Patent classifications
A63F9/32
Card game and holder
The present invention relates to a method and apparatus for playing a multiplayer card game that includes a deck of cards and a holder. The card game utilizes a unique deck of cards and more than one option for gameplay. The variety of card combinations results in a novel and different experience every time the game is played. The primary method for scoring points is by forming time values. Numbered cards are written in a digital type font from a combination of short, straight lines. Instead of the numbers themselves, these lines are counted and subsequently used for scoring. The winner is awarded elongated sticks for each set of points earned based on the time value formed. The elongated sticks are placed into open storage container until the containers are transformed into a solid shape with the final elongated stick protruding to indicate a player has won the game.
TOY SYSTEM
Disclosed are toy pieces, each toy piece having a body with a first arm and a second arm. The first arm can have a first engagement portion. The second arm can have a second engagement portion. The first arm and second arm can be configured to move relative to one another to transition the toy piece between a resting or disengaged state and a tensioned or engaged state in which the first engagement portion is releasably secured within the second engagement portion. At least one of the first arm and second arm can be biased when the toy piece is in the tensioned state such that an application of an external force to the toy piece above a threshold causes the toy piece to rapidly transition from the tensioned or engaged state to the resting or disengaged state.
TOY SYSTEM
Disclosed are toy pieces, each toy piece having a body with a first arm and a second arm. The first arm can have a first engagement portion. The second arm can have a second engagement portion. The first arm and second arm can be configured to move relative to one another to transition the toy piece between a resting or disengaged state and a tensioned or engaged state in which the first engagement portion is releasably secured within the second engagement portion. At least one of the first arm and second arm can be biased when the toy piece is in the tensioned state such that an application of an external force to the toy piece above a threshold causes the toy piece to rapidly transition from the tensioned or engaged state to the resting or disengaged state.
Card Game and Holder
The present invention relates to a method and apparatus for playing a multiplayer card game that includes a deck of cards and a holder. The card game utilizes a unique deck of cards and more than one option for gameplay. The variety of card combinations results in a novel and different experience every time the game is played.
The primary method for scoring points is by forming time values. Numbered cards are written in a digital type font from a combination of short, straight lines. Instead of the numbers themselves, these lines are counted and subsequently used for scoring. The winner is awarded elongated sticks for each set of points earned based on the time value formed. The elongated sticks are placed into open storage container until the containers are transformed into a solid shape with the final elongated stick protruding to indicate a player has won the game.
Puzzle Game
The present invention is directed toward a puzzle game designed with a three-dimensional puzzle system and includes an element of competition or game play designed to engage individual or multiple users. The puzzle game comprises a plurality of cuboidal puzzle sticks with images on one or more than one side that, when properly configured, displays one or more than one completed puzzle image. The puzzle game utilizes a portable puzzle tray that holds the puzzle sticks securely whether in use or not. The puzzle game allows individuals of any dexterity, age, or ability to configure the puzzle sticks and provides entertainment for single or multiple users in any setting.
Puzzle Game
The present invention is directed toward a puzzle game designed with a three-dimensional puzzle system and includes an element of competition or game play designed to engage individual or multiple users. The puzzle game comprises a plurality of cuboidal puzzle sticks with images on one or more than one side that, when properly configured, displays one or more than one completed puzzle image. The puzzle game utilizes a portable puzzle tray that holds the puzzle sticks securely whether in use or not. The puzzle game allows individuals of any dexterity, age, or ability to configure the puzzle sticks and provides entertainment for single or multiple users in any setting.