Patent classifications
G06F2203/012
SYSTEM AND METHOD FOR GENERATING A LIMITLESS PATH IN VIRTUAL REALITY ENVIRONMENT FOR CONTINUOUS LOCOMOTION
A method for generating a limitless path in a virtual reality environment (VR) for a continuous locomotion within a real physical space using Head-Mounted-Display (HMD) device associated with a user is provided. The method includes determining a line segment between two points that corresponds to an initial path travelled by the user. The method includes detecting a boundary of the VR environment to generate a next line segment. The method includes generating and adding a new line segment to end of the initial path. The method includes generating and adding the new line segment to the end of the next line segment. The method includes generating an updated path by adding the new line segment in a direction at the angle of shift angle to the direction of the next line segment. The method includes, configuring to output updated path as two-dimensional points to render updated path into VR environment.
TARGET OBJECT CONTROLLING METHOD, APPARATUS, ELECTRONIC DEVICE, AND STORAGE MEDIUM
A target object controlling method, apparatus (2), electronic device, and storage medium. The method includes in response to a movement control operation triggered for a target object in a real scene image, determining a control direction corresponding to the movement control operation (101); obtaining a photographing direction of the real scene image (102); and controlling the target object to move in the real scene image according to the control direction and the photographing direction (103). The target object controlling method can effectively solve the problem in the prior art that when the photographing direction of the real scene image changes, a direction deviation occurs in controlling the target object to move in the real scene image, and can also effectively improve the operation performance of the target object in the real scene image, bringing a better manipulation experience for a user.
PROGRAM, INFORMATION PROCESSING METHOD AND INFORMATION PROCESSING DEVICE
A program causes a processor to carry out: a step of defining a virtual space including a web browser; a step of providing web content on the web browser based on an access to a URL address, a step of providing the web content displayed on the web browser as a 360-degree web content developed in the virtual space based on a first operation input of a user; a step of controlling a field-of-view from a virtual camera arranged in the virtual space in accordance with a movement of a head of the user; and a step of displaying a field-of-view image corresponding to the field-of-view on an image display apparatus associated with the head of the user. The web content and the 360-degree web content are web screens for selecting moving image content to be reproduced from one or more pieces of moving image content.
GAME PROGRAM, GAME METHOD, AND INFORMATION TERMINAL DEVICE
A first image related to a progress of a game is displayed on a display unit, an UI (User Interface) image receiving a first input operation related to a result of the game is displayed on the display unit in a manner of being superimposed on the first image, and the UI image is deleted by receiving a second input operation from the user even when the first input operation is not yet received.
Virtual scene interactive rehabilitation training robot based on lower limb connecting rod model and force sense information and control method thereof
A virtual scene interactive rehabilitation training robot based on a lower limb connecting rod model and force sense information and a control method thereof are disclosed. The thigh, calf and foot of a leg of a human body are equated to a three-connecting rod series-connected mechanical arm. A human body leg gravity compensation model is constructed. The leg posture of a patient is detected by Kinect. An interaction force between a limb of the patient and a rehabilitation robot is detected by a force sensor on the rehabilitation robot. Then, a progressive rehabilitation training method is designed for the model. According to a set weight reduction ratio, the motion of the rehabilitation robot is controlled by judging plantar force data.
FLIPPABLE AND MULTI-FACED VR INFORMATION BOARDS
A system and method for providing multiple faces of a discrete segment of an information board in virtual reality environments includes receiving a control input and displaying one or more added faces to the discrete segment of the information board at a virtual reality display device.
VR OMNI-DIRECTIONAL EXERCISE MACHINE WITH TERRAIN ENVIRONMENT SIMULATION FUNCTION
A VR (virtual reality) omni-directional exercise machine with a terrain environment simulation function is provided. The VR omni-directional exercise machine includes a protective ring, a protective ring supporting rod, a protective ring supporting column, an exercise platform, a control machine, and VR head-mounted display, wherein the protective ring is arranged above the exercise platform and is connected to the protective ring supporting column through the protective ring supporting rod, and the bottom of the protective ring supporting column is fixedly connected to the outer side of the exercise platform; a moving vertical rod module lattice is arranged in the exercise platform, the moving vertical rod module lattice and the VR head-mounted display are both connected to the control machine, and the control machine is used to coordinate and control the movement of the moving vertical rod module lattice according to an terrain environment displayed in the VR head-mounted display.
Method for predefining activity zones in an extended reality (XR) environment
A method predefines activity zones in an extended reality (XR) space by: accessing a previously generated spatial mapping mesh (SMM); compiling a record of all exposed surfaces of the physical elements in the XR space, with positions, dimensions, and categories; for each recorded surface, performing a collision analysis at representative positions around its perimeter to determine an available adjacent open space; filter determined open spaces according to one or more predetermined criteria to determine one or more activity zones at corresponding locations; and assigning each activity zone to an activity category based in part on the categorization of the available adjacent surface or surfaces. The method is carried out in advance of user interaction with any virtual element in the XR space.
System and method for targeted neurological therapy using brainwave entrainment with passive treatment
A system and method for targeted neurological treatment using brainwave entrainment therapy with passive treatment that allows for targeted treatment of particular areas of the brain, particular neurological functions, particular neurological states, and combinations of areas, functions, and states. The system and method receive gait parameters for an individual and compare those against a database of historical gait data to determine if an onset neurodegenerative condition is present, and applies a brainwave entrainment therapy responsive to the determination of the condition. The system and method receive a neurological assessment identifying areas of the brain or neurological functions to be treated, select one or more treatment modalities and frequencies, select a treatment regimen, and apply brainwave entrainment using a treatment regimen while the subject engages in dual-task activities selected to stimulate the areas of the brain, neurological functions, or neurological states to be treated, enhanced, or altered.
Virtual reality haptic system and apparatus
A virtual reality (VR) system includes a VR display and a VR movement apparatus that includes hand user interfaces (UIs) and foot UIs that can support the hands, feet, seat, and total weight of a user. The VR movement apparatus allow the user's hands and feet to move in 3-dimensional space that include vertical, lateral, and fore-aft direction movements. A computer running VR software coordinate and synchronizes the VR movement apparatus and the VR display to provide system users with simulated activities in a VR environment.