Patent classifications
A63F3/04
Systems and methods for determining game level attributes based on player skill level prior to game play in the level
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience. The System Tuner calculates a player skill level for a player. The System Tuner modifies at least one attribute of a second game level based on the player skill level prior to game play of the player in the second game level. The System Tuner detects game play of the player in the second game level. The System Tuner identifies a difference between a current rate of progression of the player and a reference rate of progression. The System Tuner triggers the modified attribute of the second game according to an extent of the difference between the current rate of progression and the reference rate of progression.
System and Methods for Generating a Game Board and Playing Games Therewith
The present disclosure relates to a system and methods for a board game in which boards, each containing multiple letters are combined in numerous combinations and configurations in order to generate and play different board games on different game boards. The object of the board game is for a player or team to place that team's colored translucent chips or tokens on letters and adjacent letters to create words, thereby creating a line or path of chips. By using this line of chips and adding to the line at each turn, the player or team can meet certain objectives, such as connecting various locations or ends on the game board, or racing from one end of the game board to the other, and other objectives as necessary to play each game.
Products and processes for processing information related to weather and other events
According to an embodiment, a method includes receiving a plurality of bets, in which each bet defines a respective amounted wagered, a respective area, and a respective weather-related event. Data that represents the plurality of bets is displayed. An outcome of a weather-related event is determined and at least one winner is determined based on the bets and the outcome.
EDUCATIONAL TOY SET
The present invention relates to educational toy sets and methods for generating an auditive signal. An educational toy set according to the present invention comprises a shape 2, 2′, 3, 4 having at least one shape-identifier 2, 1, 2, 2 corresponding to one or more shape-features. The toy set further comprises an identification element having at least one reader to detect and/or activate at least one shape-identifier inside an effective range of the at least one reader and a processing unit adapted at processing a detecting and/or activating of at least one shape-identifier by the reader. It also comprises an output unit adapted at giving an auditive input reflective of the processing of said detecting and/or activating in conjunction with the one or more shape-features.
SPELLING GAME COMPRISING REMOVABLE TOKENS POSITIONED ON A TRACK
The presently disclosed subject matter is generally directed to an educational and entertaining game that includes a playing board and a plurality of game tokens. The game board includes a track configured as an internal channel for receiving a plurality of tokens. The board is configured such that the track includes a first height that gradually lowers to a second height. The difference in height allows the tokens to travel along the track in a single row. Each token includes an indicator that can be one or more letters, numbers, words, or symbols. The tokens can be removed from the track to spell words with the remaining tokens configured on the track. As a token is removed, the remaining tokens will travel towards the lower end of the board due to the sloped configuration of the track. In this way, the ordering of the tokens is preserved.
EDUCATIONAL ELECTRONIC CIRCUIT BLOCK SET AND SIMULATION BOARD DISPLAYING ELECTRIC CURRENT FLOW
An educational game includes a controller and a computer to operate software; a game board, having a first transparent layer with slots arranged in a grid; a second layer housing a plurality of LEDs; a third layer housing the controller and computer; and an activation button; blocks to engage with the slots, each of the blocks having an encoding on a bottom surface; the blocks represent circuit elements and the slots represent electrically active slots for the circuit elements, thereby forming a circuit; the blocks allow a user to create a user modeled circuit; and the computer creates the user modeled circuit and analyzes the user modeled circuit to create a visualization feedback associated with the user modeled circuit, the visual feedback providing one or more unique LED patterns and one or more LED brightness variables to symbolize current flow and power intensity.
Skill-based reel game having sequences of letter display elements
A gaming system and method for a skill-based reel game that includes a sequence of letters and a game grid size are described. During a game session, a randomly selected plurality of letters are associated with a plurality of letter display elements. A game processor determines whether any of the plurality of letter display elements form a winning sequence of letter display elements that spell a word stored in a word database. The player then identifies the winning sequence with player input, such as selecting the sequence of letter display elements on a touchscreen. When the player input is received by the game processor within a preset time period, the player is awarded a game session prize.
MULTI-DIMENSIONAL WORD SPELLING BOARD GAME
A multi-dimensional word spelling game includes game pieces formed as stackable hexagonal letter tiles with letters and point values printed thereon and configured to be placed together to forms words in at least vertical (up/down), downward, upward and stacked relation to each other on a gaming surface. Tiles can include a notch on their top surface and a bump on their bottom surface that is complimentary in size and location to the notch formed on the top surface of each tile. Bump can rest in trenches as words are being spelled by stacking tiles on a gaming surface. The gaming surface can be a gameboard formed in a honeycomb layout of hexagon-shaped interconnected spaces that enable game pieces to be positioned next to each other. Spaces can include a notch for receiving bumps formed on the bottom surface of stackable hexagonal letter tiles that are placed to rest on the gameboard.
Computer-controlled board games
Methods and apparatus are described for preserving and improving board games by changing the game board from a passive cardboard board to a dynamic computer controlled board while keeping the other tangible parts of the game unchanged—dice, game pieces, etc. The inherent values of board games are preserved, while improving the attractiveness of board games by using computing systems and advanced technologies.
Computer-controlled board games
Methods and apparatus are described for preserving and improving board games by changing the game board from a passive cardboard board to a dynamic computer controlled board while keeping the other tangible parts of the game unchanged—dice, game pieces, etc. The inherent values of board games are preserved, while improving the attractiveness of board games by using computing systems and advanced technologies.