A63F2300/663

METHOD AND APPARATUS FOR RENDERING WEATHER IN VIRTUAL ENVIRONMENT, DEVICE, MEDIUM AND PROGRAM

This application discloses a method and apparatus for rendering weather in a virtual environment, a device, a medium and a program, belonging to the art of image processing. The method includes the following steps: acquiring at least one weather map of a weather scene in a virtual environment (201); removing a first weather map from the at least one weather map to obtain a remaining second weather map (202); and rendering the weather scene in the virtual environment according to the second weather map (203). This method reduces the frequency of map sampling by reducing the number of weather maps, and improves the performance of a terminal when running an application program supporting the virtual environment.

NON TRANSITORY COMPUTER-READABLE STORAGE MEDIUM AND METHOD OF CONTROLLING A COMPUTER

The present invention causes a computer to function as a virtual space generating unit, a game screen displaying unit and a fluid displaying unit. The fluid displaying unit displays pseudo three-dimensional representation of fluid in a virtual space on a game screen. And the fluid displaying unit includes a two-dimensional data acquiring unit for acquiring two-dimensional data including a two-dimensional map by processing at least part of the surface of a three-dimensional object into a two-dimensional manner and a simulating unit for simulating a flow of the fluid on the two-dimensional map and displaying a simulating result on the surface of the object. The two-dimensional map includes height information of each point on the surface of the object. The simulating unit simulates the flow of the fluid on the two-dimensional map based on the height information.

Storage medium, game system, game apparatus and game controlling method

A non-limiting example game system comprises a processor incorporated in a main body apparatus, and the processor causes a player character to dig the ground based on an operation input of a player, thereby to form a hole. Water is placed in the hole, whereby a water place is formed. A shape of the water place is changed by expanding the hole, and when the water place has a long shape, the water is controlled so as to flow. When the water place is not a long shape, the water does not flow. That is, a river or a pond is formed in a game field based on an operation input of the player. When causing a player character to perform fishing based on an operation input of the player, different processing is executed between the river and the pond.

Computer-readable non-transitory storage medium having image processing program stored therein for displaying game with curved-surface game field, image processing system, image processing apparatus, and image processing method
11135517 · 2021-10-05 · ·

A plurality of terrain/background objects each including at least a part of a cylindrical curved surface are arranged within a virtual space, and an operation object to be operated on the basis of an operation input on an operation device is controlled within the virtual space. Furthermore, the plurality of terrain/background objects are rotated about rotation center axes on the basis of a movement instruction input to the operation device such that a relative positional relationship between each of the plurality of terrain/background objects and the operation object is changed. Then, an image of the virtual space to be displayed on a display device is generated using a virtual camera.

GAME SCREEN RENDERING METHOD AND APPARATUS, TERMINAL, AND STORAGE MEDIUM
20210225067 · 2021-07-22 ·

A game screen rendering method is provided for a terminal. The method includes obtaining scene data of a game screen, the scene data being used for constructing a game scene and an element included in the game scene, selecting a target rendering mode from n pre-configured rendering modes, n being an integer greater than 1, rendering the scene data using the target rendering mode to generate the game screen, and displaying the game screen.

STORAGE MEDIUM, GAME SYSTEM, GAME APPARATUS AND GAME CONTROLLING METHOD
20200376382 · 2020-12-03 ·

A non-limiting example game system comprises a processor incorporated in a main body apparatus, and the processor causes a player character to dig the ground based on an operation input of a player, thereby to form a hole. Water is placed in the hole, whereby a water place is formed. A shape of the water place is changed by expanding the hole, and when the water place has a long shape, the water is controlled so as to flow. When the water place is not a long shape, the water does not flow. That is, a river or a pond is formed in a game field based on an operation input of the player. When causing a player character to perform fishing based on an operation input of the player, different processing is executed between the river and the pond.

Image processing methods and devices for moving a target object by using a target ripple

An image processing method, system, and apparatus are provided. The method includes obtaining an interaction area in a current image frame in which an interaction space of a first object is intersected with a first plane on which a second object is located, a target object in the second object being located in the interaction area. A base image of a water wave animation corresponding to the interaction area is generated, where plural ripples are displayed in the base image. By using a first target ripple of the plural ripples, the target object is moved to a position that is in the current image frame and that corresponds to a ripple position of the first target ripple in the base image, the first target ripple corresponding to the target object.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING IMAGE PROCESSING PROGRAM STORED THEREIN, IMAGE PROCESSING SYSTEM, IMAGE PROCESSING APPARATUS, AND IMAGE PROCESSING METHOD
20200330875 · 2020-10-22 ·

A plurality of terrain/background objects each including at least a part of a cylindrical curved surface are arranged within a virtual space, and an operation object to be operated on the basis of an operation input on an operation device is controlled within the virtual space. Furthermore, the plurality of terrain/background objects are rotated about rotation center axes on the basis of a movement instruction input to the operation device such that a relative positional relationship between each of the plurality of terrain/background objects and the operation object is changed. Then, an image of the virtual space to be displayed on a display device is generated using a virtual camera.

MULTI-INSTANCED SIMULATIONS FOR LARGE ENVIRONMENTS

The disclosure notably relates to a computer-implemented method for simulating together a plurality of physics simulation instances included in a global physics simulation. The method includes creating a database of local simulation instances. The creating includes providing a set of local simulations. The set of local simulations includes at least two local simulations. A local simulation is a physics simulation that is part of the global physics simulation and that can be computed alone and independently of the multi-physics simulation. Each local simulation of the set of local simulations is already computed. The creating further includes, for each local simulation of the set of local simulations, computing a respective reduced model of the local simulation. The creating further includes, for each local simulation of the set of local simulations, storing in the database a respective local simulation instance. The respective local simulation instance includes the respective computed reduced model.

Non transitory computer-readable storage medium and method of controlling a computer

The present invention causes a computer to function as a virtual space generating unit, a game screen displaying unit and a fluid displaying unit. The fluid displaying unit displays pseudo three-dimensional representation of fluid in a virtual space on a game screen. And the fluid displaying unit includes a two-dimensional data acquiring unit for acquiring two-dimensional data including a two-dimensional map by processing at least part of the surface of a three-dimensional object into a two-dimensional manner and a simulating unit for simulating a flow of the fluid on the two-dimensional map and displaying a simulating result on the surface of the object. The two-dimensional map includes height information of each point on the surface of the object. The simulating unit simulates the flow of the fluid on the two-dimensional map based on the height information.