Patent classifications
A63F3/00214
BOARD GAME APPARATUS
A board game apparatus is disclosed. The board game apparatus has a support assembly, a first member rotatably supported by the support assembly, a second member rotatably supported by the support assembly and covering part of the first member, a board member rotatably supported by the support assembly and including a plurality of apertures, the board member covering the first member and the second member, and a raised member rotatably supported by the support assembly above the board member and forming a gap between the raised member and the board member. A first portion of the first member and a second portion of the second member are visible from above the board member through the plurality of apertures.
MULTI-LAYER TOY
A multi-layer toy having at least one outer layer adjacent a planar layer or a ball where both the outer layer and the adjacent planar layer or ball each contain related information such that, in play, the information on the outer layer is made to align with the related information on the adjacent planar layer or ball. The information can comprise depictions of objects, things, characters, animals, or words, for a matching game, or the information can comprise numbers for a counting or mental math game. The toy is preferably sized to be hand-held.
Dynamic gameboard
A dynamic gameboard comprising an electronic control system and a board having a plurality of dynamic board pieces, wherein the electronic control system includes a server, lift control board and a user interface, the server having a first processor, a first memory, and a first communication device, wherein instructions are stored on the first memory to cause the first processor to direct the lift control board to instruct the plurality of dynamic board pieces to move between a first position and a second position, and between the second position and the first position, where the first position is a fully extended up position and the second position is a fully recessed down position; the lift control board having a second processor, a second memory, and a second communication device, and the user interface having a third processor, a third memory, and a third communication device.
Jester rules 3-D chess
A chess-based game system which is a novel variation of traditional chess, includes a unique gameboard, and a new “Jester” game piece, in addition to the pieces of traditional chess. Furthermore, the disclosed system game rules provide for unique moves and a variable initial setup of the game pieces.
STRATEGY GAME WHEREIN EACH PLAYER HAS DIFFERENT RULES OF PLAY
A strategy game embodied in a tile game system. The tile game system has a plurality of game tiles, each game tile having a polygon planar shape different than the remaining plurality of game tiles, wherein each playable area is defined by contiguously placing the plurality of game tiles along a gameboard. Each player has different rules of play that combined with the different customizable playable areas provides a plurality of unique gameplay configurations that alters strategies from game to game.
SCALABLE MODULAR GAME SYSTEM
Provided is a game system that includes game pieces, each having a perimeter that includes multiple edges, such that each edge of any individual one of the game pieces meshes with each edge of any other individual one of the game pieces, with all of the edges, across all of the game pieces, being identical to each other. Also, each of the edges is contoured such that when a first edge of a first piece is meshed with a second edge of a second piece, movement between the first piece and the second piece is limited, but the first piece and the second piece are not interlocked with each other so that they can be simply slid apart from each other.
Board game with dynamic characteristic tracking
A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.
GAMES
A game comprises a matrix that includes a central core and a plurality of stems emanating from the central core, with the lengths of the stems and the orientations of the stems such that the outer ends (or terminals) of the stems are on the surface of a cube, and playing pieces for attachment to the outer ends (or terminals) of the stems.
Tiered beverage pong game system
A tiered beverage pong game system comprising a plurality of tiered platforms, each having at least one of a width and a length that is greater than any higher tiered platform and a plurality of beverage container placement markers located on the tiered platforms, each configured to seat a beverage container thereon, the beverage container placement markers comprising a plurality of colors indicating which direction a beverage container seated on beverage container placement marker is passed when a player bounces a ball into the corresponding beverage container. A top tiered platform comprises a single beverage container placement marker and each tiered platform comprises a greater number of beverage container placement markers than any higher tiered platform. Each side of each tiered platform comprises a different color along a vertical or horizontal side that corresponds with a color among the plurality of colors of the beverage container placement markers.
Multi-game table
The present disclosure relates to a multi-game table apparatus and includes a table, with a surface panel configured for a table game. The apparatus further includes at least two table legs, with a top end and a bottom end. The top end of each table leg is connected to the table. The bottom end of each table leg is configured to contact a floor. The apparatus further includes a cross support beam, with a first end and a second end. The first end is connected to one of the table legs. The second end is connected to another of the table legs. The apparatus further includes a miniature golf course, underneath the table. The miniature golf course includes a miniature golf hole that is configured such that a portion of the cross support beam is an element of the miniature golf hole.