Patent classifications
G07F17/32
MOBILE LEADERBOARD
Embodiments described herein are directed to providing various types of leaderboards related to electronic games available in a gaming venue. These rank-ordered lists can be based on previous game play by a particular player or group of players and provided to a player’s mobile device. However, rather than being based on a single metric or aspect of a particular game, such as a score or an amount of winnings, leaderboards as disclosed herein can be related to a number of different aspects of any one or more electronic games. These aspects can include, but are not limited to, an amount of time played, an amount of wagers made, an amount of winnings, etc. Additionally, or alternatively, leaderboards can be generated showing and ranking various players for each such aspect.
GAMING MACHINE AND METHOD WITH DYNAMIC GAME PROGRESSION
A gaming system comprises game-logic circuitry and a display device configured to display an active array of symbol positions. The game-logic circuitry establishes award levels having respective awards and respective array sizes and establishes a predefined path defining progression through the award levels. The display device selectively populates the active array with symbols through one or more game cycle outcomes, updates, in response to detecting a branching condition within the game cycle outcomes, the predefined path to a modified path such that progression from the first award level is altered from a second award level to a third award level, and, in response to progressing from the first award level to the third award level based on the modified path: (i) modifies the active array to the array size of the third award level, and (ii) repeats the selective population for one or more additional game cycle outcomes.
LOTTERY SYSTEM AND METHOD
A system and method for an improved lotto game where the number of winning matching numbers depends on the size of the pot generated through the month and will be displayed at every lottery retailer and kiosk whereby an amount will be distributed to the winners. The system sells lottery tickets that each have a set cost and a unique identifying number to one or more players that may be selected by the players or automatically chosen by the system. The system then conducts multiple drawings such that multiple lottery tickets sold are winning tickets, and the remainder of lottery tickets sold are losing tickets.
Electronic Gaming Device and System with Random Multiple Trigger Symbol Mechanisms for a Series of Game Sequences
A gaming device comprises a display, a random number generator, a memory storing (i) a set of reel strips comprising a plurality of symbols including trigger symbols, and (ii) instructions which, when executed, cause the processor to select, for a first game instance, a plurality of symbols using the random number generator, control the display to display the plurality of symbols at a respective ones of a plurality of symbol positions, upon the displayed symbols of the first game instance comprising at least a threshold number of trigger symbols, initiate a feature game corresponding to the trigger symbols, the feature game comprising at least a second game instance, upon the displayed symbols of the first game instance comprising at least one trigger symbol and less than the threshold number of trigger symbols, randomly determine whether to initiate the feature game, conduct any initiated feature game, and make any award.
EVENT-BASED GAMING SYSTEMS AND METHODS
A method of playing a game, the method comprising selecting a predefined number of player indicia; providing an event reference, the event reference being viewable on a display device, the event reference comprising a plurality of event participants, the plurality of event participants being ranked; randomly generating a plurality of randomly generated indicia, the plurality of randomly generated indicia comprising a first indicia and a second indicia; associating the first indicia with a first event participant; associating the second indicia with a second event participant; obtaining the ranking of the participants based on the order they finish in the event reference; ordering the plurality of randomly generated indicia based on the ranking of their respective associated participants; and determining a game outcome, the game outcome comprising comparing the player indicia to the plurality of randomly generated indicia.
GAMING MACHINE WITH RETAINED BONUS GAME CONDITIONS
An electronic gaming machine enables implementation of a base game, from which a bonus game may be triggered. Outcomes achieved during a play of the bonus game may be retained for use during subsequent triggering of the bonus game. For example, during play of the bonus game a player may achieve one or more game conditions, such as held special symbols, sticky WILD symbols, or award multipliers. These game conditions may be retained at the end of the bonus game and used if the player subsequently triggers another bonus game while playing the base game.
E-TICKET AND E-COUPON, GAME SYSTEM AND METHOD BASED ON E-TICKET AND E-COUPON
A game system and game method wherein an e-ticket is displayed before the start of a game and contains a plurality of game indexes, an open code containing encrypted information about a combination of winning indexes stored on a game server, and information about prizes for a successful search. The user identifies the game indexes in the e-ticket and sends the indexes from the terminal to the game server. The game server compares the indexes, determines the result of the game, and sends an e-coupon to the terminal containing the indexes, the result of the game and an encryption key. The e-coupon allows the user to obtain their prize and/or check on a public resource that the result of encrypting the combination of winning indexes using the aforesaid key matches the open code, and that any alteration of the key and/or the combination of winning indexes corrupts the open code.
GAMING TABLE
To provide a technology related to a gaming table with an antenna detection range defined more appropriately. The gaming table includes a plurality of antennas, a placement board, and a control unit. Each of the plurality of antennas is provided at such a position that a detection range is located above a placement surface of the placement board. Each of the plurality of antennas is provided such that a portion of a first antenna overlaps a portion of a second antenna. The control unit exerts control to identify a tip on the placement board and not to identify the same tip repeatedly.
METHOD FOR A GAMING SYSTEM
The present disclosure relates to a computer implemented method performed by a gaming system. In particular, the present disclosure relates to a scheme for further improving an attraction power of a game provided in relation to the gaming system. The present disclosure also relates to a corresponding gaming system and a computer program product.
CRYPTOCURRENCY TRANSACTIONAL SYSTEMS AND METHODS
A secure cryptocurrency transactional system for actuating transactions involving electronic gaming machines and cryptocurrency wallets.