Patent classifications
G10H2210/371
METHODS AND SYSTEMS FOR FACILITATING GENERATING MUSIC IN REAL-TIME USING PROGRESSIVE PARAMETERS
The invention generates progressive music in real-time for video games using random, seeded random, and manually input variables to affect melody, phrase length, harmonic chords and complexity, and percussive accompaniment. As the game is played, variables may be passed in that change the music to increase or decrease complexity and tension levels and to interpolate between styles. The generated music then progresses from stable, simple, and consonant to more tense, dissonant, and complex melodies, harmonies and rhythms, and back to the original stage as a musical resolution. Through variables controlling musical parameters, music may progressively change from the atonal region where there is no clear resolution or stability, to tonal, where there is only consonance and stability, and anywhere in between. These variables are assigned through a middleware or a game-engine setup that uses the current device as an audio source plugin, or manually coded into the individual video game.
Synthesized percussion pedal and docking station
Methods, Apparatus, and a System (collectively a “platform”) for facilitating, enabling, or enhancing creation, control, and playback of digital audio loops or parts are disclosed herein. The platform may include playing back midi song segments. The midi song segments may comprise a midi sequence that is looped a predetermined number of times. The platform may include transitioning to another midi song segment automatically after predetermined number of loops or transitioning in response to a command. The platform may include changing the number of loops during playback of a song segment in response to a command. The platform may relate to enabling automatic generation of song segments during a performance. The platform may include automatically selecting midi sequences to enhance playback. The platform may include other features pertaining to enhancing or enabling digital music creation or composition.
AUTOMATIC MUSIC PLAYING CONTROL DEVICE, ELECTRONIC MUSICAL INSTRUMENT, METHOD OF PLAYING AUTOMATIC MUSIC PLAYING DEVICE, AND NON-TRANSITORY COMPUTER-READABLE RECORDING MEDIUM
Provided is an automatic music playing control device that provides an instruction of playing music, the control device implementing natural music playing capable of expressing the timing and voicing in live music playing of a musical instrument by a player. The automatic music playing control device includes at least one processor, and the at least one processor selects a voicing pattern corresponding to a combination of the probabilistically-selected number of sounds to be emitted and a decided voicing type corresponding to a range from among a plurality of voicing patterns based on a scale decided according to the tune and chords of a music piece and instructs a sound source to emit a chord voiced based on the selected voicing pattern.
AUTOMATIC MUSIC PLAYING CONTROL DEVICE, ELECTRONIC MUSICAL INSTRUMENT, METHOD OF PLAYING AUTOMATIC MUSIC PLAYING DEVICE, AND NON-TRANSITORY COMPUTER-READABLE RECORDING MEDIUM
Provided is an automatic music playing control device that automatically plays chords to achieve a good music playing. The automatic music playing control device has at least one processor, wherein the at least one processor probabilistically selects any one of a plurality of timing types that defines the number of sound emissions, probabilistically selects any one of a plurality of note timing tables that defines sound emission timings, corresponding to the selected timing type, and instructs a sound source to emit a chord at a sound emission timing based on the selected note timing table.
Pace-aware music player
An electronic device may comprise audio processing circuitry, pace tracking circuitry, and positioning circuitry. The pace tracking circuitry may be operable to selects songs to be processed for playback, and/or control time stretching applied to such songs, by the audio processing circuitry based on position data generated by the positioning circuitry, a desired tempo, and whether the songs are stored locally or network-accessible. The position data may indicate the pace of a runner during a preceding, determined time interval. The pace tracking circuitry may control the song selection and/or time stretching based on a runner profile data stored in memory of the music device. The profile data may include runner's distance-per-stride data. The electronic device may include sensors operable to function as a pedometer. The pace tracking circuitry may update the distance-per-stride data based on the position data and based on data output by the one or more sensors.
MUSIC CONTEXT SYSTEM AUDIO TRACK STRUCTURE AND METHOD OF REAL-TIME SYNCHRONIZATION OF MUSICAL CONTENT
A system is described that permits identified musical phrases or themes to be synchronized and linked into changing real-world events. The achieved synchronization includes a seamless musical transition—achieved using a timing offset, such as relative advancement of an significant musical “onset,” that is inserted to align with a pre-existing but identified music signature, beat or timebase—between potentially disparate pre-identified musical phrases having different emotive themes defined by their respective time signatures, intensities, keys, musical rhythms and/or musical phrasing. The system operates to augment an overall sensory experience of a user in the real world by dynamically changing, re-ordering or repeating and then playing audio themes within the context of what is occurring in the surrounding physical environment, e.g. during different phases of a cardio workout in a step class the music rate and intensity increase during sprint periods and decrease during recovery periods.
Pace-aware music player
An electronic device may comprise audio processing circuitry, pace tracking circuitry, and positioning circuitry. The pace tracking circuitry may be operable to selects a tempo of songs for playback, by the audio processing circuitry based on position data generated by the positioning circuitry, a desired tempo, and whether the songs are stored locally or network-accessible. The position data may indicate the pace of a runner during a preceding, determined time interval. The pace tracking circuitry may control the song selection and/or time stretching based on a runner profile data stored in memory of the music device. The profile data may include runner's distance-per-stride data. The electronic device may include sensors operable to function as a pedometer. The pace tracking circuitry may update the distance-per-stride data based on the position data and based on data output by the one or more sensors.
Pace-Aware Music Player
An electronic device may comprise audio processing circuitry, pace tracking circuitry, and positioning circuitry. The pace tracking circuitry may be operable to selects a tempo of songs for playback, by the audio processing circuitry based on position data generated by the positioning circuitry, a desired tempo, and whether the songs are stored locally or network-accessible. The position data may indicate the pace of a runner during a preceding, determined time interval. The pace tracking circuitry may control the song selection and/or time stretching based on a runner profile data stored in memory of the music device. The profile data may include runner's distance-per-stride data. The electronic device may include sensors operable to function as a pedometer. The pace tracking circuitry may update the distance-per-stride data based on the position data and based on data output by the one or more sensors.
SYNTHESIZED PERCUSSION PEDAL AND DOCKING STATION
Methods, apparatus, and a system (collectively a “platform”) are disclosed for facilitating, enabling, or enhancing the creation, control, and playback of digital audio loops or parts. The method may comprise playing back a first midi segment of a song, the first midi segment comprising a first midi sequence repeated a predetermined number of times, transitioning to a second midi segment of the song after the first midi sequence is repeated for the predetermined number of times unless a first foot-operable switch is triggered, receiving a first activation command during the playback of the first midi segment and in response to the first activation command, modifying the predetermined number of times the first midi sequence is to be repeated wherein the first activation command is triggered based on, at least in part, a duration and frequency of a user application of the first foot-operable switch.
Media-media augmentation system and method of composing a media product
A media-content augmentation system includes a processing system that receives input data in the form of temporally-varying events data. The processing system resolves the input into one or more categorized contextual themes, correlates the themes with metadata associated with at least one reference media file, and then splices or fades together selected parts of the media file, thus generating as an output, a media product in which transitions between its contextual themes are aligned with selected temporal events in the input data. The temporarily-varying events take the form of a beginning and an end in the case of a sustained feature, or a specific point in time for a hit point. A method aligns sections in digital media files with temporally-varying events data to compose a media product. The system augments a sensory experience of a user by dynamically changing and then playing selected media files within the context of the categorized themes input to the processing system.