A63F2300/61

SYSTEMS AND METHODS FOR MULTI-SOURCE ARRAY PROCESSING
20180001214 · 2018-01-04 ·

The present disclosure is directed to methods and systems for processing replacements to a target array by a plurality of source arrays. Selected tokens in a target array may be replaced with corresponding tokens from a source array to generate a region of identical tokens, which may be processed or removed. Tokens in the target array may be shifted in a direction corresponding to the source array to fill empty cells within the target array and new tokens generated. Selections may be made from multiple source arrays iteratively, with shift directions dynamically modified.

Non-transitory computer-readable recording medium and method for controlling communication between a server device and a terminal device
11712632 · 2023-08-01 · ·

A non-transitory computer-readable recording medium containing a program, which, when executed by processing circuitry of a terminal device that communicates with a server device, causes the processing circuitry to: execute a game part, the server device being for storing ranking information including a plurality of first points each corresponding to each of a plurality of user groups to each of which one or more users belong, the ranking information also including a rank of each user group determined based on the corresponding first point; in response to an execution result of the game part satisfying a first condition, transmit, to the server device, a request for changing the first point corresponding to a first user group among the user groups to which the user of the terminal device belongs; and receive, from the server device, the ranking information updated based on the first point after being changed.

Drama engine for dramatizing video gaming

A method for dramatizing video gaming is disclosed. The method includes receiving over a network from a client device contextual data corresponding to game play of a player playing a gaming application. The method includes identifying an event of dramatic significance is occurring or likely will occur in the game play based on the contextual data and historical data of a plurality of game plays relating to the gaming application. The method includes generating information dramatizing the event of dramatic significance. The method includes surfacing the information in connection with the game play.

CARD GAME MATCHUP SYSTEM
20230010603 · 2023-01-12 ·

A card game matchup system includes a first acquiring portion configured to acquire a first image obtained by imaging a first field where a game card of a first player is placed to play a card game. The system also includes a second acquiring portion configured to acquire a second image obtained by imaging a second field where a game card of a second player is placed. The system also includes a first state recognizing portion configured to recognize a first game state by performing image recognition on the first image using artificial intelligence, a second state recognizing portion configured to recognize a second game state by performing image recognition on the second image using artificial intelligence, and a judging portion configured to judge a state of the card game in accordance with a rule of the card game based on the first game state and the second game state.

TECHNIQUES FOR USER RANKINGS WITHIN GAMING SYSTEMS
20220387894 · 2022-12-08 ·

Techniques are described herein for a gaming system that maintains an internal score and an external score for each user. The system maintains the internal scores to reflect demonstrated user skill. The system uses the accurate internal scores to facilitate communication between client computing devices associated with users that have been selected to participate in gameplay instances based on the internal scores. The external scores maintained by the system displayed to the users. Because the external scores are not used for matchmaking, the external scores may be adjusted in any way without requiring internal consistency. For example, to combat gameplay stagnation, the gameplay system periodically resets maintained external scores. For a time, comparisons between the reset external scores do not accurately reflect the users' rankings within the game. However, as the users participate in gameplay, the external scores return to levels that are similar to the users' internal scores.

Game result overlay system

Systems and methods are directed to presenting, by one or more processors, a game result indicium and in response to a user-selection of the game result indicium, the system and method retrieves game play information related to a game play session. The system also generates, by the one or more processors, a game result overlay based on the game play information generated during the game play session, presents the game play overlay overlaid on a media content item to generate a composite media content item, and transmits the composite media item to a second user.

Consensus protocol for blockchain structure

A non-monetary incentive model defines a Distributed Consensus Protocol (DCP) for a blockchain based on a proof-of-play mining approach. The non-monetary incentive model employs a gamification approach where mining efforts are recorded responsive to achievement in a gaming environment, rather than the proof-of-work or proof-of-stake approaches commonly used for blockchain valuation. The incentive model draws on a participant volition in attaining or improving a gaming achievement. The approach records gaming moves or actions undertaken by a participant playing the game, based on a seed used to instantiate the game. Upon attaining a predetermined minimum score, and at a predefined difficulty, the gaming effort is deemed to warrant a new block in the blockchain.

Incentivized task completion using chance-based awards
11594102 · 2023-02-28 · ·

A game provided to users of a game space may include a task to be performed by the users. A plurality of virtual chance items may be composed. Individual ones of the virtual chance items may be configured to be activated by the users in the game space to obtain virtual awards in the game space. The virtual awards may include one or more primary awards and one or more secondary awards. Composing the virtual chance items may include determining probabilities that the individual virtual chance items will provide a primary award and/or a secondary award upon activation. The virtual chance items may be distributed to the users that complete the task responsive to these users completing the task. The virtual awards may be provided to the users in accordance with the probabilities assigned to the virtual chance items in response to the users activating the virtual chance items.

VIRTUAL EXTREME GOLF SYSTEM
20230059907 · 2023-02-23 ·

The present invention relates to a virtual extreme golf system, and more particularly, to a virtual extreme golf system for enjoying extreme golf in an indoor space.

The present invention includes a sensing means that generates step information by measuring a user's step and generates swing information by measuring angular velocity and acceleration of a stick, control means that includes a DB unit in which course information is stored, a position change unit changing a position of a ball on a course through the swing information and generating position information of the ball, and a time calculation unit that generates time information by calculating a movement time of the user to a position of the ball before the swing and a position of the ball after the swing on the course by using the step information, and output means that receives and outputs at least one of the course information, the position information, and the time information.

GAME SYSTEM, GAME SERVER, AND GAME PROGRAM
20230094057 · 2023-03-30 · ·

A game system and others enable a player to appropriately win a mission achievement reward etc. The game system includes: a group organizing unit which associates two or more players constituting a group with each other; a game option setting unit which sets, for each of the two or more players, a game option related to a shared mission; a game control unit which advances the game for each of the two or more players based on the set game option; a mission achievement determining unit which determines, based on gameplay data of the two or more players in the group, whether or not the shared mission has been achieved; and a reward determining unit which determines, based on an achievement status of the shared mission and a setting status of the game option, a reward to be associated with the two or more players.