A63F2300/6692

METHOD AND APPARATUS FOR CONTROLLING VIRTUAL CHARACTER, COMPUTER DEVICE, AND STORAGE MEDIUM
20230045852 · 2023-02-16 ·

This application relates to a method for controlling a virtual character performed by a computer device, the method including: displaying at least a portion of a target virtual character in a virtual scene, the target virtual character being bound with basic bones and deformed bones; triggering the character action of the target virtual character in the virtual scene; when the character action comprises a character movement, controlling the target virtual character to implement the character movement in the virtual scene through a movement of a basic bone associated with the character movement; and when the character action comprises a local character deformation, controlling the target virtual character to implement the local character deformation in the virtual scene through a deformation of a deformed bone associated with the local character deformation.

Image processing apparatus, storage medium and image processing method
11699221 · 2023-07-11 · ·

An information processing apparatus that functions as a non-limiting example image processing apparatus includes a processor. When an original image drawn with horizontally-long first pixels is to be drawn by square second pixels, the processor generates two intermediate image data in each of which the number of second pixels is 1.2 times the number of first pixels of the original image data, by generating a second area formed with six (6) second pixels arranged in a horizontal direction for each of first areas that are formed dividing the original image by every five (5) first pixels arranged in the horizontal direction, and outputs the two intermediate image data to a display control device. The display control device generates output image data by synthesizing the two intermediate image data, and outputs the generated output image data to a display. The output image data is generated in each of the second areas with colors that include colors of the second pixels at both ends, which are in agreement with colors of the first pixels at both ends in each corresponding first area and colors of the second pixels other than the both ends, each of which is generated based on colors of adjacent two first pixels in corresponding first area.

GAME SPECIAL EFFECT GENERATION METHOD AND APPARATUS, AND STORAGE MEDIUM AND ELECTRONIC DEVICE
20230032417 · 2023-02-02 · ·

Disclosed are a game special effect generation method and apparatus, and a storage medium and an electronic device, which belong to the technical field of game development. The method comprises: in response to a game running event, acquiring a picture file or a video file (S110), wherein sound spectrum information is stored in a color channel of the picture file or the video file; reading the sound spectrum information in the picture file or the video file (S120); and generating a special effect animation in a game according to the sound spectrum information (S130). (FIG. 1)

Image processing method and apparatus

An image processing method is provided. Information about a current location of a virtual object on an application interface is obtained, and line-of-sight blocking data corresponding to the location information is queried for. A first mask layer is generated based on a current operation status of the virtual object on the application interface by using the line-of-sight blocking data. A second mask layer is replaced with the first mask layer according to a preset unit of time, the second mask layer being one of at least two mask layers that are generated prior to generation of the first mask layer, the second mask layer being generated earliest among the at least two mask layers. A result of mixing the first mask layer and the at least two mask layers, except the second mask layer, to the application interface is output.

IMAGE PROCESSING

Image processing comprises receiving content from an application; rendering the content into a rendered frame and storing the rendered frame in a frame buffer; transferring the rendered frame from the frame buffer to a compositor, and displaying the rendered frame using the compositor. The image processing further comprises applying a non-linear transformation to at least part of the rendered frame during the rendering the content into the rendered frame; during the transferring of the rendered frame to the compositor, or during the displaying of the rendered frame by the compositor.

SYSTEMS AND METHODS FOR RENDERING A SIMULATED FLUOROSCOPIC X-RAY IMAGE FOR A GAMING APPLICATION
20220051480 · 2022-02-17 · ·

A vessel network mesh and a tool mesh can be created for every frame of the gaming application. The simulated fluoroscopic x-ray image can be rendered using vessel network meshes and a pixel shader.

METHOD OF PROVIDING A VIRTUAL SPACE IMAGE, THAT IS SUBJECTED TO BLURRING PROCESSING BASED ON DISPLACEMENT OF A HMD AND SYSTEM THEREFOR
20170221185 · 2017-08-03 ·

A method including generating a virtual space image for displaying on a head mounted display (HMD). The method further includes acquiring a rotational direction and a rotational speed of the HMD. The method further includes subjecting the virtual space image to blurring processing based on the rotational direction and the rotational speed, the blurring processing being performed on end regions of the virtual space image on both sides of the virtual space image in a direction corresponding to the rotational direction, a size of the end regions corresponding to the rotational speed, and an intensity of blurring of the end regions corresponding to the rotational speed.

Targeted video streaming post-production effects

Visual effects such as bleach bypass, sepia tone conversion, cross processing, custom effects, and many others may be applied to video streams before they are displayed to viewers. In some examples, different visual effects may be applied to the same underlying video content, such as on a viewer-by-viewer basis or at other levels of granularity, thereby allowing certain particular visual effects to be targeted to particular viewers/devices. The visual effects may be applied by one or more of a content provider, a video streaming service, one or more viewers, or by other entities. The visual effects may be applied based at least in part on instructions from the provider, such as one or more tags, for example that may be issued via an interface provided by a video streaming service.

FRAME OVERLAY FOR DISPARITIES BETWEEN FRAMES OF A GAME STREAM
20220152494 · 2022-05-19 ·

A client device of a game streaming system generates an overlay that identifies discontinuities and other changes in features between streamed frames. The client device receives a stream of frames, representing game content for display, from a server via a network. The client device analyzes the received frames to identify discontinuities and other changes in features of the plurality of frames, such as a particular feature changing one or more of position, size, texture, or other visual characteristic between successively received frames. The client device generates the overlay to indicate the identified features and displays the overlay with at least one of the received frames.

COMPUTER-READABLE RECORDING MEDIUM, AND IMAGE GENERATION SYSTEM
20220118358 · 2022-04-21 · ·

Systems and non-transitory computer-readable media storing instructions to implement image generation are disclosed. An example image generation system includes: a client terminal; a server apparatus that connects to the client terminal by communication and further generates an image representing a progress status of a video game which uses a three-dimensional virtual space; and a computer that progresses the video game; specifies, using viewpoint coordinates as a viewpoint, a sight line direction of a viewpoint object corresponding to the viewpoint coordinates; and generates the image based on the specified sight line direction and a first attribute of the viewpoint object.