Patent classifications
G09B19/0061
Multi-Skills Activity Center
A teaching aid helps develop multiple skills in children in core curriculum areas such as mathematics, geography, and the like. The teaching aid that creates classroom activities without the use of pencil and paper and provides for activities to stay in place, until completed now or later. The teaching aid utilizes a multi-skill activity center.
METHOD AND SYSTEM FOR INCORPORATING PHYSIOLOGICAL SELF-REGULATION CHALLENGE INTO GEOSPATIAL SCENARIO GAMES AND/OR SIMULATIONS
A method of providing physiological self-regulation challenges prior to participating in a series of activities or exercises at a series of predefined locations includes determining a physiological goal associated with each location. A sensing device measures a physiological state of a user, and a mobile communication device communicates to a user whether or not the user has achieved the physiological goal for the challenge. The level of difficulty of the physiological goal may be reduced if the user does not meet the goal. The physiological goal may comprise a brain state that is conducive to learning, and the sensing device may be configured to measure brain state values representing cognitive engagement. Upon achievement of each physiological goal, the participant is provided with a reward such as information concerning the current predefined location and/or information concerning the next predefined location.
Empirical expert determination and question routing system and method
Systems and methods for empirical expert determination and question and answer routing are provided. They system collects location tracking data about each user and analyzes the location tracking data to empirically determine the level of expertise a particular user has for a specific venue/event or a specific geographic region at a particular scale on a map. The system receives questions about a specific venue/event or about a category of venue/event in a specific geographic region at a particular scale on a map and routes those questions in real time to one or more experts for the specific venue/event or the category of venue/event in the specific geographic region. The system receives a response to the question from at least one of the one or more experts and routes the response back to the requestor, also in real time. The system also efficiently represents the location of a plurality of venues/events and/or users within a specific geographic region on a displayed map at a plurality of scales of the map.
Method and system for incorporating physiological self-regulation challenge into geospatial scenario games and/or simulations
A method of providing physiological self-regulation challenges prior to participating in a series of activities or exercises at a series of predefined locations includes determining a physiological goal associated with each location. A sensing device measures a physiological state of a user, and a mobile communication device communicates to a user whether or not the user has achieved the physiological goal for the challenge. The level of difficulty of the physiological goal may be reduced if the user does not meet the goal. The physiological goal may comprise a brain state that is conducive to learning, and the sensing device may be configured to measure brain state values representing cognitive engagement. Upon achievement of each physiological goal, the participant is provided with a reward such as information concerning the current predefined location and/or information concerning the next predefined location.
Educational training systems, games, and methods
Games and systems for playing those games are described that are non-consequential, intuitively educational, reflective, and physically-interactive. The games can be played by players at a variety of skill levels and ages, using a set of unique cards and signs that direct the players to interact with one another and the game in ways that promote mental and physical development.
Experimental system and method for whole-process simulation of seepage failure in filling-type karst media
A whole-process simulation experiment system has: a visualized model system with test samples and serving as a bearing device for the simulation of whole-process seepage of filling-type karst; a controllable support system supporting a visualized model box and controlling fluid seepage direction in the box by changing its inclination angle; a servo loading system controlling water pressure in the test process and providing four different loading modes for the box; a high-speed camera system recording water flow and particle motion in a transparent seepage model box in the seepage failure process; a comprehensive data measuring system monitoring and recording the change rules of factors including but not limited to seepage pressure, seepage amount and sand gushing amount in the seepage failure process; and an information analysis and feedback system recording and analyzing the seepage process and the whole seepage failure process in real time to achieve data processing and feedback.
Portable education assembly
A portable education assembly for teaching elementary and middle school curriculum in a vehicle includes a pair of supports. Each of the supports engages a head rest in a vehicle. A plurality of panels is provided and each of the panel is removably coupled to the support. In this way each of the panels is positioned on the back side of the vehicle seat thereby facilitating each of the panels to be visible to a user seated in a back seat in the vehicle. Each of the panels has indicia is printed thereon. The indicia correspond to curriculum in elementary and middle school to assist in teaching the curriculum to the user in the back seat.
Learning support apparatus, data output method in learning support apparatus, and storage medium
According to one embodiment, a learning support apparatus includes a display unit and a processor. The processor executes a process of reading out map data of a designated age from a plurality of map data corresponding to a plurality of ages, and outputting the read-out map data; and reading out, if a position on a map is designated on the output map data, historical information relating to the designated position and the designated age of the map from historical dictionary data, and outputting the read-out historical information.
Method and system for incorporating physiological self-regulation challenge into geospatial scenario games and/or simulations
A method of providing physiological self-regulation challenges prior to participating in a series of activities or exercises at a series of predefined locations includes determining a physiological goal associated with each location. A sensing device measures a physiological state of a user, and a mobile communication device communicates to a user whether or not the user has achieved the physiological goal for the challenge. The level of difficulty of the physiological goal may be reduced if the user does not meet the goal. The physiological goal may comprise a brain state that is conducive to learning, and the sensing device may be configured to measure brain state values representing cognitive engagement. Upon achievement of each physiological goal, the participant is provided with a reward such as information concerning the current predefined location and/or information concerning the next predefined location.
Educational Globe and Wireless Speaker Device
The present invention relates generally to educational devices; particularly, an educational device primarily consisting of an illuminated globe with a wireless speaker and light display capabilities. The educational globe device according to the present invention provides an apparatus primarily developed for the purpose of teaching a child geography and astronomy while further providing entertainment.