Patent classifications
F41J9/08
EXTENDED-REALITY PROJECTILE-FIRING GAMING SYSTEM AND METHOD
An extended-reality projectile-firing gaming system includes a projectile-firing device, a battlefield object configured to detect impact of projectiles thereon, a network configured to provide communication and control connectivity in accordance with at least one protocol to the projectile-firing device and the wearable device, and an extended-reality gaming application. The application controls the projectile-firing device and the wearable device, receives projectile-firing device data from the projectile-firing device, receives battlefield object data from a battlefield object, the battlefield object data indicating that an impact occurred on the battlefield object, and the time the battlefield object was impacted, and updates gaming metric data to indicate a successful impact of the fired projectile on the battlefield object and a successful hit by the projectile-firing device on the battlefield object when the time the impact occurred on the battlefield object and the time the projectile was fired occur within a predetermined time period.
EXTENDED-REALITY PROJECTILE-FIRING GAMING SYSTEM AND METHOD
An extended-reality projectile-firing gaming system includes a projectile-firing device, a battlefield object configured to detect impact of projectiles thereon, a network configured to provide communication and control connectivity in accordance with at least one protocol to the projectile-firing device and the wearable device, and an extended-reality gaming application. The application controls the projectile-firing device and the wearable device, receives projectile-firing device data from the projectile-firing device, receives battlefield object data from a battlefield object, the battlefield object data indicating that an impact occurred on the battlefield object, and the time the battlefield object was impacted, and updates gaming metric data to indicate a successful impact of the fired projectile on the battlefield object and a successful hit by the projectile-firing device on the battlefield object when the time the impact occurred on the battlefield object and the time the projectile was fired occur within a predetermined time period.
High altitude balloon and method and apparatus for its manufacture
A high altitude balloon, including a method and machine for manufacture, uses a perimeter border strip to couple two circular balloon panels with a lap or butt seal. Simultaneous sealing of two perimeter seals, one between the border strip and each of two balloon panels, is provided by supporting stacked balloon panels on a rotatable support and sealing around the full perimeter of the two interposed balloon panels and the border strip. The method and machine for manufacture allow for the mass production of high altitude balloons and minimize necessary material handling. The perimeter border strip can be dispensed and guided relative to the perimeter of the balloon panels for positioning before sealing together, as a bonding device is rotated relative to the balloon envelope.
METHOD FOR PERFORMING EXO-ATMOSPHERIC MISSILE'S INTERCEPTION TRIAL
An inflatable dummy target comprising a chassis of inflatable ducts wrapped with a sheet.
METHOD FOR PERFORMING EXO-ATMOSPHERIC MISSILE'S INTERCEPTION TRIAL
An inflatable dummy target comprising a chassis of inflatable ducts wrapped with a sheet.
TARGET
Target for helice target shooting comprising a helical body and a centre piece that are snap-coupled together; the helical body comprising a cylindrical annular portion that extends according to a central axis (A) and is provided, peripherally, of at least one pair of mushroom-shaped projections so configured as to couple with the centre piece in correspondence of respective peripheral seats; the annular portion having crack nucleation means suitable to facilitate the fracture, in use, by at least one shot.
TARGET
Target for helice target shooting comprising a helical body and a centre piece that are snap-coupled together; the helical body comprising a cylindrical annular portion that extends according to a central axis (A) and is provided, peripherally, of at least one pair of mushroom-shaped projections so configured as to couple with the centre piece in correspondence of respective peripheral seats; the annular portion having crack nucleation means suitable to facilitate the fracture, in use, by at least one shot.
Drone-target hunting/shooting system
In a target-shooting simulation system, a master control unit issues flight control instructions to a flight-capable drone to cause the drone to fly along a predetermined flight path and receives GPS coordinates transmitted by a control unit of the drone as the drone flies along the predetermined flight path. The master control unit additionally obtains GPS coordinates, orientation and motion information with respect to a replica firearm, detects actuation of a trigger of the replica firearm and, in response to detecting actuation of the trigger, determines, based on the GPS coordinates of the drone and the GPS coordinates, orientation and motion information with respect to the replica firearm, whether a trajectory of a theoretical shot fired by the replica firearm at time of the trigger actuation will intercept the drone as it flies along the predetermined flight path.
Extended-reality projectile-firing gaming system and method
An extended-reality projectile-firing gaming system includes a projectile-firing device, a battlefield object configured to detect impact of projectiles thereon, a network configured to provide communication and control connectivity in accordance with at least one protocol to the projectile-firing device and the wearable device, and an extended-reality gaming application. The application controls the projectile-firing device and the wearable device, receives projectile-firing device data from the projectile-firing device, receives battlefield object data from a battlefield object, the battlefield object data indicating that an impact occurred on the battlefield object, and the time the battlefield object was impacted, and updates gaming metric data to indicate a successful impact of the fired projectile on the battlefield object and a successful hit by the projectile-firing device on the battlefield object when the time the impact occurred on the battlefield object and the time the projectile was fired occur within a predetermined time period.
Extended-reality projectile-firing gaming system and method
An extended-reality projectile-firing gaming system includes a projectile-firing device, a battlefield object configured to detect impact of projectiles thereon, a network configured to provide communication and control connectivity in accordance with at least one protocol to the projectile-firing device and the wearable device, and an extended-reality gaming application. The application controls the projectile-firing device and the wearable device, receives projectile-firing device data from the projectile-firing device, receives battlefield object data from a battlefield object, the battlefield object data indicating that an impact occurred on the battlefield object, and the time the battlefield object was impacted, and updates gaming metric data to indicate a successful impact of the fired projectile on the battlefield object and a successful hit by the projectile-firing device on the battlefield object when the time the impact occurred on the battlefield object and the time the projectile was fired occur within a predetermined time period.