Patent classifications
A63F2300/65
VIRTUAL PROP DISPLAY METHOD FOR SEARCHING A VIRTUAL CONTAINER
A virtual prop display method includes controlling display of a scene interface of a virtual scene, the virtual scene comprising a virtual container. The method further includes, in response to receiving an operation controlling a virtual object to search the virtual container, controlling display of a search interface of the virtual container. The controlling display of the search interface includes controlling display, in the search interface, of a prop identifier at a storage location in the virtual container at a first stage of displaying the search interface, the prop identifier indicating that a virtual prop is stored at the storage location. The controlling display of the search interface further includes, after controlling display of the prop identifier, controlling display of the virtual prop at the storage location at a second stage of displaying the search interface, the second stage being after the first stage.
CONTROLLING A VIRTUAL OBJECTBASED ON STRENGTH VALUES
A method for controlling a virtual object includes displaying physical strength display components corresponding to a virtual object, each of the physical strength display components being configured to display a physical strength consumption status of a corresponding body part of the virtual object. Different physical strength display components correspond to different body parts of the virtual object. The method further includes determining, in response to a control operation instructing the virtual object to perform an action, a physical strength display component corresponding to the control operation. A body part of the virtual object used to perform the action corresponds to the determined physical strength display component. The method also includes controlling the virtual object to perform the action, and updating a first remaining physical strength value displayed by the determined physical strength display component to a second remaining physical strength value.
Method and apparatus for breeding virtual pet
A method for breeding a virtual pet is provided, including: displaying a mating market interface, the mating market interface including virtual pets in a mating state; selecting a paternal virtual pet from the virtual pets in the mating state via the mating market interface according to a first operation; displaying a pet breeding interface, the pet breeding interface including a paternal pet field and a maternal pet field, and the paternal virtual pet having a first pet image being displayed in the paternal pet field; adding a maternal virtual pet having a second pet image to the maternal pet field according to a second operation; and displaying a breeding result interface comprising a filial virtual pet when breeding succeeds, the filial virtual pet having a third pet image generated based on a genetic inheritance rule according to the first pet image and the second pet image.
System and methods of virtual world interaction
Systems and methods of virtual world interaction, operation, implementation, instantiation, creation, and other functions related to virtual worlds (note that where the term “virtual world” is used herein, it is to be understood as referring to virtual world systems, virtual environments reflecting real, simulated, fantasy, or other structures, and includes information systems that utilize interaction within a 3D environment). Various embodiments facilitate interoperation between and within virtual worlds, and may provide consistent structures for operating virtual worlds. The disclosed embodiments may further enable individuals to build new virtual worlds within a framework, and allow third party users to better interact with those worlds.
Method and system for automated camera collision and composition preservation
There is described herein systems and methods for camera colliders and shot composition preservation within a 3D virtual environment that prevent a virtual procedural camera from getting stuck behind an object, or penetrating into an object, when filming a subject, while at the same time also maintaining the screen composition of the subject in the camera shot.
SYSTEM AND METHODS OF VIRTUAL WORLD INTERACTION
Systems and methods of virtual world interaction, operation, implementation, instantiation, creation, and other functions related to virtual worlds (note that where the term “virtual world” is used herein, it is to be understood as referring to virtual world systems, virtual environments reflecting real, simulated, fantasy, or other structures, and includes information systems that utilize interaction within a 3D environment). Various embodiments facilitate interoperation between and within virtual worlds, and may provide consistent structures for operating virtual worlds. The disclosed embodiments may further enable individuals to build new virtual worlds within a framework, and allow third party users to better interact with those worlds.
Battle Control Method for Game Objects, Computer Readable Storage Medium, and Smart Terminal
A combat control method for a game object, a computer readable storage medium, and an intelligent terminal are provided. The combat control method includes: controlling game objects comprising a game object in a first combat lineup and a game object in a second combat lineup to enter a combat state based on a combat process confirmation instruction; controlling a first game object in the first combat lineup to point to a second game object in the second combat lineup, and controlling a third game object in the first combat lineup to point to a fourth game object in the second combat lineup, until each game object in the first combat lineup or in the second combat lineup is configured with a pointed game object; calculating a combat result, and pointing the game object with a winning combat result in the first combat lineup to the game object with a winning combat result in the second combat lineup, until the game objects in either the first combat lineup or the second combat lineup are all defeated. In the technical solution, combat time can be shortened, thus improving experience of a game player.
METHOD TO REGULATE JUMPS AND FALLS BY PLAYABLE CHARACTERS IN XR SPACES
A method for regulating falls of a user-controlled character through gaps between surfaces in an extended reality (XR) space in which the user is playing a game includes compiling a record from a previously generated spatial mapping mesh (SMM) of the XR space of surfaces of real elements present in that space, with corresponding positions and dimensions; and, after the game begins, determining whether, if the character approaches a substantially vertical gap between an edge of a first surface at a first level and a second surface, at a second level lower than the first level, continuing motion of the character to fall through the vertical gap will be permitted or prevented. A similar method for regulating jumps rather than falls of a user-controlled character through gaps between surfaces in an extended reality (XR) space in which the user is playing a game is also described.
EVENT-BASED CURRENCY
An approach to facilitating event-based currency is provided. A first virtual currency usable by users of a game space to purchase in-space benefits may be managed. An event in the game space that is conducted during an event time period may be managed such that, during the event time period, an event virtual currency may be distributed to one or more of the users as a reward for certain operations and/or achievements performed in the game space during the event time period. Exchanges of in-space benefits associated with the event virtual currency may be effectuated for one or more of the users. In some implementations, the event virtual currency may not available to the users after the event time period, while the first virtual currency may be available to the users during and after the event time period.
Event-based currency
An approach to facilitating event-based currency is provided. A first virtual currency usable by users of a game space to purchase in-space benefits may be managed. An event in the game space that is conducted during an event time period may be managed such that, during the event time period, an event virtual currency may be distributed to one or more of the users as a reward for certain operations and/or achievements performed in the game space during the event time period. Exchanges of in-space benefits associated with the event virtual currency may be effectuated for one or more of the users. In some implementations, the event virtual currency may not available to the users after the event time period, while the first virtual currency may be available to the users during and after the event time period.