Patent classifications
G09B9/05
SUPPORT FOR DRIVING SIMULATORS
A support for driving simulators including a rest base, a lower plate coupled with the rest base, an upper plate coupled with the lower plate and first and second movement means. The first movement means, interposed between the rest base and a front portion of the lower plate, is configured to move the lower plate with respect to the rest base according to a pitching and/or rolling movement. The second movement means, interposed between the lower plate and the upper plate, is configured to move the upper plate with respect to the lower plate according to a yawing movement.
SUPPORT FOR DRIVING SIMULATORS
A support for driving simulators including a rest base, a lower plate coupled with the rest base, an upper plate coupled with the lower plate and first and second movement means. The first movement means, interposed between the rest base and a front portion of the lower plate, is configured to move the lower plate with respect to the rest base according to a pitching and/or rolling movement. The second movement means, interposed between the lower plate and the upper plate, is configured to move the upper plate with respect to the lower plate according to a yawing movement.
APPARATUS FOR SIMULATING DRIVING A LAND VEHICLE
Apparatus for simulating driving a land vehicle, comprising: a base provided with a flat support surface on which a mobile platform is positioned, first means for moving the mobile platform, a driving position associated with the mobile platform, and second means for moving the driving position with respect to the mobile platform.
APPARATUS FOR SIMULATING DRIVING A LAND VEHICLE
Apparatus for simulating driving a land vehicle, comprising: a base provided with a flat support surface on which a mobile platform is positioned, first means for moving the mobile platform, a driving position associated with the mobile platform, and second means for moving the driving position with respect to the mobile platform.
Pre-license development tool
Methods, computer-readable media, software, and apparatuses provide a tool for use by drivers and/or coaches throughout the pre-license stage of obtaining a driver's license. A pre-license program may control a computing device to collect drive data while a driver is driving a vehicle. This drive data may be used to detect a drive event. Then, the computing device may present coaching information associated with the detected drive event. The coaching information may provide a passenger, such as a coach or parent, with real-time advice for instructing the driver how to improve his/her driving skills. Moreover, the drive data collected may be used to prepare reports providing feedback to the drivers and coaches. Further, the pre-license program may determine an expected track for a driver to follow to prepare for a driver's license test and may indicate whether the driver is on or off the track.
REALITY VS VIRTUAL REALITY RACING
A method for displaying a virtual vehicle includes: calculating a virtual world comprising the virtual vehicle and a representation of a physical object at a virtual position; calculating a virtual position of a point of view within the virtual world based on a position of the point of view at the racecourse; and calculating a portion of the virtual vehicle within the virtual world that is visible from the virtual position of the point of view, wherein the portion of the virtual vehicle visible from the virtual position of the point of view comprises a portion of the virtual vehicle that is unobscured, from the virtual position of the point of view, by the representation of the physical object at the virtual position of the physical object.
REALITY VS VIRTUAL REALITY RACING
A method for displaying a virtual vehicle includes: calculating a virtual world comprising the virtual vehicle and a representation of a physical object at a virtual position; calculating a virtual position of a point of view within the virtual world based on a position of the point of view at the racecourse; and calculating a portion of the virtual vehicle within the virtual world that is visible from the virtual position of the point of view, wherein the portion of the virtual vehicle visible from the virtual position of the point of view comprises a portion of the virtual vehicle that is unobscured, from the virtual position of the point of view, by the representation of the physical object at the virtual position of the physical object.
Shifter Simulator System, Simulator Provided Therewith and Method for Operating
A shifter simulator system comprising a frame with a gear stick hinge, a gear stick that is hingedly connected to the frame via the gear stick hinge, and a moveable frame part configured for moving relative to the frame and provided with a first contact surface and a second contact surface.
The shifter simulator system also includes a magnetic contact and a tilting element configured for tilting around a tilting axis via a tilting connection in response to a movement of the gear stick and providing a first lever, and wherein the tilting element is provided with a first contact element and a second contact element configured for engaging the respective first and second contact surfaces of the moveable frame part providing a second lever, and by moving the moveable frame part defining a shifter movement with the magnetic contact. The first and/or second levers are adjustable.
Systems and methods for virtual reality based driver training
Systems and methods for providing driver training in a virtual reality environment are disclosed. According to some aspects, an appropriate virtual reality driving simulation may be determined based on one or more input parameters provided by a user. The virtual reality driving simulation may include: (i) an instructional lesson, to be rendered in virtual reality, for teaching driving-related rules and/or skills to a user, and (ii) a driving scenario, to be rendered in virtual reality, for the user to practice the driving-related rules and/or skills taught by the instructional lesson. While the virtual reality driving simulation is rendered, user performance data may be recorded. Based on an analysis of the user performance data, a driving competency score and/or user feedback may be determined.
Systems and methods for virtual reality based driver training
Systems and methods for providing driver training in a virtual reality environment are disclosed. According to some aspects, an appropriate virtual reality driving simulation may be determined based on one or more input parameters provided by a user. The virtual reality driving simulation may include: (i) an instructional lesson, to be rendered in virtual reality, for teaching driving-related rules and/or skills to a user, and (ii) a driving scenario, to be rendered in virtual reality, for the user to practice the driving-related rules and/or skills taught by the instructional lesson. While the virtual reality driving simulation is rendered, user performance data may be recorded. Based on an analysis of the user performance data, a driving competency score and/or user feedback may be determined.