G10H2250/115

Effect addition device, effect addition method and storage medium
11694663 · 2023-07-04 · ·

An effect addition device includes at least one processor that executes a time domain convolution process of convolving a first time domain data part of impulse response of sound effects with a time domain data on an original sound, a frequency domain convolution process of convoluting a second time domain data part of the impulse response data with the time domain data on the original sound, a convolution extension process of extending a convolved state(s) of an output signal(s) resulting from the time domain convolution process and/or the frequency domain convolution process by arithmetic processing which corresponds to an all-pass filter and/or arithmetic processing which corresponds to a comb filter, and a synthesized sound effect addition process of adding a sound effect which is synthesized by execution of the time domain convolution process, the frequency domain convolution process and the convolution extension process to the original sound.

Enhancing artificial reverberation in a noisy environment via noise-dependent compression

Techniques for regenerating reverberation include generating a reverberation signal based on a source signal and a response of a listening space, generating a compressed reverberation signal by increasing output levels of a first portion of the reverberation signal having output levels below a threshold level more than output levels of a second portion of the reverberation signal having output levels above the threshold level, and combining the compressed reverberation signal with the source signal to form an output signal for the listening space.

ENHANCING ARTIFICIAL REVERBERATION IN A NOISY ENVIRONMENT VIA NOISE-DEPENDENT COMPRESSION

Techniques for regenerating reverberation include generating a reverberation signal based on a source signal and a response of a listening space, generating a compressed reverberation signal by increasing output levels of a first portion of the reverberation signal having output levels below a threshold level more than output levels of a second portion of the reverberation signal having output levels above the threshold level, and combining the compressed reverberation signal with the source signal to form an output signal for the listening space.

SOUND SIGNAL PROCESSING METHOD, SOUND SIGNAL PROCESSING DEVICE, AND STORAGE MEDIUM THAT STORES SOUND SIGNAL PROCESSING PROGRAM
20210383788 · 2021-12-09 ·

The sound signal processing method includes obtaining a sound signal of a sound source, convolving, according to a location of the sound source an impulse response of an early reflection sound with the sound signal to generate an early reflection sound control signal that reproduces an early reflection sound, and convolving an impulse response of a reverberant sound with the sound signal to generate a reverberant sound control signal that reproduces a reverberant sound.

METHOD FOR ANALYZING MUSICAL COMPOSITIONS

A method of determining on a computer-based system at least one representative segment of a musical composition, the method including providing a digital audio signal representing said musical composition; dividing said digital audio signal into a plurality of frames of equal frame duration; calculating at least one audio feature value for each frame by analyzing the digital audio signal, said audio feature being a numerical representation of a musical characteristic of said digital audio signal, with a numerical value equal to or higher than zero; identifying at least one representative frame corresponding to a maximum value of said audio feature; and determining at least one representative segment of the digital audio signal with a predefined segment duration, the starting point of said at least one representative segment being a representative frame.

Sound signal processing method, sound signal processing device, and storage medium that stores sound signal processing program
11749254 · 2023-09-05 · ·

The sound signal processing method includes obtaining a sound signal of a sound source, convolving, according to a location of the sound source an impulse response of an early reflection sound with the sound signal to generate an early reflection sound control signal that reproduces an early reflection sound, and convolving an impulse response of a reverberant sound with the sound signal to generate a reverberant sound control signal that reproduces a reverberant sound.

VIDEO PROCESSING DEVICE AND VIDEO PROCESSING METHOD
20210335332 · 2021-10-28 · ·

A video processing device, which inputs a piece of music and selects and outputs one video of a plurality of video sources, is provided. The video processing device includes a music analyzing part, which analyzes a progress of the piece of music; a video selecting part, which selects the one video from the plurality of video sources; and an output part, which outputs the one video at a timing corresponding to the progress of the piece of music that has been analyzed by the music analyzing part.

Information processing device, tempo detection device and video processing system
11094305 · 2021-08-17 · ·

An information processing device, a tempo detection device and a video processing system are provided. A beat of a piece of performed music is detected from a musical viewpoint. The information processing device includes: an acquisition part that acquires samples of musical sound signals in a time series; an evaluation part that has an adaptive filter using the acquired samples of the musical sound signals as reference signals and using samples of musical sound signals acquired a predetermined time earlier than the samples of the musical sound signals as input signals; and a tempo determination part that sequentially inputs the samples of the musical sound signals to the adaptive filter and determines a tempo corresponding to a musical sound based on a filter coefficient when a value of the filter coefficient of the adaptive filter converges.

Enhancing artificial reverberation in a noisy environment via noise-dependent compression

A system for enhancing artificial reverberation in a noisy listening space includes a sensor configured to generate a signal indicating a current noise level in a listening space, a loudspeaker configured to output sound in the listening space based on an output signal, and at least one processor. The at least one processor is configured to execute instructions to: generate an artificial reverberation signal based on a source signal and a response of a listening space, wherein the artificial reverberation signal includes a first low output-level portion having output levels that are below a compression threshold level and a first high output-level portion having output levels that are above the compression threshold level; generate a compressed artificial reverberation signal based on the artificial reverberation signal by increasing the output levels of the low output-level portion by a first magnitude and increasing the output levels of the high output-level portion by less than the first magnitude; and combine the compressed artificial reverberation signal with the source signal to form an output signal for the listening space.

EFFECT ADDITION DEVICE, EFFECT ADDITION METHOD AND STORAGE MEDIUM
20210304713 · 2021-09-30 · ·

An effect addition device includes at least one processor that executes a time domain convolution process of convolving a first time domain data part of impulse response of sound effects with a time domain data on an original sound, a frequency domain convolution process of convoluting a second time domain data part of the impulse response data with the time domain data on the original sound, a convolution extension process of extending a convolved state(s) of an output signal(s) resulting from the time domain convolution process and/or the frequency domain convolution process by arithmetic processing which corresponds to an all-pass filter and/or arithmetic processing which corresponds to a comb filter, and a synthesized sound effect addition process of adding a sound effect which is synthesized by execution of the time domain convolution process, the frequency domain convolution process and the convolution extension process to the original sound.