Patent classifications
G09B23/303
Compact dynamic simulator of the human gastrointestinal system
A gastrointestinal simulator system includes a thermoregulated bath, two glass beakers situated within the thermoregulated water bath, and a pump. The beakers simulate the stomach and intestines and are coupled together using a tube. A sieve, positioned within the “stomach,” has a plurality of 2 mm holes on its surface to mimic in vivo conditions, where only particles smaller than 2 mm in diameter are transferred to the “intestines.” These collected particles move from “stomach” (specifically, from the sieve) to the “intestines” through the tube coupling the beakers. Cameras may be located inside the water bath for monitoring/recording of the digestion. Alerts, such as voice alerts, may be generated to notify users of any important information and instructions. After digestion, reports of the digestion are automatically generated and stored in a data repository. One or more users are notified that the reports are available for access.
Gastrointestinal tract simulation system, compartments therefor, and method
Gastrointestinal tract simulation system and compartment therefor. The compartment comprising a vessel having an open top surrounded by a peripheral edge portion and an air-tight lid system configured to be placed onto the peripheral edge portion. The lid system comprises a body with a plurality of passageways extending through the body and providing access to the interior of the vessel, the plurality of passageways comprising passageways for fluid transfer tubes and passageways for mounting at least one sensor component. The lid system is provided with releasable sealing elements for sealing the plurality of passageways and at least one pressing element which is common to at least a number of the sealing elements and configured for applying pressure to each of the respective sealing elements to effect the sealing of the respective passageways.
WEARABLE MEDICAL TRAINER
Aspects of the present disclosure relate to a wearable medical trainer. The medical trainer may be embodied as a device for simulating wounds and injuries received during a trauma event, or otherwise. Aspects of the present disclosure further relate to a medical training device for Trauma Emergency Casualty Care and Tactical Combat Casualty Care (TCCC). A wearable device may be worn by a live human (e.g., trauma actor) or simulated body (e.g., full/partial manikin, drag dummy, etc.). The medical trainers disclosed herein may include one or more simulated injuries, which may be operational or merely to provide more realism. The medical trainers disclosed herein may further include features directed toward to internal and/or external trauma injuries.
Wearable medical training device
The present disclosure, when used by a live actor, may allow users to safely simulate hemorrhaging in some of the most challenging blood vessels in the most challenging anatomical locations such as the carotid artery, the axillary artery, and the femoral artery. The present disclosure may further provide the ability for users to safely perform hemorrhage control procedures, such as compression and ligation. The simulated wound of the present disclosure may be compressed to control hemorrhage. The simulated wound receptacle of the present disclosure may be packed with hemostatic or simple gauze to control hemorrhage. The simulated blood vessel of the device may be ligated with hemostats or other ligating instruments or material and bandaged with pressure dressings to control hemorrhage.
COMPACT DYNAMIC SIMULATOR OF THE HUMAN GASTROINTESTINAL SYSTEM
A gastrointestinal simulator system includes a thermoregulated bath, two glass beakers situated within the thermoregulated water bath, and a pump. The beakers simulate the stomach and intestines and are coupled together using a tube. A sieve, positioned within the “stomach,” has a plurality of 2 mm holes on its surface to mimic in vivo conditions, where only particles smaller than 2 mm in diameter are transferred to the “intestines.” These collected particles move from “stomach” (specifically, from the sieve) to the “intestines” through the tube coupling the beakers. Cameras may be located inside the water bath for monitoring/recording of the digestion. Alerts, such as voice alerts, may be generated to notify users of any important information and instructions. After digestion, reports of the digestion are automatically generated and stored in a data repository. One or more users are notified that the reports are available for access.
Human thermoregulation simulator
Various implementations include a Human Thermoregulation Simulator (HTRS) that simulates the natural and primary thermoregulatory functions of a patient that are relevant during therapeutic hypothermia procedures. For example, in various implementations, a HTRS includes a core container configured to be at least partially filled with water, and the core container includes a heat generator configured to heat the water inside the core container. A middle container is disposed concentrically around the core container, and the middle container includes a foam layer configured to be saturated by water. An outer container is disposed concentrically around the middle container, and the outer container includes a network of tubing disposed on at least a portion of an inner surface of the outer container. The HTRS also includes a pump configured to circulate water from the core container through the network of tubing.
Apparatus for examining brain injury, method of making and method of using the same
A test apparatus or system for testing impact induced brain trauma a method of making and a method using the same are provided. The system includes a head model, which includes a skull component, a brain component, and a fluid component. The skull component has a wall defining an interior chamber. The brain component includes a gel material and is disposed within the interior chamber. The fluid component is disposed inside the interior chamber. The system may also include a fluid tank fluidly coupled with the skull component and configured to provide the fluid component into the interior chamber. The head model may further include a layer of porous media disposed between the brain component and the interior wall surface of the skull component. The system may include at least one impact element for providing an impact on the head model. The impact is translational or rotational or both.
Medical treatment simulation devices
Medical treatment simulation systems and devices are disclosed. One device includes an overlay, a simulated treatment structure, at least one feedback device, and at least one processor. The overlay is configured to be secured to the live subject and to cover at least a portion of a body of the live subject. The simulated treatment structure is configured to simulate a structure associated with the medical procedure. The at least one feedback device is configured to provide a feedback signal to the live subject. The at least one processor is connected to the simulated treatment structure and the at least one feedback device. The processor is programmed to operate the feedback device to provide the feedback signal based upon input generated from interaction between a treatment provider and the simulated treatment structure. The disclosed devices may be used to simulate intravenous, catheter, defibrillation, and/or thoracic treatments.
REAL-TISSUE HEAD AND NECK SURGICAL TRAINING SYSTEM AND ASSOCIATED METHODS
A real-tissue surgical training system includes a base and a harvested porcine tissue cassette. A substrate is configured to be removably mounted to the base. Harvested porcine tissue is carried by the substrate and configured to simulate the oropharynx region of the human body and to receive a surgical tool therein for surgical training.
Adaptive visual overlay for anatomical simulation
An anatomical feature simulation unit is a physical device designed to help simulate an anatomical feature (e.g., a wound) on an object (e.g., a human being or human surrogate such as a medical manikin) for instructing a trainee to learn or practice treatment skills. For the trainee, the simulation looks like a real body part when viewed using an Augmented Reality (AR) system. Responsive to a change in the anatomic state of the object (e.g., bending a knee or raising of an arm) not only the spatial location and orientation of the anatomical feature stays locked on the object in the AR system, but the characteristics of the anatomical feature change based on the physiologic logic of changing said anatomical state (e.g., greater or less blood flow, opening or closing of a wound).