A63F3/00003

METHOD OF PLAYING A STRATEGIC BOARD GAME ON A COMIC BOOK
20230038064 · 2023-02-09 ·

A method of playing a board game that includes providing a comic book comprising a plurality of pages having content printed each page. One or more character tokens are provided, where each character token depicts a different pose of a superhero character that may be placed over content printed on one or more of the plurality of pages. Resource tokens are provided that represent thoughts or actions of a superhero character that may be placed over content printed on one or more of the plurality of pages. A character tableau board is provided that displays information about the character. An adversary board is also provided that displays the name and an image of a villian, and panes for placing crises cards, threat cards, and attach card. Finally, a plurality of crises cards are provided, where each crisis card depicts as action crisis that affects resource tokens attributed to a character.

Multi-dimensional game comprising interactive physical and virtual components

An multi-dimensional game comprises a physical component including a game board and game pieces and a virtual component including a virtual environment displayed on a display device. A user is able to play the game by interacting with the virtual or physical component, wherein in order to complete tasks in the game the user must transition between interacting with the virtual component and the physical component. The physical component comprises game blocks, which are able to couple to each other and form objects that are then represented in the virtual component.

Rock, Paper, Scissors, Scoot
20210354029 · 2021-11-18 ·

The present invention relates to the combination of tradition board games, a gym activity and rock paper scissors which also integrates as well with an on-line application. The new methods and solutions have generated different ways of playing three games at once.

Game and method of playing the same

A game and method of playing the same is characterized by offensive strategy having an object of occupying a majority of designated goal space(s). The game comprises a board defined by spaces arranged, in part, as a grid. One or more of the spaces is visually distinguishable from the others as a goal space. Players may take turns in sequence placing a tile from their respective decks of such tiles on a space on the board. Tiles may comprise one or more movement indicators which enable a player to move tiles already occupying a space on the board into an adjacent unoccupied space, and further prevent a player from moving certain tiles already occupying a space on the board. When a game ending event occurs, the player whose tiles occupy the most goal spaces may be deemed the winner.

Interactive competitive dice rolling board-game
10307664 · 2019-06-04 ·

A dice rolling table game that comprises of a pair of teams that compete against each other by rolling their dice onto a game-board with multiple holes and flat surfaces that are prescribed a certain amount of points if the dice land onto the said areas, if the dice does not roll onto the board it will not count. If the dice rolls off the board, this may negatively affect the team that threw the dice or positively affect the defense that caught the dice. Games are played to a certain amount of points and the first to reach those points and win by two points, wins the game. Open containers, which are referred to as post-cups, are involved in the game, but are not filled with any liquids. The post-cups may be used to toss and catch the dice. There are more than one game modes that will be described in this present invention, but are not limited to in relation to the described invention. There are different rules and said cups may not be used depending on the type of game-mode that is being played on said invention.

INTERACTIVE COMPETITIVE DICE ROLLING BOARD-GAME
20190143200 · 2019-05-16 ·

A dice rolling table game that comprises of a pair of teams that compete against each other by rolling their dice onto a game-board with multiple holes and flat surfaces that are prescribed a certain amount of points if the dice land onto the said areas, if the dice does not roll onto the board it will not count. If the dice rolls off the board, this may negatively affect the team that threw the dice or positively affect the defense that caught the dice. Games are played to a certain amount of points and the first to reach those points and win by two points, wins the game. Open containers, which are referred to as post-cups, are involved in the game, but are not filled with any liquids. The post-cups may be used to toss and catch the dice. There are more than one game modes that will be described in this present invention, but are not limited to in relation to the described invention. There are different rules and said cups may not be used depending on the type of game-mode that is being played on said invention.

GAME BASED ON TACTICAL PROGRAMMING

The invention relates to educational board games having a game board in which players compete to place player pieces on three consecutive grid spaces in a line on the game board during gameplay by selecting a subset of function cards dealt to the players, where each function card specifies one or more grid spaces on which a player piece may be placed, and one or more conditions that must be satisfied in order to place the player piece on the one or more grid spaces, and methods for playing the board games. Each function card represents a program having functions that specify a grid space on which a player piece may be placed. If a function returns true (e.g., the conditions are satisfied), then the player may place a player piece on that grid space. Otherwise, the player may not place a player piece using the function card.

Game and Method of Playing the Same

A game and method of playing the same is characterized by offensive strategy having an object of occupying a majority of designated goal space(s). The game comprises a board defined by spaces arranged, in part, as a grid. One or more of the spaces is visually distinguishable from the others as a goal space. Players may take turns in sequence placing a tile from their respective decks of such tiles on a space on the board. Tiles may comprise one or more movement indicators which enable a player to move tiles already occupying a space on the board into an adjacent unoccupied space, and further prevent a player from moving certain tiles already occupying a space on the board. When a game ending event occurs, the player whose tiles occupy the most goal spaces may be deemed the winner.

Intelligent game system including intelligent foldable three-dimensional terrain

An intelligent game system and apparatus comprises one or more sensors, a controller, a projector, one or more game pieces and one or more foldable three-dimensional terrain pieces. The game board and terrain pieces comprise one or more sensors each having an identifier for sensing when a game piece or terrain piece is located on the game board and/or terrain piece. The sensors obtain object information from the game pieces and/or terrain pieces and transfer the object information to a controller. The sensors of the terrain pieces transfer the object information to the sensor of the terrain piece below them until the bottom terrain piece transfer the object information to a game board sensor. The controller is thereby able to track properties of the game and/or terrain pieces, such as position, and adjust the gameplay accordingly.

DIA-STAR
20180236349 · 2018-08-23 ·

DIA-STAR is a star shaped game board that operates by playing in a clockwise position. All 6 players choose a star game piece, roll the dice and begin moving from the 12:00 position, proceeding towards the right direction. There are various board locations. Each location will direct you what to do. In Stoney Row section, you will collect the stones from the area you land in. To win you collect all 12 stones or collect $700. The loser reaches $300. In Tribal Parkway section, you will have to pull a DIA-STAR card and answer or follow instructions. Some of the cards require you to obtain information by Googling on the World Wide Web.

DIA-STAR provides educational information as you make stops along the way. It promotes social interaction, cognitive skills, expands knowledge in science & humanity and encourages further research and studies. Includes easy-to-read instructions.