G07F17/3241

SYSTEMS AND METHODS FOR PROVIDING SECURE DATA FOR WAGERING FOR LIVE SPORTS EVENTS
20180005492 · 2018-01-04 · ·

Systems and methods for live sporting event wagering with data security and integrity are disclosed. At least one input capture device and at least one user device are constructed and configured in network communication with at least one computing platform. The at least one input capture device is configured to transmit live input data relating to a live sporting event to the at least one computing platform in real time or near real time. The at least one computing platform is configured to aggregate and analyze the live input data, thereby creating analyzed data. The at least one computing platform is further configured to set odds for wagering in the live sporting event based on the analyzed data in real time or near real time. The at least one user device is configured to display the odds, receive bets, and transmit the bets to the at least one computing platform.

Interactive Gaming Among A Plurality Of Players Systems And Methods
20180012449 · 2018-01-11 · ·

A system for interactive gaming among a plurality of players includes a host computer system and a plurality of player terminals communicably coupled to the host computer system via a network. The plurality of player terminals are located at a plurality of licensed gaming locations. The plurality of player terminals are configured to engage the plurality of players in a common interactive game operated by the host computer system. The plurality of player terminals include means for dispensing player winnings from the player terminal.

Device and process for providing mobile gamification
11710375 · 2023-07-25 · ·

A wireless device to provide mobile gamification services includes a transceiver configured to transmit data, an application to remotely connect via a network to a mobile website, to download a game from the mobile website to the wireless device, to execute the game locally on the wireless device, to execute the game via the mobile website, to redeem game rewards associated with wireless services, and to select the game rewards associated with the wireless services, a processor to control the transceiver and execute the application, a display to display the game and the game rewards, and a computer readable medium to store the application and user preferences associated with the game and with the wireless services.

Systems and methods for fractional ownership of user-generated content within an online gaming platform
11707685 · 2023-07-25 · ·

Systems and methods for dispersing gains derived from ownership of user-generated content among users of a gaming platform are disclosed. Exemplary implementations may: execute an instance of a game and implement in-game actions in the instance of the game as requested by the users; assign ownership of a first item of user-generated content to a group of users; record the ownership of the first item of user-generated content by the group of users; determine a first quantity of gains that have been gained within the gaming platform through use of the first item of user-generated content; and disperse at least a portion of the first quantity of gains to individual ones of the group of users.

Distributed ledger based distributed gaming system
11710373 · 2023-07-25 · ·

The technology teaches a distributed gaming system, comprising a server-side node configured to administer transactions for a gambling casino, selling and redeeming chips using a private database, and recording transactions on a distributed ledger using crypto-tokens for a house account, with a token vault wallet that has a unique identifier and private key to track transactions. Customer wallets, intermediary accounts and one-way redemption wallets track transactions on the distributed ledger. Client-side nodes accept token purchase messages and transfer tokens in the ledger and record in the database, accept token-to-chip messages from an intermediary account and transfer tokens on the ledger to the redemption wallet to extinguish and record the exchange, accept chip-to-token messages from an intermediary account and transfer tokens from the vault to the customer account and record the exchange, and accept token-to-fiat messages from an intermediary account and transfer tokens to extinguish, and record the exchange.

Verifying whether a device is communicating with a server
11710365 · 2023-07-25 · ·

A server provides activities and/or services to a player through a device. In response to a request from the device, information known to a player is determined and sent to the device via the server. In this fashion, verification can be made that the device is communicating with the server.

Table game system
11710380 · 2023-07-25 · ·

In a table game system provided by the present invention, a card shoe used in a table game can be used to calculate periods associated with the progress of the game handled by a dealer, particularly periods from the time when a card is drawn from a card accommodating section to the time when a result of the game is displayed, such as a game play period, and other periods excluding the play period which includes a bet period and a bet settlement period.

Quarantined wallet access for a mobile wallet

A quarantine wallet associated with a user account that support funds to be quarantined for a defined period. A user account server determines that a respective win amount satisfies one or more funds quarantine criteria and removes at least a portion of the win amount satisfying the one or more funds quarantine criteria from access by one or more wallets associated with a user account. The user account server stores the removed portion of the win amount as a quarantined fund amount in a quarantine wallet associated with the user account. The user account server sets a release time for the quarantined funds amount in the quarantine wallet and performs a transfer of the quarantined funds amount to the one or more wallets based on satisfying the release time.

MANAGEMENT SYSTEM AND MANAGEMENT METHOD FOR PACKAGES OF SHUFFLED PLAYING CARDS
20230001288 · 2023-01-05 ·

To prevent a loss or replacement of card packages while operating casinos using packages of multiple cards in the casinos or other card game facilities using card game tables, a management system for managing packages of shuffled playing cards is provided. The management system including a management control device stores ID codes attached to a plurality of packages brought into a management/storage box, constructs a database, reads the ID codes of the plurality of packages brought into the management/storage box at predetermined time intervals, confirms existence of each ID code registered in the database in the management/storage box, and manages the ID codes of the packages before use and the ID codes of the drawn packages.

GAME TABLE AND CHIP INFORMATION MANAGEMENT METHOD FOR GAME TABLE
20230237869 · 2023-07-27 ·

A game table is provided in which a dealer can suppress an unauthorized use of a chip without taking time and effort to confirm a validity of a chip. The game table includes a plurality of betting areas for placing chips, a reading device that reads identification information that specifies the chip placed on the betting area, and a computer device that updates management information including a validity of the chip based on the identification information read from the chip, in which the computer device executes a functions of managing a progress of a game and updating the management information so as to validate a status of the chip placed on the betting area that won the game, invalidating a status of the other chips during a dividend period in which a dividend amount according to a result of the game is paid.