G10H2220/206

Enhanced real-time audio generation via cloud-based virtualized orchestra

Systems and methods are provided for enhanced real-time audio generation via a virtualized orchestra. An example method includes receiving, from a user device, a request to generate output associated with a musical score. Actions associated with virtual musicians with respect to respective instruments are simulated based on one or more machine learning models, with the simulated actions being associated with a virtual musician and indicative of an expected playing style during performance of the musical score. Output audio to be provided to the user device is generated, with the output audio being generated based on the simulated actions.

ENHANCED REAL-TIME AUDIO GENERATION VIA CLOUD-BASED VIRTUALIZED ORCHESTRA

Systems and methods are provided for enhanced real-time audio generation via a virtualized orchestra. An example method includes receiving, from a user device, a request to generate output associated with a musical score. Actions associated with virtual musicians with respect to respective instruments are simulated based on one or more machine learning models, with the simulated actions being associated with a virtual musician and indicative of an expected playing style during performance of the musical score. Output audio to be provided to the user device is generated, with the output audio being generated based on the simulated actions.

Techniques for dynamic music performance and related systems and methods
10418012 · 2019-09-17 · ·

According to some aspects, an apparatus is provided for controlling the production of music, the apparatus comprising at least one processor, and at least one processor-readable storage medium comprising processor-executable instructions that, when executed, cause the at least one processor to receive data indicative of acceleration of a user device, detect that the acceleration of the user device has exceeded a predetermined threshold based at least in part on the received data, determine that no beat point has been triggered by the apparatus for at least a first period of time, and trigger a beat point in response to detecting that the acceleration of the user device has exceeded the predetermined threshold and determining that no beat point has been triggered for at least the first period of time.

TECHNIQUES FOR DYNAMIC MUSIC PERFORMANCE AND RELATED SYSTEMS AND METHODS
20190012997 · 2019-01-10 · ·

According to some aspects, an apparatus is provided for controlling the production of music, the apparatus comprising at least one processor, and at least one processor-readable storage medium comprising processor-executable instructions that, when executed, cause the at least one processor to receive data indicative of acceleration of a user device, detect that the acceleration of the user device has exceeded a predetermined threshold based at least in part on the received data, determine that no beat point has been triggered by the apparatus for at least a first period of time, and trigger a beat point in response to said detecting that the acceleration of the user device has exceeded the predetermined threshold and said determining that no beat point has been triggered for at least the first period of time.

SENSOR DRIVEN ENHANCED VISUALIZATION AND AUDIO EFFECTS

Systems and methods may be used to provide effects corresponding to movement of instrument objects or other objects. A method may include receiving sensor data from an object based on movement of the object, recognizing a gesture from the sensor data, and determining an effect, such as a visualization or audio effect corresponding to the gesture. The method may include causing the effect to be output in response to the determination.

Sensor driven enhanced visualization and audio effects

Systems and methods may be used to provide effects corresponding to movement of instrument objects or other objects. A method may include receiving sensor data from an object based on movement of the object, recognizing a gesture from the sensor data, and determining an effect, such as a visualization or audio effect corresponding to the gesture. The method may include causing the effect to be output in response to the determination.

SYSTEMS AND METHODS FOR SYNCHRONIZING TIMING BETWEEN AN INDIVIDUAL LEADER AND ONE OR MORE PEOPLE
20180218204 · 2018-08-02 ·

The disclosure includes a musical timing system that comprises a band leader body worn device. The band leader body worn device may include an accelerometer arranged and configured to track a motion and determine at least one of a rhythm and beat from a pattern. The band leader body worn device may also include a processor communicatively coupled to the accelerometer. The processor may be arranged and configured to determine timing information from the at least one of the rhythm and beat from the pattern. The band leader body worn device may also include a radio communicatively coupled to the processor. The radio may be arranged and configured to transmit the timing information to a group device.

Bi-directional music synchronization using haptic devices
09947305 · 2018-04-17 · ·

Systems and methods may provide for capturing one or more inbound wireless transmissions and identifying a remote user movement based on at least one of the one or more inbound wireless transmissions. Additionally, a local haptic output may be generated, by an actuator, based on the remote user movement. In one example, the actuator is a piezoelectric actuator.

BI-DIRECTIONAL MUSIC SYNCHRONIZATION USING HAPTIC DEVICES
20180005616 · 2018-01-04 · ·

Systems and methods may provide for capturing one or more inbound wireless transmissions and identifying a remote user movement based on at least one of the one or more inbound wireless transmissions. Additionally, a local haptic output may be generated, by an actuator, based on the remote user movement. In one example, the actuator is a piezoelectric actuator.

Electronic device and method for playing symphony

A symphony playing method using an electronic device includes calculating a distance value between a first GPS device of a first detecting device and a distal terminal of a baton. An angle between a first straight line and a second straight line is calculated. A capturing device is controlled to capture images of hand gestures of a user. Once a music instrument is determined to be currently pointed to by the distal terminal of the baton, according to the first distance value and the calculated angle, and a beat is determined according to the captured images, notes on the symphony is played using a tone of the determined music instrument according to the determined beat.