Patent classifications
A63F2300/6669
COMPUTER IMPLEMENTED METHOD AND APPARATUS FOR OPERATING A VIDEO MANAGEMENT SYSTEM
A computer implemented method of operating a video management system, the method comprising inputting, into the video management system, a plurality of virtual video streams generated by virtual video cameras within a dynamic 3D virtual environment; receiving, in the computer, at least one command from a user indicative of an instruction to alter a functioning of the dynamic 3D virtual environment and/or a functioning of the video management system; and displaying on a display, from the video management system, at least one virtual video stream and/or at least one alert, alarm and/or message implementing at least one alteration caused by the received command.
METHOD AND APPARATUS FOR DISPLAYING PICTURE IN VIRTUAL SCENE, DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT
A method for displaying a picture in a virtual scene is provided. In the method, the virtual scene of a virtual environment is displayed. The virtual scene includes a first virtual vehicle. A target virtual vehicle of at least one second virtual vehicle is determined based on a distance between the first virtual vehicle and each of the at least one second virtual vehicle. Each of the at least one second virtual vehicle is located behind the first virtual vehicle in the virtual environment. An auxiliary picture is displayed in the virtual scene. The auxiliary picture of the target virtual vehicle is from a point of view associated with the first virtual vehicle.
IMAGE PROCESSING APPARATUS, IMAGE PROCESSING METHOD, AND PROGRAM
There is provided an image processing apparatus, an image processing method, and a program capable of expanding the range of expression in a moving image generated by use of a 3D model. The image processing apparatus includes: a virtual camera setting unit that makes settings for a virtual camera; a virtual viewpoint image generation unit that generates a virtual viewpoint image that is an image of a 3D object viewed from a viewpoint of the virtual camera; a composition unit that generates a composite image based on a plurality of the virtual viewpoint images; and a moving image generation unit that generates a moving image including a frame based on the virtual viewpoint image or the composite image, in which after arranging a plurality of the virtual cameras, the virtual camera setting unit moves at least one of the plurality of virtual cameras to integrate the plurality of virtual cameras. The present technology can be applied to, for example, an apparatus that edits a moving image.
COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME APPARATUS, GAME SYSTEM, AND GAME PROCESSING METHOD
When a first condition related to a change in a position of a virtual microphone in a virtual space is satisfied, a residual virtual microphone is placed at a position of the virtual microphone before the change in the position, and residual virtual microphone acquisition sound data whose volume is set on the basis of a distance between the residual virtual microphone and a virtual sound source and current virtual microphone acquisition sound data whose volume is set on the basis of a distance between the virtual microphone after the change in the position and the virtual sound source are outputted to a speaker such that an output level of the residual virtual microphone acquisition sound data is gradually decreased and an output level of the current virtual microphone acquisition sound data is gradually increased.
METHODS AND SYSTEMS FOR SPECTATING CHARACTERS IN VIRTUAL REALITY VIEWS
Methods and systems for spectating a live video game are presented. In one method embodiment, an operation includes providing an interface for presenting an overhead view of an interactive environment of a video game on a head mounted display (HMD). The method also provides an operation for providing a magnifying window for displaying a magnified view of the interactive environment, where the magnified view is associated with a second vantage point that is closer to the interactive environment than is a first vantage point of the overhead view. The method further provides an operation for tracking a real-world position of a controller of the spectator and moving the location of the magnifying window to correspond to the real-world position of the controller.
METHOD AND APPARATUS FOR DISPLAYING PICTURE OF VIRTUAL ENVIRONMENT, DEVICE, AND MEDIUM
This application discloses a method and apparatus for displaying a picture of a virtual environment, a device, and a medium, and relates to the field of virtual environments. The method includes: displaying a first virtual environment picture, the first virtual environment picture being a picture obtained by observing the virtual environment by using a first observation position as an observation center, the first virtual environment picture displaying a master virtual character at a first position in the virtual environment, and the first observation position being determined according to the first position; displaying a second virtual environment picture, the second virtual environment picture being a picture obtained by observing the virtual environment by using a second observation position as the observation center, the second virtual environment picture displaying the master virtual character at a second position and a target virtual character at a third position, and the second observation position being determined according to the second position; and displaying a third virtual environment picture in response to that the second virtual environment picture displays the target virtual character, the third virtual environment picture being a picture obtained by observing the virtual environment by using a third observation position as the observation center, the third virtual environment picture displaying the master virtual character at the second position and the target virtual character at the third position, and the third observation position being determined according to the second position and the third position. The method may display a virtual character more completely on a virtual environment picture.
Game console
A portable, handheld game console includes a main body incorporating a touch-sensitive display screen and a variety of input devices. The input devices can include shoulder buttons located on a peripheral side surface of the main body, as well as input devices located on the main body adjacent the touch-sensitive display screen.
METHOD, APPARATUS, DEVICE, AND STORAGE MEDIUM FOR PERSPECTIVE ROTATION
This application discloses a method for perspective rotation in a virtual environment performed at a terminal. The method includes: displaying a first perspective image of an application program associated with the virtual environment, a first function control and a second function control being overlaid on the first perspective image; receiving a first perspective rotation operation triggered based on the first function control; enabling a first function and a perspective rotation function of the first function control, and switching the first perspective image to a second perspective image; receiving a second perspective rotation operation triggered based on the second function control while the first function control is in an enabled state; and disabling the perspective rotation function of the first function control, enabling a second function and a perspective rotation function of the second function control, and switching the second perspective image to a third perspective image.
METHODS AND SYSTEMS FOR SPECTATING CHARACTERS IN FOLLOW-MODE FOR VIRTUAL REALITY VIEWS
Methods and systems for spectating a live video game are presented. In one embodiment, a method for performing an automated catch-up to a player is provided. The method includes providing an interface for presenting a first view of a video game on a client device where the first view has a first vantage point and includes a game player. The method includes an operation for providing a portal within the interface for presenting a second view of the game object, the second view having a second vantage point. The method further includes an operation for moving the second vantage point toward the game object within the portal. Additionally, the method provides an operation for removing the portal.
Storage medium, game system, game apparatus and game controlling method
A non-limiting example game system comprises a processor incorporated in a main body apparatus, and the processor displays, in a battle scene, a battle screen including a player character, an enemy character and a board face object on a display. The board face object having a circular board face that is formed with multiple partial objects that are sectioned by multiple concentric circles and multiple lines extended radially. A player makes the multiple partial objects move in a circumferential direction or a radial direction so as to change arrangement of multiple enemy characters placed on the multiple partial objects, thereby causing the player character to perform an attack.