G09B13/02

Keyboard finger guide
11521509 · 2022-12-06 ·

A keyboard finger guide device includes an elongated divider this is positionable horizontally between two rows of a keyboard, and a plurality of curvilinear guides that are secured to the divider perpendicularly and are positionable vertically between a plurality of individual keys of the keyboard. The guides are constructed from a malleable and resilient material and can extend above the top surface of the keyboard keys to provide a constant guide for the first two fingers of a user's left and right hands in the typing position at rest. The guides can also extend level with the top surface of the keyboard keys at rest to selectively guide the first two fingers of a user's left and right hands while typing.

KEYBOARD FINGER GUIDE
20230073031 · 2023-03-09 ·

A keyboard finger guide device includes an elongated divider this is positionable horizontally between two rows of a keyboard, and a plurality of curvilinear guides that are secured to the divider perpendicularly and are positionable vertically between a plurality of individual keys of the keyboard. The guides extend above the top surface of the keyboard keys to provide a constant guide for the first two fingers of a user's left and right hands in the typing position at rest. A keyboard with an integrated finger guide is also provided. The keyboard including a plurality of keys having protrusions along a top surface to act as a guide for receiving and aligning a users fingers according to a 10-finger typing method.

Memory Device
20220023150 · 2022-01-27 ·

A learning and memory device is disclosed. The learning and memory device includes a flexible plate with manually pressable and resettable buttons disposed in the plate for assisting with memory. Each button includes a button head including an upper protrusion and an underside protrusion. In another aspect the device includes a flexible plate with manually pressable and resettable buttons disposed in the plate for assisting with memory. Each button includes a button head including an upper protrusion and an underside protrusion. The button head of each button is connected to a tapered conical portion. The tapered conical portion extends from a periphery of the button head outwardly to connect with the flexible plate. The conical portion allows for the button head to be pressed into the flexible plate and allows the button head to snap into the pressed in position.

KEYBOARD FINGER GUIDE
20200202742 · 2020-06-25 ·

A keyboard finger guide device includes an elongated divider this is positionable horizontally between two rows of a keyboard, and a plurality of curvilinear guides that are secured to the divider perpendicularly and are positionable vertically between a plurality of individual keys of the keyboard. The guides are constructed from a malleable and resilient material and can extend above the top surface of the keyboard keys to provide a constant guide for the first two fingers of a user's left and right hands in the typing position at rest. The guides can also extend level with the top surface of the keyboard keys at rest to selectively guide the first two fingers of a user's left and right hands while typing.

OPTICAL INDICATION FOR KEYBOARD INPUT SUGGESTION
20180341336 · 2018-11-29 · ·

A computing device is provided, including a keyboard including a plurality of keys. One or more keys may be equipped with a lighting mechanism configured to display an optical indication. The computing device may further include at least one secondary input device and a processor. The processor may detect a secondary input received from the at least one secondary input device, and may determine that the secondary input corresponds to an input function of an application program set to a tutorial mode of operation. The processor may determine that a pre-defined keyboard input of at least one key of the one or more keys also corresponds to the input function. The processor may convey an output to the keyboard including instructions for the at least one key to display the optical indication. The at least one key of the keyboard, upon receiving the output, may display the optical indication.

Identifying fingers in learning computer keyboarding
20180130370 · 2018-05-10 ·

A method and apparatus for learning computer keyboarding is disclosed in which the system determines which finger a user has used to press a particular key. The system comprises a real-time feed from a video camera, a means of analyzing the feed to determine the finger used to press any given key, and an app. The video feed captures the user's hands, as the fingers hover over and press particular keys on the keyboard. The system analyzes by one of a variety of methods the pixel region in the video feed corresponding to a particular key, and is thereby able to recognize which finger was used to press the indicated key. The system decreases the time required to gain proficiency in computer keyboarding by providing immediate feedback of incorrect finger use.

Chinese input method using pinyin plus tones
09965045 · 2018-05-08 ·

This invention discloses a Chinese input method using Pinyin plus a new tone notation on a Western keyboard or keypad to input Chinese characters, characterized in that the user can input a Chinese compound word (polysyllabic word) containing several syllables and tones by just keying in a series of letters representing the syllables and tones of the word, and the letters are all joined together without causing any confusion. This feature is attributed to the new tone input method of this invention, which is characterized in that the three letters j, q and x are used to input three of the four tones of Putonghua (Mandarin), and no entry is used to input the remaining tone. There is a detailed logical reasoning in the specification of this patent application explaining how this method can achieve the feature of syllables with tones are joined together without causing confusion. Input of these syllables with tones via just a Western keyboard, together with the important feature of the syllables with tones are joined together without causing confusion, will have a major impact on the technical field of Chinese input method.

Chinese input method using pinyin plus tones
09965045 · 2018-05-08 ·

This invention discloses a Chinese input method using Pinyin plus a new tone notation on a Western keyboard or keypad to input Chinese characters, characterized in that the user can input a Chinese compound word (polysyllabic word) containing several syllables and tones by just keying in a series of letters representing the syllables and tones of the word, and the letters are all joined together without causing any confusion. This feature is attributed to the new tone input method of this invention, which is characterized in that the three letters j, q and x are used to input three of the four tones of Putonghua (Mandarin), and no entry is used to input the remaining tone. There is a detailed logical reasoning in the specification of this patent application explaining how this method can achieve the feature of syllables with tones are joined together without causing confusion. Input of these syllables with tones via just a Western keyboard, together with the important feature of the syllables with tones are joined together without causing confusion, will have a major impact on the technical field of Chinese input method.

Text entry by training touch models

Embodiments present a game in which an ordered plurality of characters is presented for entry by a user with a touch screen, a physical keyboard, or other key input layout. The game advances to each successive character when the user presses the intended character or a character adjacent thereto. Contact areas are determined for each press, and in some embodiments the contact areas are overlaid on the keyboard. The contact areas are used to adjust user-specific touch models to improve text entry by the user. In some embodiments, the contact areas indicate areas for improvement by the user. Game completion statistics are calculated including speed and accuracy.

Text entry by training touch models

Embodiments present a game in which an ordered plurality of characters is presented for entry by a user with a touch screen, a physical keyboard, or other key input layout. The game advances to each successive character when the user presses the intended character or a character adjacent thereto. Contact areas are determined for each press, and in some embodiments the contact areas are overlaid on the keyboard. The contact areas are used to adjust user-specific touch models to improve text entry by the user. In some embodiments, the contact areas indicate areas for improvement by the user. Game completion statistics are calculated including speed and accuracy.