Patent classifications
A63F9/06
Method, apparatus and computer program for providing game
According to an aspect of the disclosure, a game providing method is provided. The game providing method includes: displaying a game interface comprising a plurality of tiles and a plurality of blocks respectively arranged on the plurality of tiles; changing an arrangement of the plurality of blocks on the plurality of tiles by identifying at least three blocks which satisfy a predetermined condition based on a user interaction; displaying a first graphic representation regarding the at least three blocks; and displaying a second graphic representation regarding at least three tiles respectively corresponding to the at least three blocks based on types of the at least three tiles.
TRAINING AND STIMULATION DEVICE
A device (2) for training and stimulation of dogs or children, which device (2) comprises a number of elements (6, 6′, 8, 8′, 74, 76, 78, 80, 88, 88′, 90, 90′) configured to be locked and thereby fix and at least partly hide a number of tidbits (4, 4′, 4″, 4″), wherein the device (2) has activation members (12, 12′, 12″, 12′″, 14, 16, 26) for opening/detachment of the elements (6, 6′, 8, 8′, 74, 76, 78, 80, 88, 88′, 90, 90′). The elements (6, 6′, 8, 8′, 74, 76, 78, 80, 88, 88′, 90, 90′) prevent one or more of the other elements (6, 6′, 8, 8′, 74, 76, 78, 80, 88, 88′, 90, 90′) from being opened/detached in such a manner that a first element (8′) is required to be opened/detached in order to open/detach another element (8).
FUSIBLE TOY BEAD
A fusible toy bead includes a plurality of protrusions and a plurality of recesses.
A PET MIND TOY
A pet mind toy is disclosed. The pet mind toy comprise a plurality of sides detachably coupled to each other via a plurality of edges. At least four slots carved into the first side. At least two locking doors are configured with locking means. At least one flap door for the least one slot, openable at one or more angles. At least one knob door configured with one or more panels. A second side of the plurality of sides comprise a plurality of levels, a plurality of openings and a flap. A third side having a rod coupled with one or more popsicles. A fourth side of the plurality of sides affixed with a treat retrieval roller toy. A shaft integrated within the fourth side and a roller attached with the shaft. A fifth side of the plurality of sides configured with an opening for storing one or more objects.
SILICONE PUZZLE WITH BOARD/TRAY AND PUZZLE PIECES
A puzzle system includes a flexible plate having cavities of arbitrary shapes, a stiffener structure, and flexible puzzle pieces which are also of arbitrary shapes. The thickness of the puzzle pieces is equal to or greater than the depth of the cavities. The shape of at least one of the puzzle pieces substantially matches the shape of at least one of the cavities. The flexible plate and the flexible puzzle pieces may further include embossing, debossing, and/or imprints.
CONTROLLING A USER INTERFACE
A computer device has a user interface which presents a gameboard to a user and detects user input when a user engages with a user selectable game element of the game board. A processor receives a detected user input and detects a qualifying match game condition. The matched elements are removed and new user selectable game elements are provided to replenish the gameboard. The present disclosure provides an activation mode to selectively activate a segment of the gameboard, the segment comprising a subset of gameboard tiles. On detection of a qualifying match game condition, if any of the tiles supporting the user selectable game elements of the match belong to the activated segment, a booster game element is generated.
Configurable devices
A smart block can include a plurality of displays and configurable magnet components to selectively attract or repel other smart blocks. The smart block can include proximity sensors to identify a surface of another smart block close to the smart block to determine if the smart blocks are correctly oriented based on an application or game associated with the operation of the smart blocks. A plurality of smart blocks can be configured to display a portion of a picture (as a puzzle), such that when the smart blocks are oriented correctly they collectively display the complete picture. The smart blocks can be used in conjunction with a smart mat that is configured to move the smart blocks in response to commands received from a remote computing device. The smart blocks and the smart mat can facilitate interactivity with other, remote users, such as between a caregiver and a child.
COLLABORATIVE IMAGE SYNTHESIS FROM THREE DIMENSIONAL CUBES
A method of gradually revealing an image using cube puzzles is provided. A first image is divided into a plurality of blocks. Each block can have one or more arbitrary colors. A second image is then generated from the first image where each block of the second image corresponds to one or more blocks of the first image. The blocks of the second image are unicolor blocks with colors that are selected from one of the six colors of a cube puzzle. Groups of adjacent blocks of the second image with the same number of rows and columns as the sides of the cube puzzles are assigned to participants to match to the color of the blocks on the sides of their cube puzzles. Once each participant matches the colors of an assigned region on a side of the corresponding cube puzzle, the matched region is reveled to all participants.
PUZZLE COMPONENT POSITION DETERMINATION SYSTEM
A three-dimensional puzzle has a monitoring puzzle piece and multiple monitored puzzle pieces. For puzzle pattern determination, the monitoring puzzle piece is equipped with sensors, a processor, a wireless transceiver, and optionally a gyroscope sensor. The monitored puzzle pieces are rotatably connected to each other and to the monitoring puzzle piece to form the puzzle. The sensors, together with the processor or alternatively with an external client, track the monitored puzzle piece rotating relative to the monitoring puzzle piece. The external client may provide feedback to a user of the puzzle. The system enables the competitions between the user and users of other puzzles without requiring the physical proximity of the competitors.
Toy for domestic pets
The invention refers to a toy for pets, in particular for dogs, comprising a housing (3) with a floor (5), a lid (7) and side walls (6) with openings (31, 32), through which, in the housing (3), at least one longitudinal sliding element (1) and at least one transversal sliding element (2) are placed in a movable manner, wherein, in a first closed position, the sliding element (1, 2) is fully located inside the housing (3), and in a second open position, one end (11, 21) of the sliding element (1, 2) protrudes through the opening (31, 320), outside the housing (3), wherein the end (11, 21) of the sliding element (2, 3) is equipped with a indent (12, 22) for placing the small treats, wherein the sliding elements (1, 2) are normally aligned with each other and are arranged through crossing in an interaction area, wherein on/in the sliding elements (1, 2) surface structures are provided, by height and/or width, wherein the surface structures interact mechanically with each other, and the mechanical interaction can be modified by moving the sliding elements (1, 2), through which the sliding elements (1, 2) can be brought into an open position, with the indents (12,22) located outside the housing (3).