Patent classifications
A63F3/0605
Letter-Based Lottery System
This present invention relates to a symbol-based or letter-based lottery game system. The novel letter-based lottery game allows users to play a lottery using a set of letters that allows the odds to be different than that of a conventional number-based lottery game as the number of unique letters is more than the standard ten numerical single digits. The users are given a ticket having a set of three or more letters and the user with the winning ticket having all matching letters in the same order as the drawn set of letters wins the maximum prize. A plurality of prizes or awards for matching of a subset of the set of drawn letters is also awarded to a plurality of users. The present invention letter-based lottery game can be played using a wild-card and can also select different number of letters based on wager amount.
System and Method for Variable Perforation Profiles in a Stack of Lottery Tickets Based on Fold Pattern
A method and associated system are provided for producing a perforation line between adjacent lottery tickets in an automated production line wherein a substrate having lottery tickets printed thereon is conveyed through a perforation station in the production line prior to being folded into a Z-fold pattern for subsequent packaging. A perforation machine in the line is controlled by a controller for defining the perforation lines, wherein the control process includes determining the perforation lines that correspond to fold lines in the Z-fold pattern and, for these perforation lines, programming the perforation machine to generate a second perforation profile that is different from a first perforation profile of non-fold perforation lines that lie between the fold lines in the Z-fold pattern. The second perforation profile is specifically tailored to produce a stronger perforation line to compensate for weakness induced in the perforation line from being folded.
Location and age verification for mobile gaming
A method for electronic gaming on a mobile device including a location determining module and a wireless data connection includes receiving coordinate data from the location determining module. Accuracy data is received from the location determining module. A region of confidence within which the mobile device is known to be within is determined based on the accuracy data received from the location determining module. An extent to which the region of confidence is within one or more pertinent jurisdictions is determined. Electronic gaming over the wireless data connection of the mobile device is permitted when it is determined that the region of confidence is entirely within the one or more pertinent jurisdictions.
Location, age and identity verification for mobile gaming
A method for mobile game play includes determining a location of a mobile device from one or more of GPS, NFC, RFID, or Bluetooth. An accuracy value of the location of the mobile device is determined. A region of confidence within which the mobile device is known to be within is determined based on the determined accuracy value. The region of confidence is substantially circular with a center at the determined location and a radius that is proportional in length to the determined accuracy value. An extent to which the region of confidence is within one or more pertinent jurisdictions is determined. Mobile game play is permitted when it is determined that the region of confidence is entirely within the one or more pertinent jurisdictions.
METHOD AND SYSTEM OF DRAWING RANDOM NUMBERS VIA DATA SENSORS FOR GAMING APPLICATIONS
In a method and system for drawing random numbers based on outputs of a plurality of sensors in games involving moving targets which have one or more participating game players, a plurality sensors are arranged within a site area to cover a specific zone of interest (ZOI). Each sensor is assigned a randomly generated number value, and a sequenced drawing of the numbered sensors is called upon a triggering event resultant from a captured piece of data of a target entering each of the numbered sensors' ZOI. The assigned value corresponding to its numbered sensor along with the sensory data captured is stored, and thereafter the stored sensory data is analyzed to determine which of the stored sensory data passes a criteria for a desired outcome of a game at play. For those game players associated with a numbered sensor whose satisfies the criteria for the game at play, they are conveyed an award or bonus.
Methods and systems for tokenization of music listening
A system for optimizing music listening which enables a player to earn game based electronic lottery tokens. A lottery game token music platform may be accessed via a mobile application or website from a client system. A player may earn electronic cryptographic raffle/lottery tickets/tokens by listening to sound recordings via the lottery game token music platform and/or watching videos containing sound. Analytics are processed based on the player's listening behavior, including statics regarding the player's consumption of the sound recordings, biometrics regarding the user's identify to verify that the user is not a bot, and listening engagement scores. In this way, tokens may be allocated based on how long the player listens to the song and other additional affirmative actions. Tokens earned by players are then placed into a raffle lottery to award cash prizes. A random number generator may be used to determine the lottery winners.
Lottery gaming system and method
A lottery gaming system and method providing players with various different lottery ticket purchase options, wherein higher wager levels have higher average expected payouts.
Lottery ticket
The present invention is directed to a lottery ticket. The lottery ticket includes a matching identifier for matching with identifiers of one or more other lottery tickets to form a winning combination of lottery tickets.
Method and system of drawing random numbers via sensors for gaming applications
In a method and system for drawing random numbers based on outputs of a plurality of sensors in games involving wildlife which have one or more participating game players, a plurality sensors are arranged within a site area to cover a specific zone of interest (ZOI). Each sensor is assigned a randomly generated number value, and a sequenced drawing of the numbered sensors is called upon a triggering event resultant from a captured image of an animal in each of the numbered sensors' ZOI. The assigned value corresponding to its numbered sensor along with the image captured is stored, and the stored images are then analyzed to determine which of the stored images pass a criteria for bonus classification. For those game players associated with a numbered sensor whose captured image warrants a bonus classification, they are conveyed an award or bonus.
SYSTEMS, DEVICES AND METHODS FOR NETWORK MANAGEMENT OF REMOTE MODIFICATION OF CARDS
The disclosure relates to devices, systems, methods and computer readable media for providing network management of remote card handling, and physical manipulation. More particularly, the disclosure is directed to networked devices, systems, methods and computer program methods for remotely, physically modifying a card while leaving a physical record of the modified card for inspection and validation and delivering the manipulation results to a user, and/or other third parties, for example, scratch lottery cards and ballot cards.