G06T2219/2008

DISPLACEMENT MAPS

Examples of methods for determining displacement maps are described herein. In some examples of the methods, a method includes determining a displacement map for a three-dimensional (3D) object model based on a compensated point cloud. In some examples, the method includes assembling the displacement map on the 3D object model for 3D manufacturing.

Methods and apparatus for encoding data in notched shapes

A notched 2D shape may encode information. For instance, a physical tag may display, form or include a polygon that is modified by notches and by one or more holes. This notched 2D shape may encode data that identifies, or provides information regarding, a physical product to which the tag is physically attached. Alternatively, this notched 2D shape may encode any other type of information, such as information about what we sometimes call a product shape or shape matrix. The notched shape may be an octagon that is modified by notches and by one or more holes.

GINGIVA STRIP PROCESSING USING ASYNCHRONOUS PROCESSING
20230012309 · 2023-01-12 ·

Methods and apparatuses for asynchronously identifying and modeling a gingiva strip from the three-dimensional (3D) dental model of the patient's dentition. These methods may reduce the time required to generate accurate 3D dental models and therefore may reduce and streamline the process of generating dental treatment plans.

System and Method for Authoring Freehand Interactive Augmented Reality Applications
20230038709 · 2023-02-09 ·

An augmented reality (AR) application authoring system is disclosed. The AR application authoring system enables the real-time creation of freehand interactive AR applications with freehand inputs. The AR application authoring system enables intuitive authoring of customized freehand gesture inputs through embodied demonstration while using the surrounding environment as a contextual reference. A visual programming interface is provided with which users can define freehand interactions by matching the freehand gestures with reactions of virtual AR assets. Thus, users can create personalized freehand interactions through simple trigger-action programming logic. Further, with the support of a real-time hand gesture detection algorithm, users can seamlessly test and iterate on the authored AR experience.

Systems and methods for generating three dimensional geometry
11574439 · 2023-02-07 · ·

Systems and methods are described for creating three dimensional models of building objects by creating a point cloud from a plurality of input images, defining edges of the building object's surfaces represented by the point cloud, creating simplified geometries of the building object's surfaces and constructing a building model based on the simplified geometries. Input images may include ground, orthographic, or oblique images. The resultant model may be scaled according to correlation with select image types and textured.

Systems and methods for generating three dimensional geometry
11574442 · 2023-02-07 · ·

Systems and methods are described for creating three dimensional models of building objects by creating a point cloud from a plurality of input images, defining edges of the building object's surfaces represented by the point cloud, creating simplified geometries of the building object's surfaces and constructing a building model based on the simplified geometries. Input images may include ground, orthographic, or oblique images. The resultant model may be scaled according to correlation with select image types and textured.

Virtual object kit
11710286 · 2023-07-25 · ·

In some implementations, a method includes obtaining a virtual object kit that includes a set of virtual object templates of a particular virtual object type. In some implementations, the virtual object kit includes a plurality of groups of components. In some implementations, each of the plurality of groups of components is associated with a particular portion of a virtual object. In some implementations, the method includes receiving a request to assemble a virtual object. In some implementations, the request includes a selection of components from at least some of the plurality of groups of components. In some implementations, the method includes synthesizing the virtual object in accordance with the request.

METHOD AND SYSTEM FOR REPRESENTING AVATAR FOLLOWING MOTION OF USER IN VIRTUAL SPACE

A non-transitory computer-readable recording medium storing instructions that, when executed by a processor, cause the processor to set a communication session in which a plurality of users participate through a server, generate data for a virtual space, share motion data related to motions of the plurality of users through the communication session, generate a video in which avatars following the motions of the plurality of users are represented in the virtual space, based on the motion data, and share the generated video with the plurality of users through the communication session.

Method and system for optimizing shipping methodology for 3-directional floor joists
11715169 · 2023-08-01 ·

A system comprising; analyzing a building model, wherein a set of floor joists are isolated from other assemblies; processing a first set of data associated with the coordinates of the floor joists; processing a second set of data associated with the assembly of the floor joists; creating a set of data associated with the assembly of the floor joist and the coordinates of a set of floor joist members; formulating an assembly of the floor joist, wherein the assembly is a predetermined organization of the floor joists based on the first set of data and the second set of data; calculating the assembly based on a set of limitations, wherein the limitations are based on the shipping vessel; manipulating the assembly, wherein the manipulated assembly is within the limitations of the shipping vessel; and generating a graphical representation of the manipulated assembly.

Method and system for optimizing shipping methodology for 3-directional roof trusses
11715170 · 2023-08-01 ·

A system comprising; analyzing a building model, wherein a set of roof trusses are isolated from other assemblies; processing a first set of data associated with the coordinates of the roof trusses; processing a second set of data associated with the assembly of the roof trusses; creating a set of data associated with the assembly of the roof truss and the coordinates of a set of roof truss members; formulating an assembly of the roof truss, wherein the assembly is a predetermined organization of the roof trusses based on the first set of data and the second set of data; calculating the assembly based on a set of limitations, wherein the limitations are based on the shipping vessel; manipulating the assembly, wherein the manipulated assembly is within the limitations of the shipping vessel; and generating a graphical representation of the manipulated assembly.