Patent classifications
G10H2250/105
Effect addition device, effect addition method and storage medium
An effect addition device includes at least one processor that executes a time domain convolution process of convolving a first time domain data part of impulse response of sound effects with a time domain data on an original sound, a frequency domain convolution process of convoluting a second time domain data part of the impulse response data with the time domain data on the original sound, a convolution extension process of extending a convolved state(s) of an output signal(s) resulting from the time domain convolution process and/or the frequency domain convolution process by arithmetic processing which corresponds to an all-pass filter and/or arithmetic processing which corresponds to a comb filter, and a synthesized sound effect addition process of adding a sound effect which is synthesized by execution of the time domain convolution process, the frequency domain convolution process and the convolution extension process to the original sound.
SOUND EFFECT GENERATION METHOD AND INFORMATION PROCESSING DEVICE
This sound effect generation method includes: generating a sound effect with respect to a sound by using an all-pole filter having a coefficient generated on the basis of an actual measurement value of impulse response; and outputting the sound effect.
Sound Signal Generation Method, Sound Signal Generation Device, Non-transitory Computer Readable Medium Storing Sound Signal Generation Program and Electronic Musical Apparatus
A sound signal generation method includes receiving a pitch and an intensity, and generating a sound signal corresponding to the pitch such that a size of a sound image of the sound signal is adjusted in accordance with the intensity.
Audio Representation for Variational Auto-encoding
Various methods for representing audio suitable for use in variational audio encoding are disclosed. A method comprises maintaining, by a computing system, state information for multiple resonator models with different resonant frequencies. The method further comprises iteratively performing a number of different operations, by the computing system for multiple respective samples in a set of audio samples in the time domain. These operations include updating the state information for the multiple resonator models based on the sample amplitude. The operations also include determining respective resonator amplitudes and phases for the updated multiple resonator models and storing, respective resonator amplitude and change-in-phase information for the sample.
Method and system for simulating musical phrase
Disclosed is a method for simulating a musical phrase, wherein the musical phrase includes a sequence of notes, the method comprising generating timbral fingerprints associated with a sample library that comprises recordings of a plurality of notes in a plurality of intensities, using a linear predictive coding technique, wherein the timbral fingerprints relate to the plurality of intensities of the plurality of notes; determining an origin intensity for the musical phrase, wherein the origin intensity is one intensity selected from amongst the plurality of intensities; and simulating each note in the sequence of notes, by morphing a recording of each note in the origin intensity according to timbral fingerprints of the note in the plurality of intensities, for simulating the musical phrase.
EFFECT ADDITION DEVICE, EFFECT ADDITION METHOD AND STORAGE MEDIUM
An effect addition device includes at least one processor that executes a time domain convolution process of convolving a first time domain data part of impulse response of sound effects with a time domain data on an original sound, a frequency domain convolution process of convoluting a second time domain data part of the impulse response data with the time domain data on the original sound, a convolution extension process of extending a convolved state(s) of an output signal(s) resulting from the time domain convolution process and/or the frequency domain convolution process by arithmetic processing which corresponds to an all-pass filter and/or arithmetic processing which corresponds to a comb filter, and a synthesized sound effect addition process of adding a sound effect which is synthesized by execution of the time domain convolution process, the frequency domain convolution process and the convolution extension process to the original sound.
Acoustic guitar user interface
An acoustic guitar is provided that includes a neck and a body. The acoustic guitar also includes a user interface module including an audio effect module configured to implement one or more audio effects, and one or more effect controllers, with each effect controller being configured to set a level of a corresponding audio effect implemented by the audio effect module. The user interface module further includes at least one input blend controller and a voice controller configured to allow a user to select a patch from a plurality of available patches, with each patch of the plurality of available patches comprising a configuration of one or more audio effects set at various levels to arrive at a desired effect template.
Sound effect generation method and information processing device
This sound effect generation method includes: generating a sound effect with respect to a sound by using an all-pole filter having a coefficient generated on the basis of an actual measurement value of impulse response; and outputting the sound effect.
ACOUSTIC GUITAR USER INTERFACE
An acoustic guitar is provided that includes a neck and a body. The acoustic guitar also includes a user interface module including an audio effect module configured to implement one or more audio effects, and one or more effect controllers, with each effect controller being configured to set a level of a corresponding audio effect implemented by the audio effect module. The user interface module further includes at least one input blend controller and a voice controller configured to allow a user to select a patch from a plurality of available patches, with each patch of the plurality of available patches comprising a configuration of one or more audio effects set at various levels to arrive at a desired effect template.
Musical note generation device, electronic musical instrument, method, and storage medium
A musical note generation device includes at least one processor, performing a process of generating convolved sound waveform data by convolving first sound waveform data corresponding to pitch information associated with a specified key with second sound waveform data corresponding to an impulse response; a process of generating third sound waveform data by respectively reducing, among frequency components included in the generated convolved sound waveform data, amplitudes of respective frequency components of a fundamental tone and harmonics of the fundamental tone corresponding to a pitch indicated by the pitch information; and a process of outputting piano sound waveform data generated on the basis of the generated third sound waveform data generated.