A63F5/0011

ROULETTE GAME AND SIDE BETS WITH DOUBLE ROULETTE WHEELS

A roulette system including two roulette machines. Standard roulette bets may be placed by a player on a first roulette machine and if no side bet is placed, only the first machine is operated. When a side bet is placed, a second roulette machine is operated in parallel with the first machine. Side bets may be based on various combinations of results from each machine, or an aggregate total of the result of both machines, and other proposition type bets. Inertial values associated with the balls of each machine may be monitored and used to adjust ball launch times, ball launch speeds, rotation velocity of roulette wheels of the machines and the braking of the roulette wheels so the machines operate in parallel.

Roulette apparatus and method to ensure unambiguous wheel positions
10157517 · 2018-12-18 ·

A roulette apparatus (1) comprises at least one mechanical roulette wheel (2) with pockets (3) to receive a ball (4) and roulette-display-system (10) with graphical electronic display (11) surrounding the roulette wheel (2). The electronic display (11) comprises display fields (12) to display single betting numbers (N). A sensor unit (20), a drive unit (30) and a control system (40) are provided and the control system (40) is adapted to receive status information from the sensor unit (20) about the roulette wheel (2) and/or the ball (4) rested in one of the pockets (3) and cause the roulette wheel (2) based on the received status information to be adjusted in a unambiguous final position in relation to the display (11), wherein the pocket (3) with the ball (4) lies completely in congruence with the directly adjacent respective display field (11).

LOTTERY DEVICE AND GAME MACHINE USING SAME

A lottery device includes: a drawing body having medium entrance units which are provided along a circumferential direction thereof, and into each of which a game medium can enter; a driving mechanism driving the drawing body in the circumferential direction; a dividing device dividing a periphery of a path of the medium entrance units, in which path the medium entrance units travel, into lottery segments in the circumferential direction; a medium introduction mechanism introducing the game medium individually into each lottery segment; an entrance unit detection device detecting a medium entrance unit into which the game medium has entered; a displacement amount detection device detecting an amount of displacement in the circumferential direction; and a lottery segment distinguishing device distinguishing from which of the lottery segments the game medium has entered into the medium entrance unit based on a result of detection by the displacement amount detection device.

Color varying random event-determining gaming objects

A game object is used as a moving object to provide a random outcome event by movement and final stoppage in an outcome indicating position or mode. Examples are die, dice, balls, roulette balls, roulette wheels and pointers on candy wheel. The object has: A) a game object body; B) the game object body containing an accelerometer microchip or a receiver in communication with a transmitter, power source and light-emitting elements within the game object body, light from the light-emitting body being visible outside the game object body; and C) the microchip closing an electronic circuit for a period of time less than 5 minutes after the game body is moved.

Color varying random event-determining gaming objects

A game object is used as a moving object to provide a random outcome event by movement and final stoppage in an outcome indicating position or mode. Examples are die, dice, balls, roulette balls, roulette wheels and pointers on candy wheel. The object has: A) a game object body; B) the game object body containing an accelerometer microchip or a receiver in communication with a transmitter, power source and light-emitting elements within the game object body, light from the light-emitting body being visible outside the game object body; and C) the microchip closing an electronic circuit for a period of time less than 5 minutes after the game body is moved.

Method and system for sealing an annulus

A method and system for a compartment baffle system are provided. The compartment baffle system includes a first baffle portion extending along an axial length of a casing, the first baffle portion extending radially outwardly from an outer surface of the casing and a second baffle portion extending at least partially radially outwardly from the first baffle portion. The second baffle portion further includes a radially inner edge supported by the first baffle portion and a radially outer edge extending proximate an inner surface of a radially outer cowl. The compartment baffle system also includes a gap extending between the radially outer edge and the inner surface.

Method and system for sealing an annulus

A method and system for a compartment baffle system are provided. The compartment baffle system includes a first baffle portion extending along an axial length of a casing, the first baffle portion extending radially outwardly from an outer surface of the casing and a second baffle portion extending at least partially radially outwardly from the first baffle portion. The second baffle portion further includes a radially inner edge supported by the first baffle portion and a radially outer edge extending proximate an inner surface of a radially outer cowl. The compartment baffle system also includes a gap extending between the radially outer edge and the inner surface.

Color varying random event-determining gaming objects

A game object is used as a moving object to provide a random outcome event by movement and final stoppage in an outcome indicating position or mode. Examples are die, dice, balls, roulette balls, roulette wheels and pointers on candy wheel. The object has: A) a game object body; B) the game object body containing an accelerometer microchip or a receiver in communication with a transmitter, power source and light-emitting elements within the game object body, light from the light-emitting body being visible outside the game object body; and C) the microchip closing an electronic circuit for a period of time less than 5 minutes after the game body is moved.

Color varying random event-determining gaming objects

A game object is used as a moving object to provide a random outcome event by movement and final stoppage in an outcome indicating position or mode. Examples are die, dice, balls, roulette balls, roulette wheels and pointers on candy wheel. The object has: A) a game object body; B) the game object body containing an accelerometer microchip or a receiver in communication with a transmitter, power source and light-emitting elements within the game object body, light from the light-emitting body being visible outside the game object body; and C) the microchip closing an electronic circuit for a period of time less than 5 minutes after the game body is moved.