Patent classifications
F41A33/02
Weighted magazine system for firearm training apparatus
A firearm training tool having a shot indicating system configured to provide a training rifle with a shot indicating laser activated by pressing a trigger rearward.
Weighted magazine system for firearm training apparatus
A firearm training tool having a shot indicating system configured to provide a training rifle with a shot indicating laser activated by pressing a trigger rearward.
PNEUMATIC SYSTEM AND METHOD FOR SIMULATED FIREARM TRAINING
A training method and apparatus are disclosed. The training method may include converting a firearm capable of firing live ammunition to a pneumatic training device incapable of firing live ammunition. The training method may further include cycling a pneumatic training device through one or more cycles. Each of the cycles may simulate an actual firing of the firearm. Each of the cycles may also include triggering a trigger assembly of the pneumatic training device, using a charge of a pressurized gas to reset the trigger assembly, and advancing a counter of the pneumatic training device. After a certain number of cycles have been completed, a next cycle may be attempted, but not completed. Accordingly, the training method may enable a user to safely and realistically practice reloading, jam or malfunction clearing, or the like.
PNEUMATIC SYSTEM AND METHOD FOR SIMULATED FIREARM TRAINING
A training method and apparatus are disclosed. The training method may include converting a firearm capable of firing live ammunition to a pneumatic training device incapable of firing live ammunition. The training method may further include cycling a pneumatic training device through one or more cycles. Each of the cycles may simulate an actual firing of the firearm. Each of the cycles may also include triggering a trigger assembly of the pneumatic training device, using a charge of a pressurized gas to reset the trigger assembly, and advancing a counter of the pneumatic training device. After a certain number of cycles have been completed, a next cycle may be attempted, but not completed. Accordingly, the training method may enable a user to safely and realistically practice reloading, jam or malfunction clearing, or the like.
SYSTEMS AND METHODS FOR SIMULATED RIFLE ROUNDS
An apparatus includes a bolt carrier assembly and a bolt assembly. The bolt assembly includes a bolt body member, the bolt body member having a proximal end portion and a distal end portion, and defining a longitudinal axis extending from the proximal end to the distal end. The bolt assembly includes a guide member attached to proximal end portion and the guide member is parallel to the longitudinal axis. The bolt assembly further includes a bolt chamber interface attached to a distal end portion, the bolt chamber interface nests within an interior wall of a firearm chamber, and the bolt chamber interface limits rotational and axial movement of the bolt assembly relative to the firearm chamber. The bolt assembly includes a bolt nipple connector for mating with a nipple assembly of a magazine assembly.
SYSTEMS AND METHODS FOR SIMULATED RIFLE ROUNDS
An apparatus includes a bolt carrier assembly and a bolt assembly. The bolt assembly includes a bolt body member, the bolt body member having a proximal end portion and a distal end portion, and defining a longitudinal axis extending from the proximal end to the distal end. The bolt assembly includes a guide member attached to proximal end portion and the guide member is parallel to the longitudinal axis. The bolt assembly further includes a bolt chamber interface attached to a distal end portion, the bolt chamber interface nests within an interior wall of a firearm chamber, and the bolt chamber interface limits rotational and axial movement of the bolt assembly relative to the firearm chamber. The bolt assembly includes a bolt nipple connector for mating with a nipple assembly of a magazine assembly.
MUZZLE FLASH SIMULATOR
A muzzle flash simulator for use in an airsoft gun, comprising an internal passage, a detector, a controller, and multiple illuminating components. In response to a projectile passing through and away from the internal passage, the simulator will be triggered and flash multi-color lights on a projectile passage in front of the simulator. When each color light is illuminated on the moving projectile at a specific intensity at specified time periods, because of an afterimage phenomenon of the human eye, the surface of the moving projectile reflects the corresponding color and leaves a multi-layered light-trail accordingly.
MUZZLE FLASH SIMULATOR
A muzzle flash simulator for use in an airsoft gun, comprising an internal passage, a detector, a controller, and multiple illuminating components. In response to a projectile passing through and away from the internal passage, the simulator will be triggered and flash multi-color lights on a projectile passage in front of the simulator. When each color light is illuminated on the moving projectile at a specific intensity at specified time periods, because of an afterimage phenomenon of the human eye, the surface of the moving projectile reflects the corresponding color and leaves a multi-layered light-trail accordingly.
ELECTROMECHANICAL GUN
The present disclosure provides systems, devices, and techniques that can be implemented at a gun, such as an electromechanical gun. The gun may include a barrel located within a slide and a cylindrical spring enveloping the barrel. The barrel may be configured to act as a guide rod for the cylindrical spring, and the cylindrical spring may be configured to bias the slide in a forward battery position. The gun may include an electronic component such as an energy store, a processor, or a circuit board, located under the barrel and forward of the trigger when the gun is in an upright position. The gun may include a physical transmission medium that electronically couples the electronic component with an additional electronic component located rearward of the trigger, and the physical transmission medium may be at least partially encapsulated by a trigger guard.
EXTENDED-REALITY PROJECTILE-FIRING GAMING SYSTEM AND METHOD
An extended-reality projectile-firing gaming system includes a projectile-firing device, a battlefield object configured to detect impact of projectiles thereon, a network configured to provide communication and control connectivity in accordance with at least one protocol to the projectile-firing device and the wearable device, and an extended-reality gaming application. The application controls the projectile-firing device and the wearable device, receives projectile-firing device data from the projectile-firing device, receives battlefield object data from a battlefield object, the battlefield object data indicating that an impact occurred on the battlefield object, and the time the battlefield object was impacted, and updates gaming metric data to indicate a successful impact of the fired projectile on the battlefield object and a successful hit by the projectile-firing device on the battlefield object when the time the impact occurred on the battlefield object and the time the projectile was fired occur within a predetermined time period.