Patent classifications
G10H2210/125
A PORTABLE INTERACTIVE MUSIC PLAYER
The present disclosure relates to an interactive music player, the interactive music player adapted to allow a user to control and mix a plurality of simultaneously played audio tracks. The present disclosure also relates to a corresponding method and computer program product.
Music compilation systems and related methods
Music compilation methods disclosed herein include providing a database. Data is stored therein associating a user with access credentials for a plurality of music streaming services. A first server is communicatively coupled with the database and with multiple third party servers each of which includes a music library associated with the user. A list is stored in the database listing audio tracks of the libraries. A play selector is displayed on a user interface of a computing device communicatively coupled with the first server. User selection of the play selector initiates playback of a sample set, the sample set including portions of audio tracks in the list. The sample set is determined based on contextual information gathered by the computing device, the contextual information not including any user selection. Music compilation systems disclosed herein include systems configured to carry out the music compilation methods.
Systems and methods for automatic mixing of media
A first device includes one or more processors and memory storing one or more programs configured to be executed by the one or more processors. The one or more programs include instructions for receiving, from a second device, audio mix information for a first audio item and receiving, from the second device, an indication that the first audio item is to be mixed with a second audio item distinct from the first audio item. In response to the indication, the one or more programs include instructions for transmitting to the second device an audio stream including the first audio item and the second audio item mixed in accordance with the audio mix information.
SERVER SIDE CROSSFADING FOR PROGRESSIVE DOWNLOAD MEDIA
Systems and methods are provided to implement and facilitate cross-fading, interstitials and other effects/processing of two or more media elements in a personalized media delivery service. Effects or crossfade processing can occur on the broadcast, publisher or server-side, but can still be personalized to a specific user, in a manner that minimizes processing on the downstream side or client device. The cross-fade can be implemented after decoding, processing, re-encoding, and rechunking the relevant chunks of each component clip. Alternatively, the cross-fade or other effect can be implemented on the relevant chunks in the compressed domain, thus obviating any loss of quality by re-encoding. A large scale personalized content delivery service can limit the processing to essentially the first and last chunks of any file, there being no need to process the full clip.
Audio stem identification systems and methods
Methods, systems and computer program products are provided for determining acoustic feature vectors of query and target items in a first vector space, and mapping the acoustic feature vectors to a second vector space having a lower dimension. The distribution of vectors in the second vector space can then be used to identify items from the same songs, and/or items that are complementary. A mapping function is trained using a machine learning algorithm, such that complementary audio items are closer in the second vector space than the first, according to a given distance metric.
Cognitive music engine using unsupervised learning
A method for generating a musical composition based on user input is described. A first set of musical characteristics from a first input musical piece is received as an input vector. The first set of musical characteristics is perturbed to create a perturbed input vector as input in a first set of nodes in a first visible layer of an unsupervised neural net. The unsupervised neural net comprised of a plurality of computing layers, each computing layer composed of a respective set of nodes. The unsupervised neural net is operated to calculate an output vector from a higher level hidden layer in the unsupervised neural net. The output vector is used to create an output musical piece.
AUDIO STEM IDENTIFICATION SYSTEMS AND METHODS
Methods, systems and computer program products are provided for determining acoustic feature vectors of query and target items in a first vector space, and mapping the acoustic feature vectors to a second vector space having a lower dimension. The distribution of vectors in the second vector space can then be used to identify items from the same songs, and/or items that are complementary. A mapping function is trained using a machine learning algorithm, such that complementary audio items are closer in the second vector space than the first, according to a given distance metric.
Method of combining audio signals
A method for automatically generating an audio signal, the method comprising receiving a source audio signal analyzing the source audio signal to identify a musical parameter characteristic thereof obtaining a supplemental audio signal based on the identified musical parameter characteristic and combining the source audio signal and the supplemental audio signal to form an extended audio signal.
METHOD AND SYSTEM FOR AUTOMATIC CREATION OF ALTERNATIVE ENERGY LEVEL VERSIONS OF A MUSIC WORK
According to an embodiment, there is provided a system and method for the generation of alternative versions of audio material in DAW projects, wherein the alternative versions feature differing energy and dynamics levels in terms of their musical content.
Systems and methods for facilitating transactions of musical stems between users of an online gaming platform and mixing of the musical stems
Systems and methods for facilitating transactions of musical stems between users of an online gaming platform and mixing of the musical stems are disclosed. Exemplary implementations may: store information regarding tracks; transmit a purchase request regarding a given stem; receive a notification of the assignment of the right to use the given stem, wherein the assignment is recorded on a blockchain; obtain the given stem, generate an arrangement based on one or more stored tracks and the given stem, and playing back the generated arrangement.