Patent classifications
A63F9/28
DOMINO TOPPLING AND DESIGN TEMPLATES AND METHOD
The present invention includes a template for placing toppling toy objects, such as dominos, in a preselected formation to facilitate toppling. The template includes a plurality of openings in a preselected configuration. Toppling toy objects may be placed on a playing surface in an upright orientation within the plurality of openings of one or more templates. After lifting the template or templates, the toppling toy objects are left standing in a spaced formation as defined by the preselected configuration. The toppling toy template may also include feet to assist in elevating the toppling toy template above the playing surface. Further, one or more template may be utilized, with a backboard, to enable users to keep toppling toy objects in a preselected formation for display purposes.
DOMINO TOPPLING AND DESIGN TEMPLATES AND METHOD
The present invention includes a template for placing toppling toy objects, such as dominos, in a preselected formation to facilitate toppling. The template includes a plurality of openings in a preselected configuration. Toppling toy objects may be placed on a playing surface in an upright orientation within the plurality of openings of one or more templates. After lifting the template or templates, the toppling toy objects are left standing in a spaced formation as defined by the preselected configuration. The toppling toy template may also include feet to assist in elevating the toppling toy template above the playing surface. Further, one or more template may be utilized, with a backboard, to enable users to keep toppling toy objects in a preselected formation for display purposes.
INTERCONNECTING BUILDING TOY AND TRACK
Provided is a toy building system. The toy building system may comprise one or more of interconnecting tiles, flat tiles, arcs, line reactors, clips, tracks, rotatable tracks, split tracks, launchers and other pieces that are adaptable to connect in a multitude of configurations and may be set up in sequence to create a chain reaction of falling as in dominos. Various types of tiles or “falling units” may be utilized, including line reactors, arcs, or tiles having a multitude of different mating components and orientations including an interconnecting orientation and a flat orientation. The domino tile may further connect to other pieces of the toy building system including an arc or a rapid track builders including a track and a clip. The tiles, independently set up, as a part of the arc, or as a part of the rapid track and/or line reactors may be positioned so as to create a domino effect when a force is applied thereto, such as a force applied by a launcher. The various components and interconnectability between components allow for limitless configurations as building blocks and as a domino show.
INTERCONNECTING BUILDING TOY AND TRACK
Provided is a toy building system. The toy building system may comprise one or more of interconnecting tiles, flat tiles, arcs, line reactors, clips, tracks, rotatable tracks, split tracks, launchers and other pieces that are adaptable to connect in a multitude of configurations and may be set up in sequence to create a chain reaction of falling as in dominos. Various types of tiles or “falling units” may be utilized, including line reactors, arcs, or tiles having a multitude of different mating components and orientations including an interconnecting orientation and a flat orientation. The domino tile may further connect to other pieces of the toy building system including an arc or a rapid track builders including a track and a clip. The tiles, independently set up, as a part of the arc, or as a part of the rapid track and/or line reactors may be positioned so as to create a domino effect when a force is applied thereto, such as a force applied by a launcher. The various components and interconnectability between components allow for limitless configurations as building blocks and as a domino show.
Game apparatus
A game apparatus provides a game using three-dimensional game objects rollable regardless of their orientation, and includes a circulating mechanism configured to circulate the three-dimensional game objects. The circulating mechanism includes: a conveyor device configured to transport the three-dimensional game objects from a first position to a second position higher than the first position; a first path configured to move the three-dimensional game objects from the second position to a third position lower than the second position; a supply path for supply of a part of the three-dimensional game objects to a game object utilizer that uses the supplied three-dimensional game objects in the game, the part entering the supply path at a position between the second position and the third position; and a second path configured to move a part of the three-dimensional game objects not entering the supply path, to the first position lower than the third position.
Game apparatus
A game apparatus provides a game using three-dimensional game objects rollable regardless of their orientation, and includes a circulating mechanism configured to circulate the three-dimensional game objects. The circulating mechanism includes: a conveyor device configured to transport the three-dimensional game objects from a first position to a second position higher than the first position; a first path configured to move the three-dimensional game objects from the second position to a third position lower than the second position; a supply path for supply of a part of the three-dimensional game objects to a game object utilizer that uses the supplied three-dimensional game objects in the game, the part entering the supply path at a position between the second position and the third position; and a second path configured to move a part of the three-dimensional game objects not entering the supply path, to the first position lower than the third position.
GAME APPARATUS
A game apparatus provides a game using three-dimensional game objects rollable regardless of their orientation, and includes a circulating mechanism configured to circulate the three-dimensional game objects. The circulating mechanism includes: a conveyor device configured to transport the three-dimensional game objects from a first position to a second position higher than the first position; a first path configured to move the three-dimensional game objects from the second position to a third position lower than the second position; a supply path for supply of a part of the three-dimensional game objects to a game object utilizer that uses the supplied three-dimensional game objects in the game, the part entering the supply path at a position between the second position and the third position; and a second path configured to move a part of the three-dimensional game objects not entering the supply path, to the first position lower than the third position.
GAME APPARATUS
A game apparatus provides a game using three-dimensional game objects rollable regardless of their orientation, and includes a circulating mechanism configured to circulate the three-dimensional game objects. The circulating mechanism includes: a conveyor device configured to transport the three-dimensional game objects from a first position to a second position higher than the first position; a first path configured to move the three-dimensional game objects from the second position to a third position lower than the second position; a supply path for supply of a part of the three-dimensional game objects to a game object utilizer that uses the supplied three-dimensional game objects in the game, the part entering the supply path at a position between the second position and the third position; and a second path configured to move a part of the three-dimensional game objects not entering the supply path, to the first position lower than the third position.
Swaying toy
A swaying toy includes: a grounding-position-variable base member; a tubular tower member erected from the base member; a ball placing member which allows a ball to be placed thereon; and a piece placing member including a piece placing portion which allows a piece to be placed thereon and a ball-hit portion to be hit by the ball. The piece placing member is swingably attached to the tower member. The ball is released from the ball placing member according to a grounding state of the base member and passes through an inside space of the tower member.
Swaying toy
A swaying toy includes: a grounding-position-variable base member; a tubular tower member erected from the base member; a ball placing member which allows a ball to be placed thereon; and a piece placing member including a piece placing portion which allows a piece to be placed thereon and a ball-hit portion to be hit by the ball. The piece placing member is swingably attached to the tower member. The ball is released from the ball placing member according to a grounding state of the base member and passes through an inside space of the tower member.