Patent classifications
G06Q20/0652
Transparent crowd sourcing for projects
Methods and systems are provided for crowdsourced funding via a blockchain system. A token contract, associated with a token issuer, is generated on a blockchain system. Tokens are issued to a plurality of token holders. Each of the plurality of token holders is allowed access to a feedback mechanism associated with the token issuer. A performance of the token issuer in an associated field is monitored to provide at least one performance metric. A dividend is paid to each token holder proportional to a number of tokens held by the token holder after a predetermined amount of time based on the at least one performance metric.
MERCHANT INCREMENTAL ELECTRONIC IMPACT VALUE PREDICTION AND RANKING USING MULTIPLE MACHINE LEARNING MODELS
Methods, apparatus, systems, and computer program products are disclosed for utilizing specially configured machine learning models to generate incremental currency value(s) associated with one or more target merchant data objects. Some embodiments, based on one or more market record sets, identify an actual electronic currency value for a total merchant data object set, and include a counterfactual model configured to generate a counterfactual electronic currency value for use in determining a counterfactual incremental electronic currency impact, and in some embodiments for ranking other models. Embodiments, additionally or alternatively, include an incrementality-trained ensemble model for generating a predictive incremental electronic currency impact. The incrementality-trained ensemble model may be trained to predict based on the rankings of the outputs of the counterfactual model. Embodiments may further rank target merchant data objects and perform one or more additional actions, including assigning the target merchant data objects to sales account data structures for management.
Systems and methods for generating and managing dynamic customized electronic tokens for electronic device interaction
Systems and methods are provided for generating and managing dynamic customized electronic tokens for electronic device interactions. A system for transferring data between a user device associated with a user and a remote device may include a memory storing instructions and a processor configured to execute the stored instructions. The stored instructions may configure the processor to receive, via a network, transaction information from the remote device, access information associated with an electronic token, and provide the electronic token to the remote device. The electronic token may be associated with at least one of the user or the user device, and a token server may generate the electronic token based on the received transaction information, and determine one or more expiration parameters for the electronic token.
Apparatus and method for providing protocol for digital asset trading
A method for a protocol in digital asset trading includes step as follow. Trading information is exchanged between the first and the second nodes, in which a first digital currency belonging to the first node and a second digital currency belonging to the second node are expected to be exchanged, and prices of the first and second digital currencies are time-dependent. An atomic swap script and a smart contract are generated. A compensation fee to be paid to the second node by the first node is computed. A redeeming or refunding event is performed in response to the atomic swap script and the smart contract with paying the compensation fee to the second node, in which the compensation fee is dependent on the prices of the first and second digital currencies such that is time-dependent.
REOCCURRING DIGITAL ASSET-BASED INTERACTION
A method includes initiating a reoccurring digital asset-based interaction between a first and second computing entity of a digital asset-based interaction system, providing, by the first computing entity, first computing entity information to the second computing entity, and storing, by the second computing entity, the first computing entity information. When the reoccurring digital asset-based interaction occurs, the method further includes sending, by the second computing entity, at least a portion of the first computing entity information and second computing entity information to a digital asset-based interaction computing entity, obtaining, by the digital asset-based interaction computing entity, the amount of the digital asset from the first computing entity, locking an amount of system digital asset to back the reoccurring digital asset-based interaction, and sending a confirmation to the second computing entity that the reoccurring digital asset-based interaction is successful.
Adding Additional Value to NFTs
Adding additional value to NFTs is described. An association of a non-fungible token (NET) with a user account is verified based on an address of a digital wallet that corresponds to the user account and that is encoded into the NET stored on a blockchain. After verifying the association of the NET with the user account, a condition relative to the NET is detected. Responsive to detecting the condition, ownership of an earned item is conferred to the user account. An NFT collection is formed by digitally bundling the NFT and the earned item, and a listing of the NFT collection is generated for the user account. The listing specifies that the NFT collection includes both the NFT and the earned item.
CUSTOMIZABLE DIGITAL ASSET-BASED INTERACTION PREFERENCES
A method includes storing, by a digital asset-based interaction computing entity of a digital asset-based interaction system, a set of second computing entity interaction preferences pertaining to digital asset-based interactions involving a second computing entity. The method further includes obtaining first and second computing entity real-time information from one or more of a first computing entity of the digital asset-based interaction system and the second computing entity. The digital asset-based interaction involves the first computing entity providing an amount of digital assets and the second computing entity accepting desired assets in a desired asset format. The method further includes facilitating the digital asset-based interaction in accordance with the first and second computing entity real-time information, the set of second computing entity interaction preferences, a real-time digital asset-based interaction process, and a nonreal-time digital asset-based interaction process.
OPTIMIZING EXECUTION OF TRANSACTION REQUESTS
A transaction processing system (110) configured to determine an optimized transaction router system (112) from a plurality of transaction router systems (112A-N). The system (110) is configured to retrieve a plurality of timing measurements, each being associated with one of the plurality of transaction router systems (112A-M) and one of a plurality of third party systems (130A-N). The system (110) is configured to determine a plurality of liquidity loss metrics based on the timing measurements, determine a plurality of effective remaining liquidity values based on the liquidity loss metrics, determine a total effective liquidity value of each transaction router system (112A-M) based on the effective remaining liquidity values, determine a plurality of order expiry metrics, determine a plurality of slippage metrics based on the order expiry metrics, and determine the optimized transaction router system (112) based at least in part on the total effective liquidity values and the slippage metrics.
ELECTRONIC WALLET ALLOWING VIRTUAL CURRENCY EXPIRATION DATE
A computer-implemented system and method uses a processor of a device of an expiring virtual currency (EVC) wallet user. An EVC transaction is retrieved that is associated with a blockchain and addressed to an address associated with the EVC wallet. The EVC transaction comprises an expiration date for the EVCs, as part of virtual currency user rules (VCURs). If the expiration date of the EVCs has passed, the method automatically, and without user intervention, transfers the EVCs to a transferee designated in the VCURs.
METHOD AND SYSTEM FOR DIGITAL CURRENCY CREATION AND MARKETING
A method and system which allow an actor/user to create new cryptocurrency, designed to motivate people to an active lifestyle in various fields by making certain activities or actions, which can be measured and verified using smartphones or other telecommunication devices. The method creates two kinds of universal cryptocurrency, namely: cryptocurrency/time, based on a time during which the activities or actions were performed and cryptocurrency/quantity, based on the amount/quantity of performed activities or actions. The method converts amount of time during which activities/actions were performed into the cryptocurrency/time and also converts amount of activities/actions which were performed into the cryptocurrency/quantity. Thus, a cryptocurrency/time and a cryptocurrency/quantity are parts of a new single digital currency under the preliminary name: “CRYPTonFly” as the abbreviation of words “creation cryptocurrency on the fly”, which empowers each individual a freedom and ability to make money converting certain activities and actions into the digital currency.