G07F17/3262

AMUSEMENT SYSTEM FOR SKILL-BASED GAMES AND METHODS DIRECTED TO THE SAME

Systems and methods for a skill-based games are provided with the present disclosure. A plurality of targets each are displayed and moved about a playfield shown on a display of an amusement system according to one or more non-random, learnable sequences or patterns. Upon receipt of an input at one or more of player controls of a player station of the amusement system, a game play is initiated and an object is directed along the playfield from the player station. If the object engages a target of the plurality of targets, the game play is ended and it is determined whether a threshold criterion for obtainment of the target has been met. An award is distributed to the player station if the threshold criterion for obtainment of the target has been met. Other aspects also are described.

LOW-COMPLEXITY REEL SYMBOL REPLACEMENT STRATEGY WITH CLUSTERING
20230005338 · 2023-01-05 ·

In an electronic gaming device, instances of a target symbol are swapped in to symbol positions of one or more reel strips using one or more index tables to identify the symbol positions at which to swap in the instances of the target symbol. The index table(s) can be configured to cluster instances of the target symbol according to a deterministic approach. Subsequently, spin results are determined for one or more spins of reels using the reel strips.

Gaming system, gaming device, and method for providing a sports-based card game
11568715 · 2023-01-31 · ·

A gaming system, gaming device, and method using a deck of cards containing statistics and identifying information from real-world sports players is described. The cards in the deck may contain the player scores for a set of games or matches as well as other player-related information. The gaming system and device randomly generate a hand and randomly select one of the player's pre-determined scores for each of the cards. The user's score may be determined through a variety of methods utilizing the player scores on the cards in the user's hand. The outcome of the user's hand may be determined by matching the user's score with a pay table, or for a multi-user game, the outcome may be determined by finding the highest scorer among the participating users.

Gaming device having prize ladder populated with incrementable prize levels

A gaming device having a processor to control a display to display a set of prize levels having a bottom level, a variable level associated with a variable prize, and an intermediate level. In each of a plurality of game instances, the processor selects a plurality of symbols, control the display to display the selected symbols, determines whether the symbols displayed include increment symbols, upon the symbols displayed including the increment symbols, increments the variable prize by respective amounts of the increment symbols, evaluates symbols displayed for a winning combination, and the symbols displayed including the winning combination, increments from a current prize level to a different prize level in the set of prize levels provided the different prize level is not a top level. At an end of the plurality of game instances, the processor awards a current prize of the current prize level.

Gaming machine and method with a bonus symbol array

A gaming machine comprises a display and an electronic controller for playing a first game. The electronic controller is configured to randomly determine whether to display one or more bonus symbols in the first game, each bonus symbol being associated with a bonus value award. Where a trigger event occurs during the first game, such as the appearance of a predetermined order of bonus symbols, electronic controller is configured to display an array of the bonus symbols on the display or optionally on another display. Where bonus symbols appear in further plays of the first game or plays of a second game, the bonus symbols are added to the array and bonus symbols present on the array are sequentially transferred to a win meter, which increments by the amount of the associated bonus value award of each transferred bonus symbol.

System for implementing enhanced gaming and prizing parameters in an electronic environment

Forms of interaction with an electronic system, such as for games of chance, games of skill, and combinations thereof are described herein. A system is provided for effecting defined game play and prizing structure parameters in an electronic entertainment environment. The system may include an input for receiving the parameters, a memory coupled to the input for storing the parameters, a processing system coupled to the storage for generating game play to effect the defined parameters, storage for recording information regarding particular game play events and an interface for at least presenting game play events to users of the electronic entertainment system. In one mode of operation, one or more mandated parameters are externally imposed, and variable parameters are selected such that the mandated parameters are met globally, and such that the user experience is optimized.

SLOT GAME WITH DYNAMICALLY ASSIGNED REEL STRIP LOCATIONS
20230025925 · 2023-01-26 ·

A gaming system may provide a slot game in which multiple reel strips are “spun” in order to generate game outcomes based on the award symbols that are displayed on the reels. Different award symbols may be associated with different payout values, and different reel strips may have different sets of award symbols, leading to some reel strips having a higher potential payout than others. In some cases, some reel strips may include special symbols that have a significant impact on the potential payout, such as by cumulatively multiplying other earned awards. In order to manage game characteristics like return-to-player (“RTP”) and volatility while providing special symbols like award value multipliers, the gaming system may select from predefined sets of reel strips and position the reel strips in particular locations in a symbol matrix of the game

Gaming devices and methods for enriching subsequent gaming activity based on current gaming activity
11710376 · 2023-07-25 ·

Systems, apparatuses and methods for identifying positions of card hands that will be accorded some heightened value or enrichment on a future hand(s) of the game. In one embodiment, a player of a poker game may be notified in connection with a current hand that some preset progress or other partial progress is made towards a potentially favorable result, where that progress is made known to the player so that the player knows it is coming on a subsequent poker game.

Bonus bet system and method

Disclosed is a bonus bet system for use with a roulette game or other games as it relates to a player placing a bonus bet on an outcome of the roulette game or the other games. The bonus bet system may include a first outcome determination device, such as a wheel, and a second outcome determination device, such as a second wheel. The first outcome determination device includes a first plurality of outcomes displayed thereon, and the second outcome determination device has a second plurality of outcomes displayed thereon. The first and second pluralities of outcomes may be the same, or the second plurality of outcomes may be a subset of the first plurality of outcomes. When the outcome of the second outcome determination device corresponds to the outcome of the first outcome determination device, a bonus may be applied to successful wagers on the first outcome.

Electronic gaming machines with out-of-process rendering

An electronic gaming machine architecture is provided in which a gaming platform application and wagering game applications are executed in separate processes but may share access to common display windows; such display windows may be caused to be generated by the gaming platform application, which may then assign specific display windows to the various wagering game applications, along with window handles usable to direct graphical content thereto. The wagering game applications may then direct graphical content to the display windows, while the gaming platform application may retain control over the size, position, transparency, and/or z-order of the display windows.