Patent classifications
A63F9/26
BLOCK BUILDING GAME
Apparatus and method of playing a building game against an opponent. The apparatus may include a podium for building a structure with stackable materials such as building blocks. The apparatus may also include an actuator that allows a first player to “blow up” a second players structure if the first player builds his or hers first. The Build or Boom™ game may simply utilize air chambers and a tube but is also capable of utilizing electrical and mechanical means to perform the same functions.
BLOCK BUILDING GAME
Apparatus and method of playing a building game against an opponent. The apparatus may include a podium for building a structure with stackable materials such as building blocks. The apparatus may also include an actuator that allows a first player to “blow up” a second players structure if the first player builds his or hers first. The Build or Boom™ game may simply utilize air chambers and a tube but is also capable of utilizing electrical and mechanical means to perform the same functions.
Block Stacking Game
A block stacking game includes a plurality of blocks that are stackable upon each other to define a tower. Each of the blocks has a respective one of a plurality of colors and each of the blocks has command indicia printed thereon. A plurality of playing cards is provided and each of the playing cards has a unique color with respect to each other which corresponds to the color of respective ones of the blocks. A plurality of currency notes is provided that has value indicia printed on the currency notes. A pre-determined number of the currency notes are distributed to each of the players at the beginning of game play and the currency notes assigned to each of the players is relinquished or earned in accordance with the command indicia on the block that is removed from the tower.
Game Kit
A game kit includes a plurality of blocks; a die; a plurality of block adhesives, each of the plurality of block adhesives being structured and disposed for selective adhesion to a corresponding one of the plurality of blocks by a user; a plurality of die adhesives, each of the plurality of die adhesives being structured and disposed for selective adhesion to the die by a user; an eraser tool having a first hook and loop fastener and at least one disc member; the at least one disc member having a scrubber and a second hook and loop fastener, the second hook and loop fastener being securable to the first hook and loop fastener; and wherein the scrubber may be operated to remove each of the plurality of block adhesives from the corresponding ones of the plurality of blocks and each of the plurality of die adhesives from the die.
BALL BALANCE GAME AND METHOD OF PLAYING
A game apparatus includes at least two balls and two balance apparatuses for balancing the balls thereon. Each balance apparatus can be held by a separate player. A method of playing a ball balance game includes equipping at least two players each with a balance apparatus and a ball. Each ball is balanced on each balance apparatus. Players can then be positioned at desired locations relative to each other. A desired game can then be started with the balls and the balance apparatuses.
BALL BALANCE GAME AND METHOD OF PLAYING
A game apparatus includes at least two balls and two balance apparatuses for balancing the balls thereon. Each balance apparatus can be held by a separate player. A method of playing a ball balance game includes equipping at least two players each with a balance apparatus and a ball. Each ball is balanced on each balance apparatus. Players can then be positioned at desired locations relative to each other. A desired game can then be started with the balls and the balance apparatuses.
BALANCING LEVER GAME
A balancing lever game with game pieces including beams, movable loads, and fulcrums that players may use to create balanced compound lever systems. The balancing lever game can be played singly, or with multiple players. The game pieces may be used to arrange and re-arrange the beams and a plurality of movable load game pieces of different mass and sizes to create a balanced system where no beam game pieces are touching the ground or leaning on each other. Starting with a main fulcrum game piece, a grooved beam game piece, and load game pieces, a player tries to balance the first beam game piece on a fulcrum with loads on either side of the first beam. To advance to the next level, the player places a beam game piece on top of a load game piece, and then seeks to balance the two beam game pieces.
BALANCING LEVER GAME
A balancing lever game with game pieces including beams, movable loads, and fulcrums that players may use to create balanced compound lever systems. The balancing lever game can be played singly, or with multiple players. The game pieces may be used to arrange and re-arrange the beams and a plurality of movable load game pieces of different mass and sizes to create a balanced system where no beam game pieces are touching the ground or leaning on each other. Starting with a main fulcrum game piece, a grooved beam game piece, and load game pieces, a player tries to balance the first beam game piece on a fulcrum with loads on either side of the first beam. To advance to the next level, the player places a beam game piece on top of a load game piece, and then seeks to balance the two beam game pieces.
System and method for detecting an addition of a game piece to a stack of game pieces
Described herein are systems and method for determining a presence and/or type of an object positioned on a platform. The system may include: a tag reader configured to determine a type of an object, the object including a tag readable by the tag reader; a load cell configured to detect the presence of the object on a platform, the object having a known weight; and the platform including at least one face for receiving the object. The platform is communicatively coupled to the load cell and the tag reader. The presence of the object is detected by the load cell housed in the platform when the object is position on the at least one face of the platform. The type of the object is determined by the tag reader housed in the platform when the object is in physical proximity to the platform.
Remote-controlled board game system and method
A board game is disclosed that includes at least two remote-controlled figures moving on a game board. Each of at least two remote-controlled figures moves to knock over an opponent's building models situated at predetermined build sites on the game board. A method of playing the game is also disclosed that includes: each player selecting a remote-controlled figure and a plurality of building models; situating each remote-controlled figure at a predetermined start site on the game board; situating the building models at the plurality of predetermined build sites on the game board; and moving each remote-controlled figure to knock down an opponent's plurality of building models.