Patent classifications
A63F2300/6676
ROLL TURNING AND TAP TURNING FOR VIRTUAL REALITY ENVIRONMENTS
Technologies are described for providing turning in virtual reality environments. For example, some implementations use roll turning that involves rotating around an outer edge of a control input, some implementations use tap turning to move directly to a location indicated by a control movement, and some implementations involve combinations of roll turning and tap turning.
Method and apparatus for using a common pointing input to control 3D viewpoint and object targeting
A computer graphics display system such as a video game system provides virtual camera 3-D viewpoint panning control based on a pointer. When the pointer is displayed within a virtual camera panning control region, the system automatically pans the virtual camera toward the pointer. When the pointer is displayed within a different region, panning is deactivated and the user can freely move the cursor (e.g., to control the direction a weapon is pointed) without panning the virtual camera viewpoint. Flexible viewpoint control and other animated features are provided based on a pointing device such as a handheld video game optical pointing control. Useful applications include but are not limited to first person shooter type video games.
Spatially-correlated multi-display human-machine interface
A human-machine interface involves plural spatially-coherent visual presentation surfaces at least some of which are movable by a person. Plural windows or portholes into a virtual space, at least some of which are handheld and movable, are provided by using handheld and other display devices. Aspects of multi-dimensional spatiality of the moveable window (e.g., relative to another window) are determined and used to generate images. As one example, the moveable window can present a first person perspective “porthole” view into the virtual space, this porthole view changing based on aspects of the moveable window's spatiality in multi-dimensional space relative to a stationary window. A display can present an image of a virtual space, and an additional, moveable display can present an additional image of the same virtual space.
Method and apparatus for controlling virtual camera in game
A method and apparatus for controlling a virtual camera in a game are disclosed. In the embodiments of the present disclosure, a virtual camera is controlled to shift in response to a first touch operation for a visual field control area, the virtual camera is controlled, in response to the ending of the first touch operation, to return from a second position to a first position, a game operation instruction is received during the returning process, and a corresponding action is performed in response to the game operation instruction.
Spatially-correlated human-machine interface
A human-machine interface involves plural spatially-coherent visual presentation surfaces at least some of which are movable by a person. Plural windows or portholes into a virtual space, at least some of which are handheld and movable, are provided by using handheld and other display devices. Aspects of multi-dimensional spatiality of the moveable window (e.g., relative to another window) are determined and used to generate images. As one example, the moveable window can present a first person perspective “porthole” view into the virtual space, this porthole view changing based on aspects of the moveable window's spatiality in multi-dimensional space relative to a stationary window. A display can present an image of a virtual space, and an additional, moveable display can present an additional image of the same virtual space.
Spatially-correlated human-machine interface
A human-machine interface involves plural spatially-coherent visual presentation surfaces at least some of which are movable by a person. Plural windows or portholes into a virtual space, at least some of which are handheld and movable, are provided by using handheld and other display devices. Aspects of multi-dimensional spatiality of the moveable window (e.g., relative to another window) are determined and used to generate images. As one example, the moveable window can present a first person perspective “porthole” view into the virtual space, this porthole view changing based on aspects of the moveable window's spatiality in multi-dimensional space relative to a stationary window. A display can present an image of a virtual space, and an additional, moveable display can present an additional image of the same virtual space.
SPATIALLY-CORRELATED HUMAN-MACHINE INTERFACE
A human-machine interface involves plural spatially-coherent visual presentation surfaces at least some of which are movable by a person. Plural windows or portholes into a virtual space, at least some of which are handheld and movable, are provided by using handheld and other display devices. Aspects of multi-dimensional spatiality of the moveable window (e.g., relative to another window) are determined and used to generate images. As one example, the moveable window can present a first person perspective “porthole” view into the virtual space, this porthole view changing based on aspects of the moveable window's spatiality in multi-dimensional space relative to a stationary window. A display can present an image of a virtual space, and an additional, moveable display can present an additional image of the same virtual space.
VIRTUAL PROP CONTROL METHOD AND APPARATUS, COMPUTER-READABLE STORAGE MEDIUM, AND ELECTRONIC DEVICE
A virtual prop control method includes: displaying a crosshair of a virtual shooting prop in a game scene of a virtual shooting game; detecting whether an aiming ray of the virtual shooting prop is in contact with adhesion boxes of other virtual operation objects in response to an input operation of the target virtual operation object, the aiming ray representing a direction aimed by the crosshair, the input operation including a target touch operation on a display screen that displays the game scene; and determining, from the non-target virtual operation objects corresponding to the contacted adhesion boxes, an adhesion target of the virtual shooting prop during shooting of the virtual shooting prop.
Storage medium having stored therein information processing program, information processing apparatus, information processing system, and information processing method
A plurality of objects are placed at respective positions in a three-dimensional virtual space, and for each of the plurality of objects, a movable surface including at least a first surface and a second surface at a predetermined angle to the first surface in a portion where the second surface intersects the first surface is defined. Then, based on a user input, the object is moved along the movable surface defined for the object.
Method and apparatus for adjusting viewing angle in virtual environment, and readable storage medium
This disclosure discloses a method and an apparatus for adjusting a viewing angle in a virtual environment. The method includes: displaying a first viewing angle picture, the first viewing angle picture including a virtual object having a first orientation; receiving a drag instruction for a viewing angle adjustment control; adjusting the first viewing angle direction according to the drag instruction, to obtain a second viewing angle direction; and displaying a second viewing angle picture, the second viewing angle picture including the virtual object having the first orientation.