Patent classifications
F41G3/2627
SIMULATED FIREARM WITH TARGET ACCURACY DETECTION, AND RELATED METHODS AND SYSTEMS
A simulated firearm includes a body, a camera, a memory, and a processor. The body has a handle, a trigger, and a barrel portion. The barrel portion defines a shooting axis. The camera is coupled to the body and aligned with the shooting axis. The camera is configured to capture an image in response to actuation of the trigger. The memory is coupled to the body and stores marker data corresponding to at least one target marker. The processor is coupled to the body and configured to determine whether a portion of the image captured by the camera matches any one or more of the at least one target marker.
SYSTEM AND METHOD FOR VIRTUAL TARGET SIMULATION
The most preferred embodiments of the present invention provide a system and method for creating a simulated human target in a simulated firearm training system. The simulated human target is represented on one or more screens using a simulated human target creation mechanism. The simulated human target mechanism comprises a series of modules that, taken together, provide a much more realistic simulated human target that can be used in a highly effective training simulation to create a more robust training environment.
STRESS RESILIENCY FIREARM TRAINING SYSTEM
A system evaluates and conditions trainees to regulate their stress response during firearms employment, avoiding excessively heightened emotions, such as panic, and avoiding physical exhaustion. Conditioning for stress resiliency enables a high skill level in employing firearms through a range of stress-inducing environments and is vital to proper decision making, survivability, and mission success. System components include software and hardware that provide sensor-based measurement and analysis of the trainee's stress response to drill stimuli, display of target and non-target stimuli with varying degrees of rigor and potential stress inducement, for example, varying movement speeds and/or interval between or the time for which stimuli are displayed, and varying levels of threat associated with the stimuli presented. The stimuli are provided in different types of training drills, which the system can modifies based on stress measurement and analysis to advance stress resiliency conditioning.
System for elevated speed firearms training
A system to advance human performance in sighting, tracking, recognizing, and reacting to (collectively “engaging”) moving and stationary objects, for example, advancing skill in engaging targets with a firearm. The system provides elevated ocular tactical conditioning including kinetic saccadic eye tracking hardware and training for elevate sighting and tracking performance, and rapid subject matter recognition training to elevate fine motor skills and target and non-target stimuli recognition performance. Components include software and hardware that provide target and non-target image stimuli that can be manually or automatically generated as stationary or moving stimuli. The system includes a database including a plurality of training scenarios, each training scenario including a sequence of stimuli, the sequence of stimuli including targets for the trainee to sight, track, and recognize; a display for the presentation of the sequence of stimuli; and a data processor generating the presentation of the sequence of stimuli on the display, providing an operator interface, and providing performance reporting.
POINT-OF-IMPACT ANALYSIS APPARATUS FOR IMPROVING ACCURACY OF BALLISTIC TRAJECTORY AND POINT OF IMPACT BY APPLYING SHOOTING ENVIRONMENT OF REAL PERSONAL FIREARM TO VIRTUAL REALITY, AND VIRTUAL SHOOTING TRAINING SIMULATION USING SAME
The present invention relates to a point-of-impact analysis apparatus for improving the accuracy of a ballistic trajectory and a point of impact by applying a shooting environment of a real personal firearm to virtual reality, and a virtual shooting training simulation system using same, the point-of-impact analysis apparatus including: a gun analysis module for generating gun information on a gun structure of a virtual gun which is a model possessed by a user in a real space; a bullet analysis module for generating bullet information on a structure of a bullet applied to the virtual gun; an environment analysis module for detecting an environmental state of a shooting training content output on a screen so as to generate environmental information on the environmental state; and a point-of-impact generation module for generating point-of-impact information related to a position, at which the bullet impacts a target displayed on the screen, by making reference to at least one piece of information among the gun information, the bullet information, and the environmental information.
Firearm Training Systems and Methods
An imaging device captured images of a scene that includes at least one shooter. Each shooter of the at least one shooter operates an associated firearm to discharge one or more projectile. A positioning mechanism positions an infrared filter in and out of a path between the imaging device and the scene. A processing system processes images of the scene when the infrared filter is positioned in the path to detect projectile discharges in response to each shooter of the at least one shooter firing the associated firearm. The processing system processes images of the scene captured when the infrared filter is positioned out of the path to identify, for each detected projectile discharge, a shooter of the at least one shooter that is associated with the detected projectile discharge.
Firearm simulator targets and firearm simulation systems
Firearm simulator targets and firearm simulation systems are disclosed. A firearm simulator target includes a processor, a memory module, a plurality of light emitting diodes, and machine readable instructions stored in the memory module. When executed by the processor, the machine readable instructions cause the firearm simulator target to illuminate a target pattern subset of the plurality of light emitting diodes such that the target pattern subset of the plurality of light emitting diodes are illuminated to display a target pattern. The target pattern subset of the plurality of light emitting diodes that are illuminated includes a first light emitting diode. When executed by the processor, the machine readable instructions further cause the firearm simulator target to receive a signal from the first light emitting diode, and determine a target hit location at the first light emitting diode based on the signal received from the first light emitting diode.
Firearm training systems and methods
A system has at least one processor, a control subsystem, and an end unit with at least one image sensor. The control subsystem switches operation of the system between first and second modes. In the first mode, an image sensor captures a visible light image of a scene, and a processor analyzes the visible light image to identify a target in the scene and extract target spatial information. In the second mode, an image sensor captures a series of IR images of the scene, and a processor analyzes the IR images to identify firearm projectile strikes on the target based on the extracted spatial information and comparisons between the IR images. In certain embodiments, the same image sensor is used for visible light and IR image, and an IR filter is selectively positioned in an optical path from the scene to the image sensor according to the mode of operation.
Firearm Training Systems and Methods
A system has at least one processor, a control subsystem, and an end unit with at least one image sensor. The control subsystem switches operation of the system between first and second modes. In the first mode, an image sensor captures a visible light image of a scene, and a processor analyzes the visible light image to identify a target in the scene and extract target spatial information. In the second mode, an image sensor captures a series of IR images of the scene, and a processor analyzes the IR images to identify firearm projectile strikes on the target based on the extracted spatial information and comparisons between the IR images. In certain embodiments, the same image sensor is used for visible light and IR image, and an IR filter is selectively positioned in an optical path from the scene to the image sensor according to the mode of operation.
Firearm training system
A system trains usage of a firearm and includes an end unit, a processing subsystem, and a control subsystem remotely located from the end unit. The end unit includes an image sensor that is positioned against a target that has a bar code. The image sensor defines a field of view of a scene that includes the target, and the bar code stores encoded information that defines a target coverage zone. The system selectively operates in a first mode and a second mode according to input from the control subsystem. In the first mode the end unit scans the bar code to extract the target coverage zone. In the second mode the image sensor captures a series of images of the target coverage zone, and the processing subsystem analyzes regions of the captured series of images to determine a strike, by a projectile of the firearm, on the target.