A63F3/08

Method and device for acquiring probability information of gacha system, and computer program
11565186 · 2023-01-31 · ·

A method of acquiring probability information of a gacha system includes: acquiring, by a first user terminal, second gacha event information that is information about a gacha event occurring in a second user terminal; acquiring, by the first user terminal, third gacha event information that is information about a gacha event occurring in a third user terminal; acquiring probability information of the gacha system based on the acquired second gacha event information and third gacha event information; and displaying the acquired probability information of the gacha system.

System, method, and apparatus for the electronic operation, management, sponsorship, advertising, promotion, marketing, and regulation of games of chance on a network
09799162 · 2017-10-24 · ·

The present invention is directed to a computer network system that allows a user to register for games of chances throughout the country and in accordance with national, state and local laws and ordinances. This system analyses the geographical location and residency information of a user in relation to the geographical access and participation areas permitted, excluded, and restricted for a game of chance as governed by jurisdictional laws, statutes, rules, and regulations. If the user is not located within a permitted area or falls within an excluded or restricted area, the user will not be allowed to access or participate in the game of chance. The ability of the system to limit participation by geographical location is based on user input, data, and variable analysis, and the comparison between the areas where games of chance are permitted, excluded, restricted, and user location and residency, filters data to determine user accessibility to a game of chance, listings, and advertising. The methods and apparatus of this system have applications on the Internet for raffles as well as other conventional games of chance.

System, method, and apparatus for the electronic operation, management, sponsorship, advertising, promotion, marketing, and regulation of games of chance on a network
09799162 · 2017-10-24 · ·

The present invention is directed to a computer network system that allows a user to register for games of chances throughout the country and in accordance with national, state and local laws and ordinances. This system analyses the geographical location and residency information of a user in relation to the geographical access and participation areas permitted, excluded, and restricted for a game of chance as governed by jurisdictional laws, statutes, rules, and regulations. If the user is not located within a permitted area or falls within an excluded or restricted area, the user will not be allowed to access or participate in the game of chance. The ability of the system to limit participation by geographical location is based on user input, data, and variable analysis, and the comparison between the areas where games of chance are permitted, excluded, restricted, and user location and residency, filters data to determine user accessibility to a game of chance, listings, and advertising. The methods and apparatus of this system have applications on the Internet for raffles as well as other conventional games of chance.

RAFFLE DEVICE
20170263069 · 2017-09-14 ·

A device used in marketing contests, particularly for the drawing of tickets which are put into a rotating raffle drum (G), and whose main purpose is to provide a dynamic and automated device that, advantageously, allows feeding of tickets even when the rotating drum is moving, enables constant and uniform shuffling of said tickets, thus ensuring randomness of the drawing with greater safety and ease and, at the same time, provides public entertainment. Said raffle device (E) comprises a rotating raffle drum (G), a stand (S), a rotation mechanism (R), a ticket feeding device (D), a compressed air power unit (C) and a power, command and control board (Q), including an electronic control unit (not depicted) such as a PLC. Device (E) may further comprise a ticket swirling mechanism (T) interconnected to a compressed air power unit (C) and a lighting system (not depicted) conveniently associated with the rotating drum (G).

Start and End Components and Methods of Making Same

The present disclosure, in one embodiment, relates to a randomizer that includes a starter assembly and a collector. The starter assembly provides participants in a race with a fair start and also provides spectators with a beneficial view of the not only the start of the race, but in some cases, the race itself, including the finish.

Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.

Methods and systems for tokenization of music listening
11810425 · 2023-11-07 ·

A system for optimizing music listening which enables a player to earn game based electronic lottery tokens. A lottery game token music platform may be accessed via a mobile application or website from a client system. A player may earn electronic cryptographic raffle/lottery tickets/tokens by listening to sound recordings via the lottery game token music platform and/or watching videos containing sound. Analytics are processed based on the player's listening behavior, including statics regarding the player's consumption of the sound recordings, biometrics regarding the user's identify to verify that the user is not a bot, and listening engagement scores. In this way, tokens may be allocated based on how long the player listens to the song and other additional affirmative actions. Tokens earned by players are then placed into a raffle lottery to award cash prizes. A random number generator may be used to determine the lottery winners.

High-End Raffle System
20230364498 · 2023-11-16 ·

A computerized raffle system is disclosed herein. The computerized raffle system is referred to as a high-end system because of its utilization of various unique methods and features to improve or maintain end-user engagement. These features include, but are not limited to, the utilization of live streamed raffle drawings, raffle scratch tickets, and celebrity meet-and-greets as one potential prize.

Real-time interactive wagering on event outcomes

Systems and methods for real-time interactive wagering on event outcomes are presented. Clients are first qualified and given wagering limits before being allowed to interactively wager on event outcomes. Event outcomes may be based on, for example, financial markets and indices, sporting and entertainment events, casino performances, and natural phenomena such as weather and earthquakes. Events on which wagers can be placed include both those with known and unknown outcome probabilities, and wagers can be a fixed-odds type or a spread-bet type. Wager transactions, including acceptances and confirmations, are executed in real time. Clients can customize displays of events on which they are authorized to wager. Real-time client credit management, automatic dealer hedging, automatic price-spread adjustments, and automatic client and dealer defined wagering limits are also provided.

Electronic game arrangement

A method is proposed for processing a game participation request. The method comprises receiving, from a terminal, a participation request comprising a prize amount indication and based on the prize amount, determining a winning criterion for a random number to meet for the game participation request to yield a winning participation. The method further comprises receiving a random number from a number generator, determining whether the number meets the winning criterion and communicating a message that the participation is a winning participation if the random number meets the criterion. With a prize amount a priori unknown by a game server as the electronic gaming arrangement, it is advantageous to relate winning for to the specific prize amount. In order to remain profitable, it is preferred to attribute lower winning chances for higher prize amounts. This is enabled by relating the winning criterion to the prize amount communicated to the server.