Input interface system and location-based game system
11612809 · 2023-03-28 · ·

An input interface system for a game wherein the game progresses in the virtual world based on points that are applied corresponding to the distance of travel of a user in the real world, and event processes that are generated accompanying travel of the user are carried out sequentially, comprising: inputting means for receiving an input of a user operation in respect to a virtual object that appears in an event process, and event execution processing means for progressing the game by defining that an event process has been performed when a user operation is inputted correctly into the inputting means, wherein: the user operation is a path inputting operation wherein a path is drawn on a touch screen, and the event execution processing means perform an event process based on the shape of the path that was drawn in the path inputting operation and on the relative positioning with a virtual object