Patent classifications
A63H13/005
Inflatable doll
Provided is an inflatable doll, including a body, at least one airbag and an air blower assembly. The body includes a primary portion having a first air inlet, and a secondary portion. Each airbag defines a second air inlet, the airbag is connected with the primary portion and/or the secondary portion. The air blower assembly includes a first air blower adjacent to the first air inlet, and at least one second air blower at least partially received in the second air inlet. The first air blower is configured to inflate the primary portion, the secondary portion and the airbag. The at least one second air blower is configured to deflate the primary portion and/or the secondary portion. The second air blower is intermittently actuated, so that the primary portion and/or the secondary portion is intermittently inflated or deflated, for bringing the primary portion and/or the secondary portion to move.
MULTI-FACED TOY EXPRESSING DIFFERENT EMOTIONS
An emotion communication device having a ball and socket configuration where a facial object is rotatable within a receptacle socket provided by a head-shaped portion. Spaced apart along an exterior surface of the facial object are a plurality of emotionally indicative representations. The head-shaped portion provides an opening communicating to the external environment so that a user of the present invention can selectively swivel the facial object so that one of the plurality of emotionally indicative representations is visible through the opening, thereby signaling a present emotional state, while enjoying the present invention as a toy.
Patient simulator
In a patient simulator, in particular a premature baby, newborn or child simulator, including a simulated thorax, a pneumatic lung simulator and a simulated trachea leading to the lung simulator, wherein the simulated thorax includes a simulated chest including at least one liftable and lowerable chest element to simulate lifting and lowering of the chest, the at least one liftable and lowerable chest element cooperates with a lifting and lowering mechanism actuatable independently of the lung simulator.
ILLUMINATING ANIMATION DEVICE
A device that creates animation via the illumination of various LEDs through a film into which an image is cut. The film includes an image cut therein. The device includes a housing with a housing compartment formed by the film connected to a base via a wall. Secured within the housing compartment is a divider, which divides the compartment into a first and second chamber. A printed circuit board is secured within the compartment and includes a first and second LED, wherein the first LED is secured within the first chamber and the second LED is secured within the second chamber. A microcontroller unit controls the illumination of the first and second LEDs in conjunction with sound either from a microphone or a speaker to animate the image cut into the film.
DEVICE AND METHOD FOR INSTILLING INTRINSIC MOTIVATION REGARDING EYE CONTACT IN CHILDREN AFFECTED BY EYE CONTACT DISORDERS
This describes a treatment method for autism/ASD intended to encourage greater eye contact by affected children. The treatment method incorporates an artificial demonstration of the phenomenon of eye contact, and that method is described herein along with the principles of action of the treatment and the necessary procedure to perform it. Also described are two embodiments of the physical portion of the invention that can be used for the demonstration: first, an item in the form of a cuboid with animatronic eyes affixed to one side that most purely reflects the principles behind the treatment, and second, another in the form of a stuffed toy that is perhaps more practical.
Swallowing simulation apparatus and method
A swallowing simulation apparatus comprises a computer that stores swallowing simulation software that when executed results in an oral cavity model and a pseudo-food product which are analyzed in a swallowing simulation. The analysis is used to evaluate ease of eating and/or drinking.
Information processing system, information processing device, output device, and information processing method
A robot 150 is placed on a touch panel. When touch sensor action sections 156a to 156c provided on a bottom face 150b of the robot act on a touch pad, an information processing device shows a face image in a rectangular area 16 of a display screen 14 of the touch panel. The rectangular area 16 corresponds to the bottom face of the robot. The face image is grabbed from the bottom face 150b of the robot 150 and appears in a face section 152. Further, the brightness of pixels in areas 18a and 18b of the display screen 14 is changed. The areas 18a and 18b correspond to optical sensors 160a and 160b provided on the bottom face 150b of the robot. The robot 150 detects the change in question, converting the change into a motion of an internal actuator, sound output, light emission, and so on in accordance with predetermined rules.
Information processing apparatus, information processing method, and program
There is provided an information processing apparatus and an information processing method that can provide more useful information for an action plan of an autonomous mobile body, the information processing apparatus including an action recommendation unit configured to present a recommended action recommended to an autonomous mobile body, to the autonomous mobile body that performs an action plan based on situation estimation. The action recommendation unit determines the recommended action on the basis of an action history collected from a plurality of the autonomous mobile bodies, and on the basis of a situation summary received from a target autonomous mobile body that is a target of recommendation. The information processing method includes presenting, by a processor, a recommended action recommended to an autonomous mobile body, to the autonomous mobile body that performs an action plan based on situation estimation.
INTERACTIVE ANIMATRONIC GAME/DEVICE PARTNER AND METHOD FOR USING SAME
A gaming partner can include a body having a head shaped portion and at least one display unit configured to resemble an eye of the character. At least one motor can be located in the body and configured to move a portion of the head shaped portion. A speaker and a microphone can also be associated with the gaming partner. A processor located adjacent the body can be configured to receive trigger information from a gaming/streaming device and/or a separate server. The processor can also be configured to output a signal to at least one of the display unit, the motor, the speaker, and the microphone in coordination with the trigger information such that a user receives information, such as a critique, related to the game in real time based on the signal to the at least one of the display unit, motor, speaker, and microphone.
APPARATUS, SYSTEMS, AND METHODS FOR SIMULATING LIFE-LIKE HUMAN EMOTIONAL STATES
A method, apparatus, and system according to which a patient simulator includes one or more of the following: a left eye assembly including a simulated left pupil, a simulated left eyelid, and/or a simulated left iris; a right eye assembly including a simulated right pupil, a simulated right eyelid, and/or a simulated right iris; a neck assembly including a simulated neck; a left brow assembly including a simulated left brow; a right brow assembly including a simulated right brow; a tear duct assembly including simulated left and right cheeks through which artificial pores are formed; and a mouth assembly including a simulated mouth. In various embodiments, any one, or a combination, of these assemblies may be, include, or be part of, a manikin in the form of a human face, and may therefore be activated simultaneously to realistically simulate life-like human emotional states.