Patent classifications
G10H2220/395
Device for Displaying in Response to a Sensed Motion
A device includes a signaling means and a motion sensor, and logic for activating or controlling the signaling means in response to a sensed motion according to an embedded logic. The device may be used as a toy, and may be shaped like a play ball or as a handheld unit. It may be powered from a battery, either chargeable from an AC power source directly or contactless by using induction or by converting electrical energy from harvested kinetic energy. The embedded logic may activate or control the signaling means, predictably or randomly, in response to sensed acceleration magnitude or direction, such as sensing the crossing of a preset threshold or sensing the peak value. The visual means may be a numeric display for displaying a value associated with the count of the number of times the threshold has been exceeded or the peak magnitude of the acceleration sensed.
Sound experience generator
Audio data is generated for a vehicle audio system using a portable computing device. Vehicle parameter data is received at the portable computing device from a vehicle. Sound parameter data is generated from the vehicle parameter data. Audio data is generated using a synthesizer based on the sound parameter data. The generated audio data is transmitted to the vehicle audio system from the portable computing device.
INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND PROGRAM
Provided is an information processing device including an acquisition unit that acquires subjective evaluation information from a second user about each performance performed by at least part of a body of a first user moving, a learning unit that performs machine learning on a relationship between the each performance and the corresponding subjective evaluation information and generates relationship information between the each performance and the corresponding subjective evaluation information, and a presentation unit that presents feedback information to the second user based on the relationship information.
SYSTEM AND METHOD FOR 3D SOUND PLACEMENT
A phone app is disclosed that enables a user to place 3D sound in a room. The user of this app is able to locate precisely where sound is perceived to originate by aiming their phone. This app may be used by audio professionals in place of the controls on a traditional sound mixer.
VIRTUAL DRUM KIT DEVICE
The present disclosure relates to a virtual drum kit device. The virtual drum kit device includes a motion capture device and a drum sound processing device separated from each other; where, the motion capture device includes at least two drumsticks, the drumstick including a first cover body, as well as a first battery, a first control printed circuit board assembly (PCBA) board and a vibration motor which are arranged in the first cover body, the first control PCBA board being connected to the battery and the vibration motor separately, and being capable of transmitting an RF signal to the drum sound processing device according to a motion instruction captured by the drumstick, the drum sound processing device includes a second cover body, as well as a second battery and a second control PCBA board which are arranged in the second cover body.
VIRTUAL TUTORIALS FOR MUSICAL INSTRUMENTS WITH FINGER TRACKING IN AUGMENTED REALITY
Systems, devices, media, and methods are described for presenting a tutorial in augmented reality on the display of a smart eyewear device. The system includes a marker registration utility for setting a marker on a musical instrument, a localization utility for locating the eyewear device relative to the marker location and the instrument, a virtual object rendering utility for presenting a series of virtual tutorial objects on the display near one or more actuators on the instrument, and a hand tracking utility for tracking the performer's finger locations in real time during playback of a song file. A high-definition video camera captures sequences of frames of video data. The series of virtual tutorial objects, in one example, includes graphical elements presented on a virtual scroll that appears to move toward the instrument at a speed correlated with the song tempo. The hand tracking utility calculates a set of expected fingertip coordinates based on a detected hand shape and a library of hand poses and landmarks.
Determining tap locations on a handheld electronic device based on inertial measurements
Systems and methods are described in which the location of a tap on the body of a handheld device is determined in real time using data streams from an embedded inertial measurement unit (IMU). Taps may be generated by striking the handheld device with an object (e.g., a finger), or by moving the handheld device in a manner that causes it to strike another object. IMU accelerometer, gyroscopic and/or orientation (relative to the magnetic and/or gravitational pull of the earth) measurements are examined for signatures that distinguish a tap at a location on the body of the device compared with signal characteristics produced by taps at other locations. Neural network and/or numerical methods may be used to perform such classifications. Tap locations, tap timing and tap attributes such as the magnitude of applied forces, device orientation, and the amplitude and directions of motions during and following a tap, may be used to control or modulate responses within the handheld device and/or actions within connected devices.
VIRTUAL-MUSICAL-INSTRUMENT-BASED AUDIO PROCESSING METHOD AND APPARATUS, ELECTRONIC DEVICE, COMPUTER-READABLE STORAGE MEDIUM, AND COMPUTER PROGRAM PRODUCT
A virtual-musical-instrument-based audio processing method is provided. In the method, a video is played. A virtual musical instrument is displayed in the video when the virtual musical instrument is matched with at least one musical instrument graphic element in the video. Played audio of the virtual musical instrument is outputted according to interactions with the at least one musical instrument graphic element matched with the virtual musical instrument in the video. Apparatus and non-transitory computer-readable storage medium counterpart embodiments are also contemplated.
Device for displaying in response to a sensed motion
A device includes a signaling means and a motion sensor, and logic for activating or controlling the signaling means in response to a sensed motion according to an embedded logic. The device may be used as a toy, and may be shaped like a play ball or as a handheld unit. It may be powered from a battery, either chargeable from an AC power source directly or contactless by using induction or by converting electrical energy from harvested kinetic energy. The embedded logic may activate or control the signaling means, predictably or randomly, in response to sensed acceleration magnitude or direction, such as sensing the crossing of a preset threshold or sensing the peak value. The visual means may be a numeric display for displaying a value associated with the count of the number of times the threshold has been exceeded or the peak magnitude of the acceleration sensed.
Neurostimulation Systems and Methods
The present application discloses and describes neurostimulation systems and methods that include, among other features, (i) neural stimulation through audio with dynamic modulation characteristics, (ii) audio content serving and creation based on modulation characteristics, (iii) extending audio tracks while avoiding audio discontinuities, and (iv) non-auditory neurostimulation and methods, including non-auditory neurostimulation for anesthesia recovery.