G06F2203/013

BILATERAL LIMB COORDINATION TRAINING SYSTEM AND CONTROL METHOD

Provided are a bilateral limb coordination training system and a bilateral limb coordination training control method. The bilateral limb coordination training control method includes: detecting, by a force sensor, force information of a three degree-of-freedom bilateral motion mechanism and sending the force information to a main controller; determining, by the main controller, target motion information of the three degree-of-freedom bilateral motion mechanism of a robot according to the force information; and controlling, by the main controller, the three degree-of-freedom bilateral motion mechanism to perform a corresponding motion based on the target motion information and sending training data and running status information generated during training to an upper computer; where a training instruction includes a bilateral non-association motion training instruction, a bilateral flexible-association motion training instruction or a bilateral rigid-association motion training instruction.

HUMAN COMPUTER INTERACTION DEVICES
20230229237 · 2023-07-20 ·

Various examples are provided related to devices for human-computer interactions. In one example, a human computer interaction device includes a sensing platform with at least one inner zone and an outer zone. The sensing platform can provide control inputs to a computing device in response to detecting movement of a foot of a user on the sensing platform and can provide haptic feedback to the user in response to the detected movement. The haptic feedback can be provided via the at least one inner zone, the outer zone or a combination thereof.

Information processing apparatus, information processing method, and information processing system

An information processing apparatus including a control section to generate a control signal that controls an operation of a tactile feedback apparatus including a tactile feedback section. The control section changes control on the tactile feedback apparatus on the basis of a type of the tactile feedback section which is recognized by the control section.

TACTILE STIMULUS PROVIDING SYSTEM
20230015728 · 2023-01-19 ·

A tactile stimulation providing system includes: an apparatus for generating first actuator strength values corresponding to representative values of frequency bands of first audio data and second actuator strength values corresponding to representative values of frequency bands of second audio data; and an apparatus for driving actuators, based on the first actuator strength values and the second actuator strength values, wherein a number of the actuators is smaller than a number of the first and second actuator strength values, the first audio data includes information on a first direction, the second audio data includes information on a second direction, an actuator corresponding to first position information is driven based on only at least one of the first actuator strength values, and an actuator corresponding to second position information is driven based on only at least one of the second actuator strength values.

SYSTEM AND METHOD FOR TARGETED NEUROLOGICAL THERAPY USING BRAINWAVE ENTRAINMENT WITH PASSIVE TREATMENT
20230218947 · 2023-07-13 ·

A system and method for targeted neurological treatment using brainwave entrainment therapy with passive treatment that allows for targeted treatment of particular areas of the brain, particular neurological functions, particular neurological states, and combinations of areas, functions, and states. The system and method receive gait parameters for an individual and compare those against a database of historical gait data to determine if an onset neurodegenerative condition is present, and applies a brainwave entrainment therapy responsive to the determination of the condition. The system and method receive a neurological assessment identifying areas of the brain or neurological functions to be treated, select one or more treatment modalities and frequencies, select a treatment regimen, and apply brainwave entrainment using a treatment regimen while the subject engages in dual-task activities selected to stimulate the areas of the brain, neurological functions, or neurological states to be treated, enhanced, or altered.

Customizable rumble effect in gaming accessory

A device for online gaming includes an actuation component and a controller communicatively coupled to a computer system. The controller is configured to perform operations including detecting an actuation of the actuation component, wherein the actuation component is associated with performing of an action in a video game executed by the computer system. Responsive to detecting the actuation, an instruction is provided to the computer system to perform the action, wherein, based on a current value of a timer, the computer system restricts the action from being performed. The timer, having been previously initiated based on a prior actuation of the actuation component, relates to a cooldown period during which the action cannot be repeated after the action is performed. Responsive to receiving a command from the computer system, a tactile effect is generated as an indication to a user that the action can be repeated.

Haptic hand controller system for mixed reality
11698682 · 2023-07-11 · ·

The technology disclosed herein includes a controller or device that provides multi-dimensional hand interaction with the digital world by delivering physical sensations to the palm and the fingertips. The device translates motion from the hand and fingers to control of a computer device, while simultaneously receiving signals to display haptic sensations. The device is “controller-held” around a user's hand, holding onto hand anatomy at key locations. In some embodiments, the device has one-handed engagement and disengagement. In some embodiments, the device may be used as a game controller, incorporating WebVR electronics and software, wireless communication, power-harvesting electronics, inertial measurements unit electronics including additional inputs for camera-based IMU supplementation, battery recharging electronic and internal communication protocol support electronics. In some embodiments, the device may be used in non-gaming environments, and include additional electronics that support universal remote controller components, IoT compatibility, and compatibility for wireless charging.

Sensory indications for future game events for multiple players of a wagering game
11551506 · 2023-01-10 · ·

A computer-implemented method includes providing a real-time environmental model of a shared virtual environment (SVE) that includes a plurality of virtual players. Display data corresponding to the SVE is transmitted to each player device. The data includes user display data that causes a display in the player device to render a portion of the SVE based on a virtual orientation of the player device and a virtual location of the virtual player in the SVE. Sensory feedback data is then transmitted to the plurality of VR devices that causes each VR device to provide a sensory indication associated with the SVE to the respective player. The sensory indication is indicative of a benefit that will be provided to a subset of the plurality of players at a predetermined future time. At the predetermined future time, the benefit is then provided to the subset of the plurality of players.

METHOD FOR OPERATING AN INPUT DEVICE FOR A COMPUTER DEVICE, AND INPUT DEVICE
20220413627 · 2022-12-29 ·

A method for operating an input device. An input element of the input device is manually operated to perform an input into a computer device operatively connected to the input device. Mobility of the input element can be selectively delayed, blocked, and enabled by a controllable magneto-rheological braking device. The mobility of the input element is selectively adjusted by the computer device at least as a function of at least one input condition stored in the computer device. The input device may be a computer mouse.

Systems and Methods for Producing a Pure Vibration Force from a Synchronized Dual Array of Eccentric Rotating Masses

Aspects of the technology employ components to control and combine the vibration outputs of two vibration motors into essentially a pure vibration force, which can be controlled to output a given frequency and amplitude, produce beat frequencies, and produce brief impulses. For instance, identical attachment elements are affixed to a vibration device but do not contact each other during operation. Such attachment elements are able to cancel undesired torque vibrations to provide a combined pure force vibration output. The attachment elements may be secondary eccentric rotating masses affixed to the shaft of a vibration motor. Along with the vibration motor's primary eccentric rotating mass, these elements can cancel out unwanted parasitic torque vibrations by producing counter-torque vibrations.