A63F3/00063

METHOD AND SYSTEM FOR PLAYING ENTREPRENEURIAL GAME
20230364496 · 2023-11-16 ·

A system and method for playing a game directed towards fostering novel concepts and products. Players take predetermined concepts and combine the concepts to evoke an idea that will be used for a pitch. The pitch is then discussed and the players determine which pitches seem promising and valid.

Computer board game for project management methodology decision-making
20230338821 · 2023-10-26 ·

The present invention relates to a board game apparatus for project management methodology decision-making. The players must decide on the project methodology, project scope, team composition, and issues and opportunities within the game's time and budget constraints. The players achieve the highest possible value while accounting for real-world issues and opportunities during the project lifecycle.

BOARD GAME AND SYSTEM FOR CARBON NEUTRALITY EDUCATION

Proposed is a board game system for carbon neutrality education including: a game display unit including a game board, general cards having carbon cards on which carbon emission quantities are indicated and environment cards on which carbon absorption quantities are indicated, disaster cards on which climate crisis disasters are indicated, convention cards on which rights to change greenhouse gas target amounts are indicated, earth money cards on which scores are indicated, and an indicator for indicating the level of global warming and carbon emission targets; and a game control unit for controlling the game display unit to display the general cards, the disaster cards, the convention cards, the earth money cards, or the indicator on the game board.

Business simulation board game devices and methods
11285378 · 2022-03-29 ·

A business-simulation board game kit and/or associated computer systems allow users to play a business-simulation board game simulating a business and/or economy comprising multiple business segments. A board game kit comprises multiple collections of playing pieces, a game board, game currency pieces, and game-specific dice. Each player's collection of playing pieces comprises playing pieces representing business segments. Each playing piece represents one business segment, and a business segment is represented by multiple playing pieces. The game board defines a grid of game board areas arranged along one axis by business complexity and along another axis by value. Players place, move and remove playing pieces to/from the board during expansion, restructuring, and conclusion game phases. An alignment of a player's playing pieces along the board yields a game currency bonus for the player. Industry- and/or scenario-specific transparent scenario layers may be added to the board.

Mutual Shared-Rights in Commoditerial History in the Fairtrade Markets Board Game

The present invention is a commodity trading multi-player game, and the game is played with a plurality of cards. It can be played Face to Face or Online. The game comprises a game board, coin chips, game cards, customized dice which is a dodecahedron pentagonal prism, regulations, and rules. The game was constructed and arranged so that acquiring more commodities and money, by uniquely following the game's rules, would be the key to win the game. The present invention applies a new proposed economic theory of mutual shared-rights of the commoditerial history in fairtrade markets board game. It has a three-pronged approach: a) learning by training the expert systems about economy and markets, b) education by teaching informative, knowledgeable subjects about the US states, and c) entertainment.

BLOCKCHAIN GAME

In one embodiment, a method for playing a blockchain game includes providing to each game player an equal number of transaction cards that each represents a blockchain transaction, each transaction card identifying a transaction value, providing to each game player a single block card that represents a blockchain block, the block card identifying a block value, in a first round of the game, each game player playing one of their transaction cards by adding it to a designated block space to form a block, and in a subsequent round of the game, a game player claiming a block that was created in a previous round, wherein, in order to successfully claim a block, the game player must play a block card having an identified block value that is equal to or greater than the sum of the transaction values of the transaction cards of the claimed block.

Business strategy game
10512834 · 2019-12-24 ·

Present invention, BiggieBills, is an interactive business strategy multi-player game played among 4 to 8 teams using plurality of cards. It can be played Face to Face or Online. The teams play Growth Cards to progress from Stage 1 to 4 while managing possible Challenge Cards played by opposing teams, managing the random changes in Industry Rules every Business Cycle, and attempt to earn Bonus Cards. The unique value propositions are: a) dynamic real-time experience; b) knowledge from the field of strategic management for the managers (students); c) the debrief provides the core learning as a follow-up to the game; and d) customization of the game is possible by altering industry conditions to suit client needs. BiggieBills has a three-pronged approach: a) corporate training; b) education (undergraduate, graduate, executive); and c) entertainment. It may be redesigned to teach subjects such as entrepreneurship, economics, innovation management and general business.

CHILDREN'S COOPERATIVE EDUTAINMENT BOARD GAME
20240066386 · 2024-02-29 ·

A cooperative board game played by a group of players includes a customizable playhouse, a game board having a plurality of defined areas each defined by a shape on the game board, a plurality of activities including Level 1, Level 2, Level 3, and Level 4 activities, wherein each level corresponds to one of the defined areas, a plurality of decks of dramatic play cards, wherein each of the plurality of decks corresponds to one of the levels, and an online map that can be accessed after completing a final activity in Level 4. Each player in the group of players completes each of the Level 1, Level 2, Level 3, and Level 4 activities in order, wherein the game is complete after each player completes the Level 4 final activity. The unique value propositions include self-discovery, a bird's eye view of the world, flexible and repeatable activities for endless outcomes, and an online community providing hindsight learning and real-world connection with others.

Board Game
20240058687 · 2024-02-22 ·

The present invention consists of a new way to play board games.

Children's cooperative edutainment board game
11969644 · 2024-04-30 · ·

A cooperative board game played by a group of players includes a customizable playhouse, a game board having a plurality of defined areas each defined by a shape on the game board, a plurality of activities including Level 1, Level 2, Level 3, and Level 4 activities, wherein each level corresponds to one of the defined areas, a plurality of decks of dramatic play cards, wherein each of the plurality of decks corresponds to one of the levels, and an online map that can be accessed after completing a final activity in Level 4. Each player in the group of players completes each of the Level 1, Level 2, Level 3, and Level 4 activities in order, wherein the game is complete after each player completes the Level 4 final activity. The unique value propositions include self-discovery, a bird's eye view of the world, flexible and repeatable activities for endless outcomes, and an online community providing hindsight learning and real-world connection with others.