G10H2250/531

Method and system for artificial reverberation using modal decomposition
09805704 · 2017-10-31 ·

In general, the present invention relates to a method and system for synthesizing artificial reverberation using modal analysis of a room or resonating object. In one embodiment of the inventive system, a collection of resonant filters is employed, each driven by the source signal, and their outputs summed. With filter resonance frequencies and dampings tuned to the modal frequencies and decay times of the acoustic space or resonating object being simulated, and filter gains set according to the source and listener positions within the space or object, any number of acoustic spaces and resonant objects may be simulated.

Reverberation technique for 3D audio objects

Reverberation techniques for 3D audio are disclosed. In an example method, a three-dimensional (3D) reverberation is applied to a sound object placed at a sound object position in a sound room. The sound object originates from a sound object position. A sound object signal is received. A 3D spatial room response (SRR) signal is computed corresponding to the user-selected position. A time convolution operation is performed between an audio signal of the sound object signal and the computed SRR value to generate a reverberated signal.

CONTROLLING AUDIO RENDERING
20210195358 · 2021-06-24 ·

A method comprising: remotely sensing a real acoustic environment, in which multiple audio signals are captured; and enabling automatic control of mixing of the multiple captured audio signals based on the remote sensing of the real acoustic environment in which the multiple audio signals were captured.

Method and system for artificial reverberation using modal decomposition
11049482 · 2021-06-29 ·

In general, the present invention relates to a method and system for synthesizing artificial reverberation using modal analysis of a room or resonating object. In one embodiment of the inventive system, a collection of resonant filters is employed, each driven by the source signal, and their outputs summed. With filter resonance frequencies and dampings tuned to the modal frequencies and decay times of the acoustic space or resonating object being simulated, and filter gains set according to the source and listener positions within the space or object, any number of acoustic spaces and resonant objects may be simulated.

REVERBERATION TECHNIQUE FOR 3D AUDIO OBJECTS

Reverberation techniques for 3D audio are disclosed. In an example method, a three-dimensional (3D) reverberation is applied to a sound object placed at a sound object position in a sound room. The sound object originates from a sound object position. A sound object signal is received. A 3D spatial room response (SRR) signal is computed corresponding to the user-selected position. A time convolution operation is performed between an audio signal of the sound object signal and the computed SRR value to generate a reverberated signal.

Method and system for artificial reverberation using modal decomposition
10262645 · 2019-04-16 ·

In general, the present invention relates to a method and system for synthesizing artificial reverberation using modal analysis of a room or resonating object. In one embodiment of the inventive system, a collection of resonant filters is employed, each driven by the source signal, and their outputs summed. With filter resonance frequencies and dampings tuned to the modal frequencies and decay times of the acoustic space or resonating object being simulated, and filter gains set according to the source and listener positions within the space or object, any number of acoustic spaces and resonant objects may be simulated.

Guitar feedback emulation

A frequency-domain peak detector is configured to detect harmonic content of a digital input signal. An equalizer-based feedback synthesizer is configured to generate simulated feedback at a specified frequency by filtering existing content of the digital input signal at the specified frequency. A tone-based feedback synthesizer is configured to generate simulated feedback at the specified frequency by generating a tone at the specified frequency. Feedback selection logic is configured to determine the specified frequency at which to generate simulated feedback based on the harmonic content, and whether to utilize the equalizer-based feedback synthesizer or the tone-based feedback synthesizer to generate simulated feedback at the specified frequency.

Method of determining acoustical characteristics of a room or venue having n sound sources

A method of determining acoustical characteristics of a room or venue using a microphone unit having four omni-directional microphones placed at ends of a tetrahedro-mounting unit which are equidistant to a middle point of a mounting unit. The four microphones detect impulse responses for each of n sound sources. The detected impulse responses are analyzed: (1) by determining a direct-sound-component direction, delay, and frequency response; (2) by determining an early-reflection direction, delay, and frequency response of each m early reflection; and (3) in view of late-reverberation components by determining a delay and frequency responses. Direct-sound-transmission-function filter parameters are calculated based on the determined direct-sound-component direction, delay, and frequency response M early-reflection-transmission-function filters parameters are calculated based on the m determined directions, delays, and frequency responses of the m early-reflection components. Late-reverberation-transmission-function filter parameters are calculated based on the delay and frequency response of the late-reverberation components.