A63F9/24

Avatar-based sports betting
11580815 · 2023-02-14 · ·

Methods and systems are provided to display a real world event on a client device with avatars. Appropriate parameters for the real world event are provided and participants in the real world event are associated to avatars. As the real world event begins, a server is configured to provide information on the real world event to the client device, and the client device displays a representation of a virtual event using the avatars and the information received from the server.

Controlling an electronic gaming machine to provide a prize on symbol trigger

An electronic gaming machine (EGM) or another type of gaming device may be configured to provide games that involve “WYSIWYG” (what you see is what you get) symbols or “prize on” symbols. The gaming device may be configured to provide the value of all “prize on” symbols that land during a single instance of a game if a prize on trigger symbol, which also may be referred to herein as a blast symbol, lands during the same instance of the game. In some examples, the game may be a base game. According to some examples, a feature does not need to be triggered during the instance of the base game for the value of all prize on symbols that land during the instance of the base game to be awarded. In other examples, the game may be a feature game, such as a “hold and spin” game.

Method, apparatus and computer program for providing game
11577155 · 2023-02-14 · ·

According to an aspect of the disclosure, a game providing method is provided. The game providing method includes: displaying a game interface comprising a plurality of tiles and a plurality of blocks respectively arranged on the plurality of tiles; changing an arrangement of the plurality of blocks on the plurality of tiles by identifying at least three blocks which satisfy a predetermined condition based on a user interaction; displaying a first graphic representation regarding the at least three blocks; and displaying a second graphic representation regarding at least three tiles respectively corresponding to the at least three blocks based on types of the at least three tiles.

Method, apparatus and computer program for providing game
11577155 · 2023-02-14 · ·

According to an aspect of the disclosure, a game providing method is provided. The game providing method includes: displaying a game interface comprising a plurality of tiles and a plurality of blocks respectively arranged on the plurality of tiles; changing an arrangement of the plurality of blocks on the plurality of tiles by identifying at least three blocks which satisfy a predetermined condition based on a user interaction; displaying a first graphic representation regarding the at least three blocks; and displaying a second graphic representation regarding at least three tiles respectively corresponding to the at least three blocks based on types of the at least three tiles.

Systems and methods for variably paced real-time translation between the written and spoken forms of a word
11581006 · 2023-02-14 · ·

An enunciation system (ES) enables users to gain acquaintance, understanding, and mastery of the relationship between letters and sounds in the context of an alphabetic writing system. The ES enables the user to experience the action of sounding out a word, before their own phonics knowledge enables them to sound out the word independently; its continuous, unbroken speech output or input avoids the common confusions that ensue from analyzing words by breaking them up into discrete sounds; its user-controlled pacing allows the user to slow down enunciation at specific points of difficulty within the word; its real-time touch control allows the written word to be “played” like a musical instrument, with expressive and aesthetic possibilities; and its highlighting of the letter cluster that is responsible for the recognized phoneme enunciated by the user as it occurs allows the user to more easily associated the letters with the sounds.

System and method for sports wagering using dynamic real-time pricing and trading
11580822 · 2023-02-14 · ·

A system for operating a sports gaming event using a graphical interface of a computing device application, the system including: a processor; and a memory coupled to the processor, wherein the memory stores instructions that, when executed by the processor, cause the processor to: receive sports data about a sporting event via a network; access a database of historical statistics relating to the sporting event and to players playing in the sporting event; select at least one betting scenario from a betting scenario database based on the sports data and the historical statistics; calculate an initial probability of the betting scenario occurring based on the sports data and the historical statistics; generate an initial price of the betting scenario based on the initial probability; display the betting scenario and the initial price on the graphical interface; and receive a response to the betting scenario from at least one user.

Program Mode Transition

A computing system is configured to execute a computer program on a server and to provide a video stream of the program output to a geographically remote client over a communication network. The computing system is further configured to provide executable content of the computer program to the client over the communication network in parallel with the video stream. When a sufficient amount of the executable content has been provided to the client execution of the computer program is transitioned from the server to the client. The transition optionally includes communicating a state of the computer program from the server to the client. The executable content can be provided to the client in an order that is determined based on the state of the computer program. Those parts of the executable content deemed most likely to be necessary to support game play on the client are given priority.

Program Mode Transition

A computing system is configured to execute a computer program on a server and to provide a video stream of the program output to a geographically remote client over a communication network. The computing system is further configured to provide executable content of the computer program to the client over the communication network in parallel with the video stream. When a sufficient amount of the executable content has been provided to the client execution of the computer program is transitioned from the server to the client. The transition optionally includes communicating a state of the computer program from the server to the client. The executable content can be provided to the client in an order that is determined based on the state of the computer program. Those parts of the executable content deemed most likely to be necessary to support game play on the client are given priority.

Capture and broadcast process to coordinate orders produced by two remote customers associated with the same computer session
11554321 · 2023-01-17 · ·

A capture and distribution method for coordinating commands produced by input/output devices of a first and a second remote client associated with the same computer session running on a host computer, implements the following operations from the host computer: sending the same sequence of identifiable time marks to each remote client; receiving and temporarily storing the commands coming from the first and second remote clients for a storage duration, each command being associated with a coordination datum linking an instant at which the command was produced to a time mark; sequencing the commands received during the storage duration according to their associated coordination datum; and successively delivering the sequenced commands to the computer session.

Group electronic game or poll using beverage sensors
11547946 · 2023-01-10 · ·

A system includes a beverage sensor to distinguish one or more beverage states and to communicate the distinguished one or more beverage states to a processor as gameplay control inputs to the game.