Patent classifications
G10H2220/211
EXTERNAL EXTENDED DEVICE AND AUDIO PLAYBACK METHOD
An external extended device, an audio processing method and an audio playback method are provided. The external extended device is configured to receive power supplied and a signal transmitted by a television device and the external extended device includes: an integrated physical interface connecting the external extended device and the television device; and a sound-mixing processing chip electrically connected with the integrated physical interface and configured to: acquire an accompaniment audio signal transmitted by the television device via the integrated physical interface; perform sound-mixing processing on a user voice signal gathered by a microphone device and the accompaniment audio signal; and transmit a sound-mixed signal to a power amplifier circuit of the television device via the integrated physical interface.
REPRODUCTION CONTROL METHOD, REPRODUCTION CONTROL SYSTEM, AND PROGRAM
A reproduction control method, which is executed by a computer, includes detecting a first state in which an object is separated from an operation surface by a prescribed distance and a second state in which the object is in contact with the operation surface, initiating sound reproduction at a first time point at which the first state is detected, continuing the sound reproduction from the first time point to a third time point which is subsequent to a second time point at which the second state is detected, and controlling a change in a feature amount of a sound during a first time period from the first time point to the second time point.
Integrated karaoke device
The present invention discloses an integrated karaoke device, including a microphone and a sound box. The sound box includes a sound chamber containing a loudspeaker. The integrated karaoke device further includes a connecting part made of flexible material that is fixedly connected between a bottom of the microphone and a top of the sound chamber. The use of a flexible material connecting part rather than a solid structural part reduces the transmission to the microphone of sound vibration generated by the sound box. The beneficial effect of implementing the present invention is that a flexible material connecting part is fixedly connected between the bottom of the microphone and the top of the sound chamber, and meanwhile, a gap is kept between the bottom of a printed circuit board (PCB) and the top of the sound chamber; and because the flexible material connecting part can effectively reduce sound vibration, the transmission of vibration to the microphone from the sound box can be effectively eliminated, thereby preventing squealing, and enabling integration of the microphone and the sound box for use in karaoke.
INTEGRATED KARAOKE DEVICE
The present invention discloses an integrated karaoke device, including a microphone and a sound box. The sound box includes a sound chamber (400) containing a loudspeaker (500). The integrated karaoke device further includes a connecting part (100) made of flexible material that is fixedly connected between a bottom of the microphone and a top of the sound chamber (400). The use of a flexible material connecting part (100) rather than a solid structural part reduces the transmission to the microphone of sound vibration generated by the sound box. The beneficial effect of implementing the present invention is that a flexible material connecting part is fixedly connected between the bottom of the microphone and the top of the sound chamber, and meanwhile, a gap is kept between the bottom of a printed circuit board (PCB) and the top of the sound chamber; and because the flexible material connecting part can effectively reduce sound vibration, the transmission of vibration to the microphone from the sound box can be effectively eliminated, thereby preventing squealing, and enabling integration of the microphone and the sound box for use in karaoke.
SOUND PICKUP DEVICE AND SOUND PROCESSING DEVICE
A sound pickup device includes: a housing; a mount portion via which the housing on an object constituting a portion of a musical instrument; a sound pickup including a plurality of the microphones respectively oriented in different directions; a first output configured to output a sound signal indicating a sound input to the sound pickup; and an installer configured to install the sound pickup on the housing such that each of the plurality of microphones is oriented away from the object when the housing is mounted on the object via the mount portion.
SOUND PICKUP DEVICE AND SOUND PROCESSING DEVICE
A sound pickup device includes: a housing; a mount portion via which the housing is mounted on an object; a sound pickup including a microphone; a first output configured to output a sound signal indicating a sound input to the sound pickup; an installer configured to install the sound pickup on the housing; a sensor configured to detect a vibration transmitted to the housing; and a second output configured to output a vibration signal indicating the vibration detected by the sensor.
Method and apparatus for an adaptive and interactive teaching of playing a musical instrument
A method for online music learning of playing a musical instrument, that may be a string instrument, a woodwind instrument, a brass instrument, a percussion instrument, or vocal (singing) is described. A client device, such as a smartphone or a tablet notifies a person, such as visually by a display or audibly by a sounder, of a sequence of musical symbols that may be part of a musical piece to be played on the musical instrument. The pace or tempo of the notified sequence is adapted according to a stored skill level value of the person and the pace or tempo associated with the musical piece. The client device, monitors, using a microphone(s) in the client device, the errors in the playing of the sequence, and using a predefined accordingly updates the stored skill level value, and accordingly changes the arrangement, pace and/or tempo of the next sequence of musical symbols.
Music game software and input device utilizing a video player
A video game includes an audio-video stream combined with game graphics and game sounds. The game graphics are overlaid on the video stream and updated in synchronization with the stream. Update of the game graphics and sounds depends on inputs received from a game player. The game player may provide input using a game controller coupled to the video game by an adapter. The video game may play on a Blu-ray player.
INTEGRATED KARAOKE DEVICE
The present invention discloses an integrated karaoke device, including a microphone and a sound box. The sound box includes a sound chamber containing a loudspeaker. The integrated karaoke device further includes a connecting part made of flexible material that is fixedly connected between a bottom of the microphone and a top of the sound chamber. The use of a flexible material connecting part rather than a solid structural part reduces the transmission to the microphone of sound vibration generated by the sound box. The beneficial effect of implementing the present invention is that a flexible material connecting part is fixedly connected between the bottom of the microphone and the top of the sound chamber, and meanwhile, a gap is kept between the bottom of a printed circuit board (PCB) and the top of the sound chamber; and because the flexible material connecting part can effectively reduce sound vibration, the transmission of vibration to the microphone from the sound box can be effectively eliminated, thereby preventing squealing, and enabling integration of the microphone and the sound box for use in karaoke.
METHOD AND APPARATUS FOR AN ADAPTIVE AND INTERACTIVE TEACHING OF PLAYING A MUSICAL INSTRUMENT
A method for online music learning of playing a musical instrument, that may be a string instrument, a woodwind instrument, a brass instrument, a percussion instrument, or vocal (singing) is described. A client device, such as a smartphone or a tablet notifies a person, such as visually by a display or audibly by a sounder, of a sequence of musical symbols that may be part of a musical piece to be played on the musical instrument. The pace or tempo of the notified sequence is adapted according to a stored skill level value of the person and the pace or tempo associated with the musical piece. The client device, monitors, using a microphone(s) in the client device, the errors in the playing of the sequence, and using a predefined accordingly updates the stored skill level value, and accordingly changes the arrangement, pace and/or tempo of the next sequence of musical symbols.