A63F3/00088

GAME FOR AMUSEMENT AND TEACHING
20180272229 · 2018-09-27 ·

An educational board-type game for a plurality of players has world currency as the primary subject matter. The object of the game is to travel the world and earn back the travel expense in 90 days. The game includes a durable, flexible, reusable, portable playing surface, a measuring device, color marker playing pieces and eraser, playing cards, rules, a guide, a log, and a storage cylinder. Players choose destinations and randomly select playing cards that have distance, time and money as transaction values. Players use strategic thinking to determine their moves and calculate foreign currency exchange and borrowing and lending to earn the expense of traveling to choice destinations. A primary intention of the game is to provide an enjoyable recreation activity for social interaction between family and friends. The game is an engaging learning activity for instruction in the social sciences that is programmable for use on an electronic device.

CHOOSE YOUR OWN PATH GAME
20180028901 · 2018-02-01 ·

A game using cards or virtual cards that are used by players during game play to dynamically create a board representing a territorial expanse. Game play takes place within the context of a narrative or story line for the characters playing the game wherein the narrative develops and unfolds according to explicit choices the player makes at multiple opportunities to choose among several options. The player choices that direct the game play and narrative are intended to ultimately resolve a goal-oriented quest or attain an objective assigned to the player's character. The game play and the assembly of the cards or virtual cards to form the territory arise from the characters' exploration of territory represented by a plurality of numbered cards and by the characters' interaction with other features of the cards and with the features of non-numbered cards.

Method and apparatus for teaching power distribution
09666086 · 2017-05-30 · ·

A method and apparatus for teaching power distribution with an educational board game includes providing a game board that includes a power station location, power pole locations, and a target building location. A power pole indicator is placed at a power pole location and a power line indicator is connected from the power station location to the power pole indicator during the player's turn. Additional power pole indicators are positioned at additional power pole locations during the player's subsequent turns and the power line indicator is connected from the power station location to the target building location via the power pole indicator and the additional power pole indicators.

ENTERTAINMENT INDUSTRY TRIVIA BOARD GAME
20170072298 · 2017-03-16 ·

An educational board game in which players advance game pieces from location to location on a map of the United States by correctly answering trivia questions related to cinema, music, concerts, stage plays, movie locations and plots, and the individual artists, performers, directors, composers, etc. who are associated with the performance industry. The locations on the board can be where movies were filmed, where concerts were played, where stage plays were presented, where the actors, directors, musicians, etc, reside or information about their careers and performances, etc.